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pz3
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Blender does not use smooth groups at all. There is no work around for that I know of other then carefully modeling to avoid shading issues. Instead I'll be doing smooth groups in 3DSM5 which should only take a moment for this weapon.

 

I'll upload a few more videos here soon. I am finishing up with UV mapping2, texture 1, texture 2, texture 3, and baking. 

After that I'll start working on taking it from blender to 3dsm5, sizing, smoothing, rigging, exporting, scripting, sounds etc...

 

Then I'll be done with this section of the weapon modding for the most part unless I get request. I'll do some kit items later on, or stationary weapons if I can remember the rigging. 

 

Edited by pz3
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RussiaGhost Thanks for pointing that out real quick though. I just realized that might be an issue with baking. I'll find a work around so the bakes come out cleaner.

For anyone wondering what the baking section will be about. It is simply adding Image based lighting to the texture. That way you get more believable coloring and shadows. 

 

 

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Yes and my obj plugins are freezing in 3d studio max. Seams most are losing coordinates. I last attempted this in blender 2.78 and it worked fine.

 

I'll find a work around give me a couple days. 

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NEW UPLOAD

Sending To Max and Scaling

 

*Note* I recorded the whole process, including setting up all mod files, but the recording didn't save past 8 minutes for some reason. Frustrating. I'll do it again in smaller steps in the next couple days. Hopefully there won't be any big issues with recording.

 

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NEW UPLOADS

 

Smoothing Groups

Export to GR

Setting Up Weapon Files

Creating Kit Icons

Creating Weapon Sounds

Setting Up Weapon Sounds

 

If all goes accordingly. You will have a new weapon created. The only remaining thing to do is setup weapon kit restrictions will be coming up in another tutorial as soon as I find some more time to do it.  End result will look similar to this. 

Remember you must adjust the position of the weapon and points to get good hand placement.  Simply move the model and points around as needed. If the model doesn't update export to desktop and replace the file using file explorer. 

*NOTE* Do not move right hand point.

 

Hope you guys enjoy these tutorials.

 

 

ScreenShot2.jpg

Edited by pz3
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1 hour ago, Rocky said:

This is amazing, I tweeted it out to the masses!

 

Funnily enough someone commented on one of my videos asking for tutorials for modding OGR, naturally I sent them here :)

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