Jack Wachter Posted June 26, 2018 Author Share Posted June 26, 2018 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted June 27, 2018 Author Share Posted June 27, 2018 (edited) Did some PvP with CaD v1.4 today. Here's a short clip showing off the sounds. Full video will be uploaded when my internet comes back since I'm not uploading a 6.33 GB video by using my phone as a hotspot. Edited June 27, 2018 by Jack Wachter 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted June 27, 2018 Author Share Posted June 27, 2018 (edited) Internet got fixed. Edited June 27, 2018 by Jack Wachter 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted July 3, 2018 Author Share Posted July 3, 2018 Llibreckut over at the Ghost Recon Hideout Discord has setup a dedicated server using Heroes Unleashed v1.0.1 and Cloak-and-Dagger v1.4. IP: 108.34.129.128 Remote Access PW: dagger Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted August 26, 2018 Author Share Posted August 26, 2018 Spoiler Quote Link to comment Share on other sites More sharing options...
kothen Posted August 27, 2018 Share Posted August 27, 2018 On 25/06/2018 at 21:21, WNxVitoto said: Please Wake Up - Rainbow Six Siege is the evolution. While Siege is a fun game in its own right. It doesn't even come close to fullfilling the fun and intensity of Tactical Shooters like Classic Ghost Recon. Not every gamer wants to play a competitive PvP game. 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted August 28, 2018 Author Share Posted August 28, 2018 (edited) Spoiler EDIT: Bold and red are new Spoiler __New kit restrictions for MP (in order of appearance, doesn't include those already in HU)CaD COOP Tertia Optio CaD COOP Tertia Optio Winter CaD COOP Ghost Recon Legacy CaD COOP Ghost Recon Multicam CaD COOP Frostbite CaD COOP Frostbite SEALs CaD COOP Serp. Dream Theory CaD COOP Blood Oil CaD COOP Mega PackCaD PvP Violent Resolution CaD PvP Arctic Fury CaD PvP Irregulars: TertiaOpt. CaD PvP Irregulars: CIA SAD CaD PvP Irregulars: Ghosts CaD PvP Irregulars: Ghosts MC CaD PvP w/VIPs CaD US Army Ghost Recon CaD RUS Spetsgruppa Alfa CaD RUS Spetsgruppa Vympel CaD US Marine Corps CaD US Army Delta Force CaD DE Kommando Spezialkraefte CaD UK Special Air Service CaD US Navy SEALs CaD US Units Team VS CaD Non-US Units Team VS CaD Joint Task Force CaD Private Military Company CaD Shadow Recon CaD CIA Ground Branch CaD Winter Warfare KISS US Army Ghost Recon KISS RUS Spetsgruppa Alfa KISS RUS Spetsgruppa Vympel KISS US Marine Corps KISS US Army Delta Force KISS DE KommandoSpezialkraefte KISS UK Special Air Service KISS US Navy SEALs KISS US Units Team VS KISS Non-US Units Team VS KISS Private Military Company KISS Shadow Recon KISS CIA Ground Branch KISS Winter Warfare KISS Joint Task Force CaD Sniper Battle CaD Sniper Battle No VIS Edited August 28, 2018 by Jack Wachter Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted August 29, 2018 Author Share Posted August 29, 2018 Got some new menu backgrounds. The drawing in the first one isn't mine, it's by Operator Grim. I just added a couple effects to it. Hopefully we'll see more of his work elsewhere besides the 2 pieces that will be included in the XTRAS folder~ The rest of them are screenshots I took with some form of photo filter added. The menu backgrounds made by @wombat50 will be included in the extras folder to allow you to view them and also since the style used for the new ones borrows heavily from those, so I want to keep them in some fashion as tribute to his amazing work. Spoiler So yeah, what exactly is there to look forward to in version 2, especially since it's not my normal .1 increase? All of my Tertia Optio custom skins and the special skins I added in CENTCOM: Violence of Action are included. They replace all of the existing SP characters (the winter guys now occupy all 12 specialist slots). There are also new kit restrictions to take advantage of these skins. Some bug fixes, including a pretty major one involving command maps showing up as textures in some maps. Menu music changed to be the same as found in CENTCOM: Violence of Action v1.0.6b A few other sound updates Those wonderful Blood Oil maps have been freed from their terrible fate of being "desert" and are now considered jungle maps Right now, I'd say it's mostly ready to go. I should probably test some things and figure out if there's anything else I want to do it first though. 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted August 30, 2018 Author Share Posted August 30, 2018 Oof here's a low effort trailer. 1 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted September 3, 2018 Author Share Posted September 3, 2018 (edited) Version 2 is released. https://drive.google.com/open?id=1Uc73kUeiWPLQ2y_VwCYlEIp1IwKfRdIa EDIT: Am an idiot who didn't update the ModsCont.txt file. Here's the corrected one for those who already started the download. ModsCont.txt Download fixed, link is still the same. Edited September 3, 2018 by Jack Wachter 2 Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted February 17, 2019 Share Posted February 17, 2019 I hopped on this right away. Can't wait to try it. THANK YOU! Quote Link to comment Share on other sites More sharing options...
MiracleWhips Posted March 13, 2019 Share Posted March 13, 2019 Hey awesome mod Jack. Our team can't get HX Siege to work on any of the Heroes maps. They only work on non-Heroes maps like the 9ms ones you added. Is there any way to fix this on my end? Thanks! Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted March 13, 2019 Author Share Posted March 13, 2019 I am not aware of a fix for that. I haven't digged into scripting much to know how those work exactly. Quote Link to comment Share on other sites More sharing options...
MiracleWhips Posted March 13, 2019 Share Posted March 13, 2019 1 hour ago, Jack Wachter said: I am not aware of a fix for that. I haven't digged into scripting much to know how those work exactly. It's no problem man. I really appreciate all the work you did here, especially the skins. I'm trying a workaround by modifying some of integers from the siege.gtf files in HU. Ideally we just want to prevent the defending team from suiciding to victory. I'll let you know if it works :😶 Quote Link to comment Share on other sites More sharing options...
MiracleWhips Posted March 20, 2019 Share Posted March 20, 2019 Hey all, I managed to modify the HU siege mode to give the attackers 60 seconds to capture the base after eliminating the defenders. I've made two versions, one is normal 5 second siege and the other is 10 second siege (kinda like the one from way back if you ever played any of SK's packs). All credits goes to Apex since he made the script. In standard HU if you kill all the defenders after 10 seconds they automatically "win". This means that they could just kill themselves off if their lives were getting low and often the defenders would never lose. The defenders already usually have a pretty large advantage considering that they are holding a fixed position. Obviously the biggest issue still is that when the defenders do lose it sometimes is from they being spawn killed, but again, on a big map the attackers usually have to run all the way to the other side of the map so it evens out. With the group I play with we almost always play with two teams on siege and these two modes have made it a lot more fun. Jack has given me permission to post the files here for anyone to use: https://drive.google.com/open?id=16BT7-py2IMo6L6cHkTLSIjvkiju7709E Caveats: 1. I haven't figured out why HX Siege, or for that matter original siege from DS doesn't work on any of the HU maps. This applies to pretty much any game type not included in HU. I don't have 3dsmax so I can't open the maps themselves. Often the issue spawns from the insertion points. If you just load siege from DS into your missions folder and play, two teams will be put on attack and the smoke won't be attributed to any team. Other modes from GR/DS/IT don't seem to work properly either. No clue how to fix unfortunately. 2. Because Apex allowed a server to choose "random" as a gametype in team mode, all the individual HU gametype scripts have calls to pull up random (Apex did some crazy crap to make this work btw and it's pretty impressive). Since I used Apex's script to modify to sure it worked on all maps, I have no idea how "random" will work. Since we never choose random it doesn't really matter for us. 2 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted March 20, 2019 Share Posted March 20, 2019 Kudos for getting it to work. Maps need specific zones for gtf's to work. AP, base, point, Central area, tr, recon insertion and recon extraction zones. Not all gtf's need all of them but they all need some of them. To check if a map has them, open the map with Igor and check under zones on the right side of Igor. They can be added but it is a chore as there are 60 or 70. I have tried to add them by editing the maps .mis file opened in a text editor and pasting them in after copying from a map that has the zones but it is hit or miss. Every zone has a Zone IgorId and a ScriptId and there will be a conflict if any of these numbers occur twice in the .mis file. That makes it hard to copy and paste the gtf zones into the file. Even if there are no conflicts Igor needs to be opened and these zones need to be positioned correctly on the map. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted March 20, 2019 Author Share Posted March 20, 2019 The more I learn about how HU works, the more I realize just how insane (in a good way) Apex is. I’ll have to try siege with VOA since it should work fine (in theory at least). But seems that the zone thing could’ve implemented on CENTCOM and Blood Oil maps within it, so will have to test things there. 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted March 20, 2019 Share Posted March 20, 2019 I think most maps have the gtf zones in their .mis file. I have run across a few that don't. A few maps it is impossible to set waypoints for the AI. Not sure what is up with that but it is only a few. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 14, 2020 Share Posted June 14, 2020 On 20/03/2019 at 12:02, MiracleWhips said: Hey all, I managed to modify the HU siege mode to give the attackers 60 seconds to capture the base after eliminating the defenders. I've made two versions, one is normal 5 second siege and the other is 10 second siege (kinda like the one from way back if you ever played any of SK's packs). All credits goes to Apex since he made the script. In standard HU if you kill all the defenders after 10 seconds they automatically "win". This means that they could just kill themselves off if their lives were getting low and often the defenders would never lose. The defenders already usually have a pretty large advantage considering that they are holding a fixed position. Obviously the biggest issue still is that when the defenders do lose it sometimes is from they being spawn killed, but again, on a big map the attackers usually have to run all the way to the other side of the map so it evens out. With the group I play with we almost always play with two teams on siege and these two modes have made it a lot more fun. Jack has given me permission to post the files here for anyone to use: https://drive.google.com/open?id=16BT7-py2IMo6L6cHkTLSIjvkiju7709E Caveats: 1. I haven't figured out why HX Siege, or for that matter original siege from DS doesn't work on any of the HU maps. This applies to pretty much any game type not included in HU. I don't have 3dsmax so I can't open the maps themselves. Often the issue spawns from the insertion points. If you just load siege from DS into your missions folder and play, two teams will be put on attack and the smoke won't be attributed to any team. Other modes from GR/DS/IT don't seem to work properly either. No clue how to fix unfortunately. 2. Because Apex allowed a server to choose "random" as a gametype in team mode, all the individual HU gametype scripts have calls to pull up random (Apex did some crazy crap to make this work btw and it's pretty impressive). Since I used Apex's script to modify to sure it worked on all maps, I have no idea how "random" will work. Since we never choose random it doesn't really matter for us. Cool. Have a look into „HU Dev Notes“, which offers an, admittedly rudimentary, explanation on how zone setup works in HU maps/missions (MIS files). The HU game types require this specific zone setup for GTFs (game type files) to work properly. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 17, 2020 Share Posted June 17, 2020 On 20/03/2019 at 16:11, Jack Wachter said: The more I learn about how HU works, the more I realize just how insane (in a good way) Apex is. Lol, thank you. I‘ll take that as a big compliment. I‘m probably even more insane than you realize. 🤪 1 Quote Link to comment Share on other sites More sharing options...
_LEON_ Posted September 25, 2020 Share Posted September 25, 2020 (edited) Wow. I just got this add-on Mod and it's great!! Is Decentralized-command Mod your latest work? I wish to play it after this one. 😃 How is it different with this one? Overall enhancement? or new storyline???? Edited September 25, 2020 by _LEON_ 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted September 25, 2020 Author Share Posted September 25, 2020 DeCENT is my latest work, using both CENTCOM and HU as base mods. DeCENT is overall an enhancement, but focuses on SP/COOP with some custom missions in there. 1 Quote Link to comment Share on other sites More sharing options...
_LEON_ Posted November 14, 2020 Share Posted November 14, 2020 Hi JackWatcher. I am really enjoying this mod. I really appreciate your effort. I have a question. There are lot of custom mission s included right? Do i have to play manually on mission tab everytime i play? Or is it merged to the campaign? Currently i am on the HU campaign profile and going through desert siege. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted November 14, 2020 Author Share Posted November 14, 2020 (edited) Probably need to select them manually. Keep in the mind the custom missions aren't anything I made. EDIT: I stopped working on this mod a while ago. The custom missions are from various other campaigns. Should be in the credits. Edited November 14, 2020 by Jack Wachter Quote Link to comment Share on other sites More sharing options...
_LEON_ Posted November 15, 2020 Share Posted November 15, 2020 I see. Should also try other mods you and other modders have made. Thanks for the reply. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.