AlexKimov Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) 4 hours ago, Lightspeed said: what does it all mean though? are we talking about the potential of making a new GR using same engine, with current day textures? The short answer: yes we can create a new GR game and nothing can stop us. Please, do it. Anyone? Quote if GR2 models can be extracted, and rigged up for the original, its plausible to believe that, at least the characters and vehicles, could be put into the original game, however the maps may not work very well. Too many work to do, sounds unrealistic. Edited May 12, 2017 by AlexKimov Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 12, 2017 Share Posted May 12, 2017 (edited) 40 minutes ago, AlexKimov said: Too many work to do, sounds unrealistic. It's been done before with Diaz Quote The short answer: yes we can create a new GR game and nothing can stop us. Please, do it. Anyone? but as i said before, if you want any measurable improvement you'd probably need to rewrite the shaders, which requires the source code; otherwise you'd be, not meaning this in a harsh way, polishing a turd... then by the time you've done that you'll need models and textures that will work with the new shaders, at that point you might as well just use Unreal Engine to save time. Edited May 12, 2017 by Zeealex Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 12, 2017 Author Share Posted May 12, 2017 Another day, another forum theme about making GR game. It ain't gonna work, Zee. We need a team to finish a project that size. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 12, 2017 Share Posted May 12, 2017 (edited) 2 hours ago, AlexKimov said: Another day, another forum theme about making GR game. It ain't gonna work, Zee. We need a team to finish a project that size. And this is what I'm saying, it's possible, but not plausible for one or two people to do what lightspeed is suggesting. Edited May 12, 2017 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 17, 2017 Share Posted May 17, 2017 (edited) Hey Alex! I've found an issue with saving alpha textures on the RSB plugin, this happens Any idea what's going on? Edited May 17, 2017 by Zeealex Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 17, 2017 Author Share Posted May 17, 2017 It's not really work, will fix it soon. Anything else? Working on 3ds max plugin. 1 Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted May 18, 2017 Share Posted May 18, 2017 On 2017-5-13 at 03:50, Zeealex said: And this is what I'm saying, it's possible, but not plausible for one or two people to do what lightspeed is suggesting. So what is the point of all this then? Not a criticism just a question. What does having this tool enable? 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 18, 2017 Share Posted May 18, 2017 (edited) It would mean that some things that haven't been done due to old software can be done. Modifying characters models etc etc. In previous years you needed 3DSMAX5 which is so old its licensing software no longer works and has to be run through a virtual machine and a naughty thing to work. With meester kimovs projected plugins you can do this on the latest versions of max. The RSB Plugin will allow us to texture assets in Photoshop CC 64 bit, meaning we don't have to switch software to do the same job, as again, the old plugin doesn't work correctly in newer versions of the software I think I now follow what you mean by 'ghost recon with modern textures' in which case, yes it can be done, I did it 5 years ago... And may be looking at it again now that i'm older with more of a penchant for detail, and now that Mr Kimov is adding some fantastic new tools to the array. My apologies 'modern textures' to me translates as the full honcho, diffuse, normal map, specular, etc etc Edited May 18, 2017 by Zeealex Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) RSB plugin 0.5 (the next version will be the last one) Alpha release is here: https://drive.google.com/file/d/0ByzY7YGL3L97OW5lX0hwRTlsRzQ/view?usp=sharing what's new: Export Dialog 2.0, bug hunting. Edited May 18, 2017 by AlexKimov 1 Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) Supported Games List: Ghost Recon 2 XBOX (wip, .xpr files plugin) | open Rainbow Six LockDown (wip) | open The Sum of All Fears (2002)| open, save Ghost recon + addons (2001 - 2003) PC and XBOX | open, save Rainbow six series (1998-2001) | open, save (partly) Freedom First Resistance (2000)| open, save Shadow Watch (2000) | open, save (partly) Bang! Gunship Elite (2000) | open, save (partly) Force 21 (1999)| open, save (partly) Dominant species (1998) | open Edited May 18, 2017 by AlexKimov Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 18, 2017 Share Posted May 18, 2017 (edited) getting a crash when the game tries to load a 32 bit RSB with alpha saved with the plugin, no input in logs, it just crashes. will try again seems like its being caused by erroneous inputs upon save Edited May 18, 2017 by Zeealex Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) it crashes, i forgot to test this ones. Edited May 18, 2017 by AlexKimov Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 18, 2017 Share Posted May 18, 2017 it's working better than the original plugin now though! 1 Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 18, 2017 Author Share Posted May 18, 2017 What's your plans, Zee? Tell me what you've got. ) Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 18, 2017 Share Posted May 18, 2017 (edited) Edited May 18, 2017 by Zeealex 1 Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) General notes about settings: Version: 2-9 - ghost recon, 0-1 - old games. 5 is ok. Format: If you are unsure of what to choose then choose between R8G8B8 or R8G8B8A8 (with alpha channel) formats. !Don't try to resave 16 or 24 bit (with alpha) textures more then one time. The results will please you. Edited May 20, 2017 by AlexKimov 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 19, 2017 Share Posted May 19, 2017 (edited) Photoshop crashes trying to access this RSB, I believe it's version 9 with alpha It's a modified one from a mod i made a while back, the original version 8 one works fine Character_Trans.rsb Edited May 19, 2017 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 20, 2017 Share Posted May 20, 2017 If you happen to know, I'd like to know and understand what settings I should be using for foliage etc. right now i'm getting very hit/miss results, grass will work, if the alpha channel is flipped and the alpha testing function is set to greater / equal to with a reference value of 128 however saving shrubs and getting them to work has been almost impossible so far. also getting a horrible issue with blue textures when not saving with alpha. Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 20, 2017 Author Share Posted May 20, 2017 Sorry, Zee. I need time for testing (focusing on adding final features now). what a nice answer on your question. 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 20, 2017 Share Posted May 20, 2017 Its all good buddy, i'll be downloading the newest versions and playing with them to provide as much feedback as I can, I dont think it helps that my Photoshop installation is utterly mucked anyhow. Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 23, 2017 Author Share Posted May 23, 2017 (edited) RSB 0.6 (Beta release) https://drive.google.com/file/d/0ByzY7YGL3L97Y3Z2dGZ3U3R3RnM/view?usp=sharing what's new: dxt support (open only), bug fixes. That's how Rainbow Six Lockdown textures look like... Edited May 23, 2017 by AlexKimov 2 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 23, 2017 Share Posted May 23, 2017 Downloading now! Will report any quirks Quote Link to comment Share on other sites More sharing options...
Sart Posted May 24, 2017 Share Posted May 24, 2017 On 5/23/2017 at 15:03, AlexKimov said: That's how Rainbow Six Lockdown textures look like... Good lord that is creepy!! 1 Quote Link to comment Share on other sites More sharing options...
AlexKimov Posted May 25, 2017 Author Share Posted May 25, 2017 Such a nice words about the whole game. Quote Link to comment Share on other sites More sharing options...
pz3 Posted May 26, 2017 Share Posted May 26, 2017 Get a blender plugin for exporting characters, levels, and weapons asap lol. 1 Quote Link to comment Share on other sites More sharing options...
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