AlexKimov Posted May 27, 2017 Author Share Posted May 27, 2017 RSB plugin for 3DSmax 2017. (v 0.1) https://drive.google.com/file/d/0ByzY7YGL3L97cTBMS3VadExrWVE/view?usp=sharing Description: Adds support for .rsb extension. How to install: Copy to Plugins folder. notes: flipped image. 2 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 28, 2017 Share Posted May 28, 2017 whoop! will check it at some point! out of interest, how does one create a file format plugin for photoshop? there's a file format I wouldn't mind making a plugin for. Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 28, 2017 Author Share Posted May 28, 2017 (edited) 0 c++, Photoshop experience You need to get MS Visual Studio, Photoshop, some books and to spent a lot time trying to learn this s@@t then you are ready to: 1 file format reverse engeneering 2 hours with photoshop sdk http://www.adobe.com/devnet/photoshop/sdk.html 3 three dots 4 profit Don't forget about passion, 26 hours in a day and you are on a long vacation (that's what your wife/husband need to know) Edited May 29, 2017 by AlexKimov 2 Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 29, 2017 Author Share Posted May 29, 2017 Quote there's a file format I wouldn't mind making a plugin for It isn't worth it, waste of time and resources, but this does not apply to commercial development. Wanna make some money? ) Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 29, 2017 Share Posted May 29, 2017 I think i'll be the judge of whether or not its worth it thank you. I use this file format on a regular basis, but having to convert it to a Photoshop compatible format in an external program is highly inconvenient and often leads to issues, because said external program hasn't been written well Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 29, 2017 Author Share Posted May 29, 2017 (edited) Wow, wow eZee. ...and you are so mysterious. Trust me. Name it. Edited May 29, 2017 by AlexKimov Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 29, 2017 Share Posted May 29, 2017 (edited) .paa; arma's proprietary texture format, there used to be a plugin for it, but it stopped working on CC Edited May 29, 2017 by Zeealex Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 29, 2017 Author Share Posted May 29, 2017 (edited) Is it necessary to use photoshop directly? Any reasons? Edited May 29, 2017 by AlexKimov Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 29, 2017 Share Posted May 29, 2017 12 minutes ago, AlexKimov said: Is it necessary to use photoshop directly? Any reasons? loading .paa files and saving them directly from photoshop would save a lot of time and confusion. Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 29, 2017 Author Share Posted May 29, 2017 ok, can't promise anything. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 29, 2017 Share Posted May 29, 2017 here's all of the information on the file format BI have writtenhttps://community.bistudio.com/wiki/PAA_File_Format Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 5, 2017 Share Posted October 5, 2017 Hi all. I convert rsb plugin for 2016 3ds max. As flipped image in 3ds max plugin? 1 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 8, 2017 Share Posted October 8, 2017 Done. 3d max correctly reads the texture for 1 game. The plugin for the 2009 version is assembled the same way. 1 Quote Link to comment Share on other sites More sharing options...
jmscreator Posted January 29, 2018 Share Posted January 29, 2018 On 5/25/2017 at 20:53, pz3 said: Get a blender plugin for exporting characters, levels, and weapons asap lol. ...In the making... 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 31, 2018 Share Posted January 31, 2018 I have no idea if thats possible but holy smokes. If it works that would be incredible. Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted August 30, 2018 Author Share Posted August 30, 2018 (edited) Hi, gr.net. Some current project status here, still a lot of work to do... as always Random .qob model imported in 3ds max 2017. Edited August 30, 2018 by AlexKimov Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 30, 2018 Share Posted August 30, 2018 Hello Alex. Long time no see. The .jpg in your last post does not show for me. Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted August 31, 2018 Author Share Posted August 31, 2018 Hi, Donald. How is it going ? Next step is .chr files, then .pob and .map ones. 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted August 31, 2018 Share Posted August 31, 2018 Is that Eskwaad’s Delta Force model? Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted August 31, 2018 Share Posted August 31, 2018 Alexkimov, I have deleted your blank post. 👍 Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted September 1, 2018 Author Share Posted September 1, 2018 (edited) .qob file once more Actually, what you see above is just two obj. files converted from original ones. @Jack Wachter us_delta_a1.chr. i uploaded .obj + .mtl files. If you want to see textures (check .mtl file) just convert them to .bmp (whatever), rename lines in .mtl file (.rsb to .bmp), put everything in one folder and open in 3d editor. tested in 3ds max 2017. @JohnTC02 👍 us_delta_a1.mtl us_delta_a1.obj Edited September 1, 2018 by AlexKimov Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted December 8, 2018 Author Share Posted December 8, 2018 (edited) progress so far: 1. import almost done: .qob, .pob, .chr. 2. testing format export: .qob, .pob, .chr. 3. only geometry: .map. Map export isn't in my plans, too many work to do, i don't have enough time. skeleton and character animations will be later... also this https://github.com/boristsr/RainbowSixFileConverters. Philip progressing really nice with Rainbows Six 1/2, add some screenshots. All tools will be avaliable later, not sure when (this year, i guess). Edited December 8, 2018 by AlexKimov 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted December 16, 2018 Share Posted December 16, 2018 Amazing work Alex Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted December 18, 2018 Author Share Posted December 18, 2018 +skeleton, working on character animations import/export 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted December 18, 2018 Share Posted December 18, 2018 This is looking really nice. The Blood Oil player models have an issue where it seems the attachment point for weapons isn't correct on the hands (the grips for some weapons end up on the back of the hands). Do you know if that could be fixed at some point? Also, a bulk reskinner tool would be nice. The one that exists currently can only do 1 file at a time. Since a lot of character models have the 3 LODs, it'd be nice to be able to assign the same texture files to them at the same time. Just a wishlist idea. Good work so far, looking forward to what comes next. 1 Quote Link to comment Share on other sites More sharing options...
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