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4 hours ago, Lightspeed said:

what does it all mean though? are we talking about the potential of making a new GR using same engine, with current day textures?

The short answer: yes we can create a new GR game and nothing can stop us. Please, do it. Anyone?

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if GR2 models can be extracted, and rigged up for the original, its plausible to believe that, at least the characters and vehicles, could be put into the original game, however the maps may not work very well.

Too many work to do, sounds unrealistic.

Edited by AlexKimov
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40 minutes ago, AlexKimov said:

Too many work to do, sounds unrealistic.

It's been done before with Diaz ;) 

 

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The short answer: yes we can create a new GR game and nothing can stop us. Please, do it. Anyone?

but as i said before, if you want any measurable improvement you'd probably need to rewrite the shaders, which requires the source code; otherwise you'd be, not meaning this in a harsh way, polishing a turd... then by the time you've done that you'll need models and textures that will work with the new shaders, at that point you might as well just use Unreal Engine to save time.

Edited by Zeealex
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2 hours ago, AlexKimov said:

Another day, another forum theme about making GR game. It ain't gonna work, Zee. We need a team to finish a project that size.

And this is what I'm saying, it's possible, but not plausible for one or two people to do what lightspeed is suggesting. 

Edited by Zeealex
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On 2017-5-13 at 03:50, Zeealex said:

And this is what I'm saying, it's possible, but not plausible for one or two people to do what lightspeed is suggesting. 

So what is the point of all this then? Not a criticism just a question. What does having this tool enable?

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It would mean that some things that haven't been done due to old software can be done. Modifying characters models etc etc. 

In previous years you needed 3DSMAX5 which is so old its licensing software no longer works and has to be run through a virtual machine and a naughty thing to work. 

With meester kimovs projected plugins you can do this on the latest versions of max.

 

The RSB Plugin will allow us to texture assets in Photoshop CC 64 bit, meaning we don't have to switch software to do the same job, as again, the old plugin doesn't work correctly in newer versions of the software

 

I think I now follow what you mean by 'ghost recon with modern textures' in which case, yes it can be done, I did it 5 years ago... And may be looking at it again now that i'm older with more of a penchant for detail, and now that Mr Kimov is adding some fantastic new tools to the array. 

My apologies 'modern textures' to me translates as the full honcho, diffuse, normal map, specular, etc etc

 

Edited by Zeealex
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Supported Games List:

Ghost Recon 2 XBOX (wip, .xpr files plugin) | open

Rainbow Six LockDown (wip) | open

The Sum of All Fears (2002)| open, save

Ghost recon + addons (2001 - 2003) PC and XBOX | open, save

Rainbow six series (1998-2001) | open, save (partly)

Freedom First Resistance (2000)| open, save

Shadow Watch (2000) | open, save (partly)

Bang! Gunship Elite (2000) | open, save (partly)

Force 21 (1999)| open, save (partly)

Dominant species (1998) open

 

Edited by AlexKimov
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getting a crash when the game tries to load a 32 bit RSB with alpha saved with the plugin, no input in logs, it just crashes. will try again 

 

seems like its being caused by erroneous inputs upon save

Edited by Zeealex
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General notes about settings:

Version: 2-9 - ghost recon, 0-1 - old games. 5 is ok.

Format: If you are unsure of what to choose then choose between R8G8B8 or R8G8B8A8 (with alpha channel) formats.

!Don't try to resave 16 or 24 bit (with alpha) textures more then one time. The results will please you.

Edited by AlexKimov
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If you happen to know, I'd like to know and understand what settings I should be using for foliage etc. 

right now i'm getting very hit/miss results, grass will work, if the alpha channel is flipped and the alpha testing function is set to greater / equal to with a reference value of 128
however saving shrubs and getting them to work has been almost impossible so far. 

also getting a horrible issue with blue textures when not saving with alpha. 
 

blue_head.jpg

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