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I've done search on this topic but couldn't find anything.

I'm creating a mission inlcuding UN Peacekeepers but I got tired of the standard actor created by RSE, so I wanted a Peacekeeper with helmet.

UN%20Helmet.jpg

How do I remove the goggles? I've used Mike Schells Skinner, any tips?

Also, are there any tips in general because this is the very first skin I've made (watch the gloves)? Something like, the thing I always should do first? Something I should always do last?

I do have read the tutorials. But I couldn't find any particular info on this.

Edited by Auxilium
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Hey, good work for a first job.

I don`t know about the goggles, if they don`t appear in Your texture have a look at the atr-file and look if it`s an attachment. If it is simply kick the line saying headAttachment or sth. the like. Otherwise it`s nailed into the chr-file... dunno if there`s a separate goggles texture. If You find one You could apply a transparent texture to it

The only thing that strikes me is the LBE, it clearly doesn`t match with the chr. LBE = Load Bearing Equipment, strapped on pouches and the like. I would advise first to decide what Your character should be carrying and then browse through the texture files to match what You need. If You know the texture You can look through the atr`s until You find a character "wearing" it and take his chr. All You need to do then is crooping the LBE from the original texture and underlay Your camo. This assures that Your LBE will match perfectly with the 3D-mesh.

Some different looking textures use the same chr, a lot can be added if You know how to do good textures (applying 3D-effects to make ductile pouches for example). You can look for atr`s including different rsb`s but the same chr to see what I mean.

Keep up our good work and have fun

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Thank you for the praise, but I've actually modded the original peacekeeper .rsb, but used the US Soldier .chr (ica_us_rifleman) and renamed it.

Thanks for the tip on the LBE's, now you mention it, the guy does indeed looks a little silly. :blink:

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I was just about to ask that. Almost every .chr I tried had something which didn't suit me, so I thought I should try to get 3DSM, only to find out the retail version costs $3.000 :wacko: I really think that's a lot for recreating a few actors in a game :P However, I am enjoying creating skins more and more.

Am I right when I say that it's either 3DSM or have peace with the stock .chr files?

Thanks for the help btw.

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Why don't you make the goggles the same colour as the helmet.

Or better yet, find a character that has a helmet without the goggles?

I'm in the proccess of making an attachment of a Helmet without goggles.

If I figure it out, I'll let you know.

But no promises.

Soryu...

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That would be really awesome Wildcat.

Soryu, I've been trying a couple of Russian/Georgian characters, but those helmets are very... uhm Russian! :lol: I want them to look a bit like US Soldiers, with a blue helmet and a bit diffirent camo and loadout.

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:wall: While I was messing around with the ica_us_rifleman_body.rsb, I accidentaly saved my edited picture over the original one. Now all my rifleman have blue helmets :wall: Is there any way to get the old one back? If not, can anyone send the originial GR, ica_us_rifleman_body.rsb to me?
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