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Hex editing .map file


wombat50

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On 12/13/2017 at 20:00, wombat50 said:

I have found a way with the 010 editor using 'search and replace' and your templates to make it much faster. 
I did  6 maps the other day with vegetation issues and it was done in 15-20 minutes.
Hoping to see Apex soon!

Here I am. :)

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Nice that you have returned. 
Friends and I have tested on a dedicated server with the the corrected map files and HU for several months and believe the hex editing of the map files and correctly tagging some vegetation textures has fixed the issue of AI being able to see through vegetation.
Please note in addition to the map files I have included several vegetation textures in the map/PLANT TEXTURES folder that I used the RSB editor tagging function on. 
Use any files in the mod at your discretion. 

I'll compile the .map files and correctly tagged vegetation textures into a mod and post here later. 

Later:
Map Tagging Mod

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Yes, Alex has done amazing work with his GR community SDK! While I didn’t find the time for trying them myself, the new 3DSM and PS plugins, as well as his 010 Editor templates should make life a lot easier for GR modders. Absolutely Inspiring work, Alex! Thank you so much!!!

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