Auxilium 0 Posted June 14, 2003 Share Posted June 14, 2003 (edited) I've done search on this topic but couldn't find anything. I'm creating a mission inlcuding UN Peacekeepers but I got tired of the standard actor created by RSE, so I wanted a Peacekeeper with helmet. How do I remove the goggles? I've used Mike Schells Skinner, any tips? Also, are there any tips in general because this is the very first skin I've made (watch the gloves)? Something like, the thing I always should do first? Something I should always do last? I do have read the tutorials. But I couldn't find any particular info on this. Edited June 14, 2003 by Auxilium Quote Link to post Share on other sites
FlyBy 0 Posted June 14, 2003 Share Posted June 14, 2003 Hey, good work for a first job. I don`t know about the goggles, if they don`t appear in Your texture have a look at the atr-file and look if it`s an attachment. If it is simply kick the line saying headAttachment or sth. the like. Otherwise it`s nailed into the chr-file... dunno if there`s a separate goggles texture. If You find one You could apply a transparent texture to it The only thing that strikes me is the LBE, it clearly doesn`t match with the chr. LBE = Load Bearing Equipment, strapped on pouches and the like. I would advise first to decide what Your character should be carrying and then browse through the texture files to match what You need. If You know the texture You can look through the atr`s until You find a character "wearing" it and take his chr. All You need to do then is crooping the LBE from the original texture and underlay Your camo. This assures that Your LBE will match perfectly with the 3D-mesh. Some different looking textures use the same chr, a lot can be added if You know how to do good textures (applying 3D-effects to make ductile pouches for example). You can look for atr`s including different rsb`s but the same chr to see what I mean. Keep up our good work and have fun Quote Link to post Share on other sites
Auxilium 0 Posted June 14, 2003 Author Share Posted June 14, 2003 Thank you for the praise, but I've actually modded the original peacekeeper .rsb, but used the US Soldier .chr (ica_us_rifleman) and renamed it. Thanks for the tip on the LBE's, now you mention it, the guy does indeed looks a little silly. Quote Link to post Share on other sites
Chems 0 Posted June 14, 2003 Share Posted June 14, 2003 The googles are attached to the helmet in the CHR. Removing them will remove the goggles. And edit the skin to take away the straps. Quote Link to post Share on other sites
Ruin 17 Posted June 14, 2003 Share Posted June 14, 2003 Basically you have to open the model up in 3DSM remove the goggles and then reexport. It's kinda a pain. Quote Link to post Share on other sites
Argyll 1 Posted June 14, 2003 Share Posted June 14, 2003 Also be carefull when removing goggles in max as they leave open faces.! Quote Link to post Share on other sites
Auxilium 0 Posted June 14, 2003 Author Share Posted June 14, 2003 I was just about to ask that. Almost every .chr I tried had something which didn't suit me, so I thought I should try to get 3DSM, only to find out the retail version costs $3.000 I really think that's a lot for recreating a few actors in a game However, I am enjoying creating skins more and more. Am I right when I say that it's either 3DSM or have peace with the stock .chr files? Thanks for the help btw. Quote Link to post Share on other sites
Ruin 17 Posted June 14, 2003 Share Posted June 14, 2003 Am I right when I say that it's either 3DSM or have peace with the stock .chr files? Pretty much... unless you can find someone to do it for you. Quote Link to post Share on other sites
Auxilium 0 Posted June 15, 2003 Author Share Posted June 15, 2003 Ah well, I shall give them goggles then. I think it's the best to take the standard rifleman, paint his helmet blue and then use his .chr, right? Quote Link to post Share on other sites
Ruin 17 Posted June 15, 2003 Share Posted June 15, 2003 Probably. Just make sure his goggles have straps. Quote Link to post Share on other sites
Soryu 0 Posted June 17, 2003 Share Posted June 17, 2003 Why don't you make the goggles the same colour as the helmet. Or better yet, find a character that has a helmet without the goggles? I'm in the proccess of making an attachment of a Helmet without goggles. If I figure it out, I'll let you know. But no promises. Soryu... Quote Link to post Share on other sites
Wildcat 0 Posted June 17, 2003 Share Posted June 17, 2003 You can do what you want to do using Bared Head Models and their attachments. Please wait until released. http://mercenariesproject.tripod.co.jp/ Quote Link to post Share on other sites
Auxilium 0 Posted June 17, 2003 Author Share Posted June 17, 2003 That would be really awesome Wildcat. Soryu, I've been trying a couple of Russian/Georgian characters, but those helmets are very... uhm Russian! I want them to look a bit like US Soldiers, with a blue helmet and a bit diffirent camo and loadout. Quote Link to post Share on other sites
Auxilium 0 Posted June 19, 2003 Author Share Posted June 19, 2003 While I was messing around with the ica_us_rifleman_body.rsb, I accidentaly saved my edited picture over the original one. Now all my rifleman have blue helmets Is there any way to get the old one back? If not, can anyone send the originial GR, ica_us_rifleman_body.rsb to me? Quote Link to post Share on other sites
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