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Wachter's Attempts at Skinning


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Learning how to skin, yay. Here's some pictures of one of my later creations. The color setup is pretty ugly, but I got a working vest with straps (there is an issue with overlap on the back of the vest, already fixed it). Working on setting up a base file that will let me change color/camo quickly for various parts. The shirt is setup where the camo is only on the top and sleeves (like a combat shirt except it's Ghost Recon, so now ugly). What I currently have adjustable in terms of color/camo to some degree:

  • Clothing (except torso area)
  • Torso Area
  • Vest and Belt
  • Boots
  • Gloves
  • Boonie Hat
  • Boonie Hat Headband

Still need to work on pouches. With pouches setup for each class, I should be able to use one file for rifleman, demo, support, and maybe the non-ghillie suit marksman. Plan is for these skins to make they're way into Cloak-and-Dagger at some point. Will most likely also release the skins and the base file for whatever anyone here wants to do with it.

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Edit: Have some newer ones to look at.

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Edited by Jack Wachter
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Reworked vests and pouches. Rifleman skin setup is pretty much done except for some color adjustments. Thinking of 4 sets total: BDUs (M81 Woodland and 3 Color Desert), Tiger (Tiger Stripe and Tiger Stripe Desert), AOR (AOR Universal, AOR 1, and AOR 2), and Multicam (Multicam, Multicam Arid, Multicam Tropic).

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Edited by Jack Wachter
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Not sure, I've also given up using those models (way too bulky for my taste). Did take a look and found the us_sog folder in HU, looks like those would be great models to work with. Those are from DTD No Easy Day, right? And as for the models in HU, am I good to reskin whatever I want to outside of Eskwaad's Delta Force models?

Looking through the DTD models from their various mods, I see a lot of potential there. Not the best models, but the level of detail crammed into 512x512 texture files is amazing. Would probably leave the vest as is except for adding other color options. Then take the shirt and pants and add different textures to them (would look at options for civilian clothes, solid color uniforms, and camo patterns). Can also play with the boots and gloves. Is any of the DTD team still around or available to contact?

As for mod release, no idea since I'm still trying to settle on models to use (and models that will likely need custom wrinkle layers, shouldn't be too hard assuming there's a solid color clothing skin so I can cut it out and grayscale it). Definitely learned a lot that I will apply to whatever I decide to release. While my main camo layer for the pictures above has been a single layer for everything, newer versions will likely be more nuanced. In order to add detail and prevent seam issues with my camo samples (only some of them have been nice enough to tile smoothly), new layer setup will probably be something along the lines of the following:

  • Headwear wrinkle layers (depends on what models I end up using, may also look at the various headwear attachments available. I'm looking at you, various boonie hats in IT).
  • A layer for every single pocket
  • Shirt/Blouse
  • Sleeves
  • Right pant leg
  • Left pant leg
  • Single wrinkle layer for clothing except headwear (to allow different headwear options)

And will be free to use and modify. And to aid that, will release a base .psd file with a ton of layers to let you select the exact coloring you want. Or make your own coloring.

So any particular coloring/camo setups that you all want to see? And facepaint is a thing I plan on working on.

EDIT: here is the base file I've been using for making the skins in the above pictures. Some things have been added and removed as I've worked on it. Only has pouch setup for rifleman, but the vest should work for rifleman, demolition, and support (though support needs a camelbak IIRC). Feel free to use it how you see fit. Some layers that have been removed were used for some of the pictures above. Most of my help came from Wombat, he provided me some files that have been extremely helpful. I'll let him decide if he wants to release those or not. Use the file however you see fit.

Wachter_Skins_Base.psd

Edited by Jack Wachter
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Oh the potential I put into those DTD models is not misplaced. Using SOG 5 from HU folders. Just got the pant legs setup.

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EDIT: Edited the pant wrinkle to have a little bit more contrast so the finer details show up better. And did the sleeves.

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Edited by Jack Wachter
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It's been a while since I last talked to Cocobolo or the other DTD guys, but I'm sure they'd be OK with any utilization of their work in future GR mods.

BTW, as far as I know, even Eskwaad gave permission for others to use his character models. He certainly did so for HU, back in the day.

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Everything I've seen with Eskwaad is to use the models as is, no reskinning. Do you know of anything to the contrary of that?

And I got a couple skins completed. Not sure if the vest color is going to be changeable, but black goes with everything for the most part. Problem there is retaining the detail and don't have a wrinkle setup to go underneath the vest part. Could just use one meant for the Ghost models. Probably going to focus on the clothing for now.

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Edited by Jack Wachter
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I'm changing models again. These ones don't quite do it for me. But I did get a base file set up that covers most everything you can do with this model outside of attachments. They use one of the Delta Plain Clothing models from DTD No Easy Day which is included in HU (dig around HU's folders, it's interesting what is there). Oh, and I put together a basic skin pack that uses camo pants and solid color shirts. Some of the color combinations don't work the best, but you can make your own adjustments with the provided base file. Skin pack isn't set up to be used, but provides enough to make complete actor files.

Feel free to use these as you see fit. And to use the base .psd however you want to. Use it as reference, expand on it, use some of it's content, etc.

Want to thank Wombat again since he's been my main source of skinning advice. Probably wouldn't have gotten this motivated had he not helped me understand how to do things.

Skin Pack

Base .psd file

Set up with 6 sets (woodland/transitional, desert, tropic):

  • BDU Set: M81 Woodland, 3 Color Desert, M81 Woodland
  • BDU Alternate : M81 Woodland, 6 Color Desert, M81 Woodland
  • AOR Set: AOR Universal, AOR 1, AOR 2
  • Multicam Set: Multicam, Multicam Arid, Multicam Tropic
  • Multicam Black Set: Multicam Black (all)
  • Tiger Stripe Set: Tiger Stripe, Tiger Stripe Desert, Tiger Stripe
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Edited by Jack Wachter
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Are there a lot of people who get GR from GOG?

Probably going to set it up where the new skins are for the specialists. Then add them to multiplayer. Shouldn't be hard, just have to actually do it.

Fun project continues. Fine tuning the wrinkle layers is helping a lot (each camo pattern is getting a wrinkle layer so that I can adjust the look of each camo without affecting the others). Main things I'm concerned with next are the following:

  • Set up other sleeve wrinkles (there's some variation in pockets and patches)
  • Set up the coat wrinkles so I can apply camouflage and solid colors to them

Also want to get some quality face paint, new boonie hat camouflage patterns, and some weathering effects (dirt effects come to mind). Could play with the vest and gear, but not a priority right now. May also try and make a template for IR reflective shoulder patches.

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Edited by Jack Wachter
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There are a lot of people on a budget who won't buy GR, DS, and IT in one swoop. Ubisoft its still charging a premium for original GR and its expansion packs, in fact they charge the same as for Future Soldier, which is 11 years younger! Well, that figures. Soon, two decades old GR will be more expensive than Wildlands.

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Huh. I'll make something eventually. But that means taking time away from working on the Blood Oil skins. Speaking of those, I pretty much got the base file setup the way I want it. Has the required infrastructure for easily changing colors and camouflage patterns as well as adding new colors and patterns.

As for dirt effect, Zeealex posted a resource file which had a dirt layer. Slightly modified it (just removed the vest part since it's mostly covered by external gear contained in a different texture file) and moved one of the leg dirt to align with the front of the leg. Thanks Zeealex for the file, dirt layer works great.

How about an olive drab coat with DPM woodland trousers?

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Edited by Jack Wachter
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One thing I noticed with Eskwaad's textures is that the pants and coat were always 2 different colors. While Hammer's skins of them are definitely good, having the same pattern on both the coat and vest limits the looks somewhat. If only these models used a combat shirt, then I could play around with making the torso a solid color while the arms and top of the shoulders/neck area have camouflage. All the references for combat jackets I've found have been either solid color or fully camouflaged.

While the camouflage only the coat looks good and is of the same quality as the pants, it seems to me the model lends itself better to keeping the coat a solid color (or at least keeping a 2-tone look, haven't tried mixing 2 different patterns).

Also, Multicam Multi-Terrain Pattern pants with black coat and an IR reflective shoulder patch prototype. R09 is probably something I'd use for myself since my preferred callsign is "Raven."

Anyone got requests on what I should try?

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Edited by Jack Wachter
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Assuming you mean a new custom pattern based on a combination of 2 or more (not using one pattern on the trousers and another on the coat), not sure how well that would work, plus I already have such a large selection of patterns (and still more I can add), so not sure what the point of new custom pattern would be, though I can try something if you have any particular combination in mind. Just to give you all an idea of the patterns I currently have setup:

  • Multi-Terrain Pattern (British pattern, combination of DPM and Multicam)
  • Multicam
  • Multicam Arid
  • Multicam Tropic
  • Multicam Alpine
  • Multicam Black
  • US4CES Arid (not the happiest with the sample, coloring seems way off compared to some photos of the actual stuff)
  • US4CES Transitional
  • US4CES Woodland
  • ATACS Foliage Green
  • ATACS Arid Urban
  • DPM Desert
  • DPM Woodland
  • M81 Woodland
  • 3 Color Desert (DCU)
  • 6 Color Desert (DBDU)
  • Kamyshovy Urban (Russian pattern, "reed pattern" though now called underbrush)
  • Kamyshovy Woodland
  • Tiger Stripe
  • Tiger Stripe Desert (this is a staple of CIA SOG, a lot of pictures you can find use this)

Some of the patterns I could add and believe I have good samples to use (there's several Russian patterns I'm looking at):

  • Ana Kamysh (one of Russia's tiger stripe patterns)
  • Russian Digital Flora
  • Russian Digital Flora Winter
  • Izlom
  • Skol
  • Partizan
  • Partizan-M Autumn
  • Jungle Flora
  • Flecktarn
  • AOR 1
  • AOR 2
  • MARPAT Desert
  • MARPAT Woodland
  • MARPAT Urban
  • Marine Corps Disruptive Overwhite

If you want more pictures or to seem them sooner, you can join my Discord here. I basically use it for image hosting since it's easy to dump pictures there and get the links for posting here. Still keep this thread relatively updated, but don't always post everything from my Discord over to here.

Some testing, used 2 patterns on most of these for more efficient testing rather than setups I would end up using. Also updated the arm patch to "RVN."

First: ATACS Arid Urban coat with ATACS Foliage Green trousers. Actually like the look. Could see using this for a woodland skin with full Arid Urban for desert and full Foliage Green for jungle, though research indicates these patterns haven't gained traction with military units.

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Second: US4CES Transitional coat with US4CES Woodland trousers

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Third: Tiger Stripe coat and Russian Kamyshovy Woodland trousers

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Fourth: Multicam Alpine coat and trousers. I like the look even with the olive drab vest.

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Edited by Jack Wachter
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Got a prototype of the setup I'd probably use for a skin of myself. Basic setup is as follows:

  • Transitional: 5.11 Cap, Black Coat, Multicam Trousers, Olive Drab Vest and Gear
  • Desert: Tan Boonie Hat, ATAC-S Arid Urban Coat, Tiger Stripe Desert Trousers, Desert Vest and Gear
  • Jungle: Olive Drab Boonie Hat, Dark Green Coat, Tiger Stripe Trousers, Olive Drab Vest and Gear

A note about the gear: the main vest is contained in the body skin while most of the external gear (magazine pouches, back pouch thing, etc.) are contained in a separate texture file. Included in Blood Oil are only textures of an olive drab vest, but 3 different versions of the gear texture: olive drab, desert, and coyote brown. I have made options for the main vest to be in these colors as well as black and white options. I have also added black and white gear texture files. I probably won't try adding camouflage since I would want to do both the pouches and vest, plus the magazine pouches use the same section of the gear texture and so would have no way of making the camouflage appear differently for each pouch. Then there's cutting out the webbing to either leave a solid color or align the camouflage pattern differently like I did for the pockets. No.

The Tiger Stripe Desert could maybe use some brightening up. Map lighting screws up the Tiger Stripe Desert shading, it's bright enough in other screenshots I have. Also not satisfied with the face paint. Brush setting seems fine, but I'm not super familiar with the proper procedures for applying face paint IRL and haven't set up a proper color palette to use. If anyone has info on the correct procedures and/or how it is actually done (if there's any differences I should be aware of between procedure and practice), any help in this matter will be appreciated.

May get the boonie hats setup with different camouflage patterns, though I don't plan on going insane with the headgear. Want to move towards packaging something for potential release at some point. If I do the winter skins, I'm probably going to be too lazy to make a white balaclava. Gray and black work fine anyway, especially since other portions of the gear won't be white (knee pads for instance).

That file size for the main base file is no joke.

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Edited by Jack Wachter
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  • 2 weeks later...

Added some fabric detail to the uniforms, texture used is of 50/50 nylon/cotton ripstop fabric. Also got some comparisons with CENTCOM skins. 3 color desert can definitely use some adjustments, M81 woodland seems fine to me (CENTCOM's seems a bit more subdued/used).

If I end up using these skins for something to be released, I'll probably not use camouflage on the coats. Damn hood is annoying to look at due to the way the pattern becomes symmetric.

So yeah, how does the fabric detailing look? Anything I should adjust?

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Edited by Jack Wachter
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  • 3 weeks later...

I've decided to play with camouflage options for the vest, just need to do the initial setup. Also figured out what vest it is: a Releasable Assault Vest (RAV). Figured it out by looking at VSM gear in ARMA 3, has actually helped me to identify the various vests used in CENTCOM (this RAV appears in CENTCOM as well).

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Edited by Jack Wachter
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