pz3 Posted October 27, 2016 Share Posted October 27, 2016 If you were in charge of your very own weapons mod. What would you make? 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 27, 2016 Share Posted October 27, 2016 @pz3If I were in charge they'd have the best sounds whether I had to beg, borrow or steal them.A good trick using mono, 22,050 kHzI think you met weapon type but the sound is just as important to me. Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 27, 2016 Author Share Posted October 27, 2016 Im cooking up ideas at the moment. Sounds are noted. Any specific models of firearms? 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted October 28, 2016 Share Posted October 28, 2016 Yes! I love it when you're cooking up stuff. Well, for a standalone mod, I'd start with a makeover of all original weapons from GR, DS, and IT, something along the lines of what Earl started with Standard Upgrade. While there are now more detailed replacements available for many of the originals, especially some of the OPFOR weapons are still in dire need of better visuals.With the exception of Earl's work in Spetsgruppa Vympel and Udmurtia Spetsnaz, I feel Russian weapons in general are by far too underrepresented in GR mods, and I'd have a wish list a mile long for that one alone (here's an old example of some candidates). 2 Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 28, 2016 Author Share Posted October 28, 2016 (edited) So many ideas.... Who knows what happens.I created a Famas Addon mod without models for it yet. Based on the Felin G2.I guess I need to make some models. Edited October 28, 2016 by pz3 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 29, 2016 Share Posted October 29, 2016 I agree with Wombat, one of the first things I notice about weapons now is the sound. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 29, 2016 Share Posted October 29, 2016 50 shades of MP7!! *looks around awkwardly* Wasnt me 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 2, 2016 Share Posted November 2, 2016 To be more specific about the Russian weapons thing, especially magnifying optics and suppressors are still few and far between for eastern firearms in GR. Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 3, 2016 Author Share Posted November 3, 2016 (edited) MP7 Noted Edited November 4, 2016 by pz3 Double posts sorry. Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 3, 2016 Author Share Posted November 3, 2016 (edited) Spetznaz? I did a quick google search. Even current photos of units in syria seem to be rocking eotechs these days. Multicam too! In other news. Famas Addon 0.5 Let me know what you think about the sound. This is a completely bare bone mod. Where I start before I begin modeling and creating all my varients. Famas Addon.zip Model is started but still being worked on. Found all my refrence photos needed. Edited November 4, 2016 by pz3 2 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 4, 2016 Share Posted November 4, 2016 I have a lowpoly mp7 you can make even lower poly if you want 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 4, 2016 Author Share Posted November 4, 2016 How many polys? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted November 4, 2016 Share Posted November 4, 2016 I like both sounds, loud and SD. It would be satisfying to use both in-game. To me SD might be a tad loud but you have the RL experience to know one way or another. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 4, 2016 Author Share Posted November 4, 2016 (edited) I used the sound.xml to play SD half as loud. Ive only seen the thing in afghan. I was basing sounds off of a video. Some Legionair guy in a video said its loud as hell while training with marines so I'll take his word for it. Both sounds were replicated based off youtube videos. The actual sound is made from GR. Edited November 4, 2016 by pz3 2 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 4, 2016 Share Posted November 4, 2016 (edited) 37 minutes ago, pz3 said: How many polys? 4,000 was built for arma 3. It can easily go lower to fit GR standards Edited November 4, 2016 by Zeealex 2 Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 4, 2016 Author Share Posted November 4, 2016 I dont see why I couldnt? If / when I get a set of optics done I dont see why I cant do a mp7 addon. Who is the original artist(s)? 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 4, 2016 Share Posted November 4, 2016 7 hours ago, pz3 said: Who is the original artist(s)? Me 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 4, 2016 Share Posted November 4, 2016 Alex, I love your DSR-1, too. 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 4, 2016 Share Posted November 4, 2016 oh that thing? she needs some tweaking, my baby is still the M107 though anyway, i'll make a new thread for my latest 3D shenanigans. I'll get that MP7 LP'd further and rebaked for you pz3, how low do you want it? 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 4, 2016 Share Posted November 4, 2016 11 hours ago, pz3 said: Spetznaz? I did a quick google search. Even current photos of units in syria seem to be rocking eotechs these days. Multicam too! Yes, lots of holosights and other western optics in use by our Russian friends, nowadays: 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 5, 2016 Author Share Posted November 5, 2016 Hey zee. If you can model in whatever app that is (oxygen or something?) We could knock out some weapons superfast together for Apex. I try to keep all gr weapons below 1000polygons (with all the accessories) the base weapon models usually come in between 500-800polys. Gr isnt real picky. Ive seen 3000 and 7000 work fine. The newer graphics cards and memory dont seem to be phased to much. 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 5, 2016 Share Posted November 5, 2016 Alex models in 3DS Max 2016 for Red Hammer Studios (ArmA 3) and Blackfoot Studios (Ground Branch). IIRC, DirectX8/9 limits total addressable vertices in a scene to 65k, but the GR engine may start to stutter a lot earlier. 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 5, 2016 Share Posted November 5, 2016 2017* surely there's a way of making a new memory allocator so it can cope a little better? Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 5, 2016 Share Posted November 5, 2016 Better stick to what works, and unless you want to remodel several hundreds of weapons, new ones should visually "fit in" somewhat with the rest, don't you agree? 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 5, 2016 Author Share Posted November 5, 2016 Not sure about that one. I remember A few dX9 games running around 400,000polys. GR had issues with AI causing memory to spike to uncontrolable levels. Issue was created if there were to many concealment points (grass) I think the design document mentions something about to many textures being loaded will make the game freeze/crash as well. 1 Quote Link to comment Share on other sites More sharing options...
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