0-0 Posted March 12, 2016 Share Posted March 12, 2016 And so, the high-resolution texture is good. But when I looked Project Novo, I had a feeling of dissonance. Yes, it looks nice, but unrealistic. The original game will still look better. And I tried to make a texture, but without losing the spirit of the original game.Compare:Original NovoOne evening of workWhat looks better? And more comparisons in the same sequence: Ground textures: Well, the bullet holes: It makes sense to work in this direction? 3 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted March 13, 2016 Share Posted March 13, 2016 Looks great bro. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted March 13, 2016 Share Posted March 13, 2016 The pic of the highway with the double yellow line looks really good. :thumbs up: Quote Link to comment Share on other sites More sharing options...
SCAgent Posted March 14, 2016 Share Posted March 14, 2016 That's great work man, keep it up! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 14, 2016 Share Posted March 14, 2016 (edited) Over the last 3 years I've looked back on Project Novo and I've thought similarly to you, 15 year old me made some dumbass moves in that project for sure, there's a lot of things I'd do differently now that I'm older and more skilled and similarly to you I do believe novo breaks immersion in a lot of places. I've wanted to go back to it, but I've just not had the time or motivation, so for sure you have my 100% support on this, your version retains the feel of GR quite well, feel free to use any novo textures as you see fit, rough em up a bit give them the Ghost Recon treatment they deserve, I think I might still have some PSD's somewhere too if you'd like them. I may come out from under my RHS rock and make some pretty textures for IT as well. I'll leave my voice of (slightly pessimistic) reason at the door for now, and I'll wish you all the best! ZeeEDIT: wait, has it been longer than 3 years? the numbers aren't adding up, I was 15 when I started it I think, but i'm turning 20 in three months *shrug* maybe i was 16... Edited March 15, 2016 by Zeealex 2 Quote Link to comment Share on other sites More sharing options...
Jeza Posted March 15, 2016 Share Posted March 15, 2016 Quote Link to comment Share on other sites More sharing options...
TJbrena Posted March 15, 2016 Share Posted March 15, 2016 One thing I noticed was the ground textures in the Novo images of each set. The the first and third seemed to have more distinct textures, though not necessarily low quality. But the Novo screenshots in each set looked very bland and uniform, almost like whoever lived in that house was raking up all the twigs, fallen leaves, and uneven patches of dirt so their lawn looked nice. While the original and your work had more "irregularities" in the ground.What came to my mind was the difference between macro-patterns and micro-patterns in camouflage. Older camouflage patterns generally work better at a certain range, but too close and one sees what they are, and too far away they blend together. Novo ground textures look like a pattern optimized for closer ranges, but then you get close and there's almost no contrast at all (sort of like the temperate digital camo Russian Ground Forces wear).The new bullet holes on metal surfaces look like the metal is warped from the impact, and the concrete bullet holes look like the shot just pockmarked it or didn't really penetrate. The wood decals also look less like a recolor and more like what was shot has distinct physical properties compared to metal or concrete. I also really like how you put some dirt on that road, as if some rain fell not too long before and washed some onto the road. While it certainly wouldn't fit in urban areas, in non-arid rural areas it seems just right.Overall, I think you're doing great. Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 15, 2016 Share Posted March 15, 2016 (edited) Those look really great, I really like the mud on the road side, and the yellow road markings, the rest are great too.Please continue with this project!! Edited March 15, 2016 by Rocky 2 Quote Link to comment Share on other sites More sharing options...
4ceReconSniper Posted March 16, 2016 Share Posted March 16, 2016 Great work 0-0.I am looking forward on the completion of this retexturing.I would like to see the Red Square redone Quote Link to comment Share on other sites More sharing options...
0-0 Posted March 16, 2016 Author Share Posted March 16, 2016 I will try to bring to the end, but I not promise)I think the most important thing is the border of different textures. What would it look natural, they should be smooth. What I did on the rocks and road. And it just gave an interesting view of the game Zeealex, thank's, your job will help me) To TJbrenaYou're right about the macro and micro)About bullet holes, I am an instructor for combat shooting) We shoot a lot on different materials) And I tried to make in game the most similar to the real holes.This is metall for example: In game, as in life, the concrete does not penetrate. I think it is right. And wood) Or I misunderstood) Therefore, show photos of the holes that you believe to be correct. And I was able to fix the texture. Sorry for bad english) 2 Quote Link to comment Share on other sites More sharing options...
0-0 Posted March 16, 2016 Author Share Posted March 16, 2016 Who wants, can see how it all looks in the game.Changed:bullet holesAnd in M03:Main road, rocks, ground, back font forrest. Download link:https://cloud.mail.ru/public/CM6U/2uMPXSBXA 1 Quote Link to comment Share on other sites More sharing options...
TJbrena Posted March 17, 2016 Share Posted March 17, 2016 Just checked them, they look great. Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 17, 2016 Share Posted March 17, 2016 I'm going to try this out, but what do you mean by "back font forrest."? Thanks Quote Link to comment Share on other sites More sharing options...
wombat50 Posted March 17, 2016 Share Posted March 17, 2016 I'm thinking it may be the tree line on the edge of the map. 1 Quote Link to comment Share on other sites More sharing options...
0-0 Posted March 18, 2016 Author Share Posted March 18, 2016 Yes) Quote Link to comment Share on other sites More sharing options...
0-0 Posted March 18, 2016 Author Share Posted March 18, 2016 So.... Red Square...I think the developers really didn't like the citys. They are so bad in the game, so bad ...I tried as best I could. (At this moment, only ground textures are replaced.) 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 18, 2016 Share Posted March 18, 2016 Yes I agree, the buildings are really not as good as the rural maps and Red Square needs a lot of work.I REALLY like what you have done with it so far - these screenshots look great!! 1 Quote Link to comment Share on other sites More sharing options...
thales100 Posted March 19, 2016 Share Posted March 19, 2016 These city shots look absolutely nice, keep it up. Quote Link to comment Share on other sites More sharing options...
4ceReconSniper Posted March 21, 2016 Share Posted March 21, 2016 I never thought that others would also like the Red Square retextured. Quote Link to comment Share on other sites More sharing options...
MrMoon Posted March 25, 2016 Share Posted March 25, 2016 Yeah your moscow looks way better then mine just wish the buildings were not on such a big sheet. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted March 26, 2016 Share Posted March 26, 2016 (edited) just wanted to say great work!!! 10+ years and GR still hasn't gotten a full re texture. we all would love to see this completed. Edited March 26, 2016 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 27, 2016 Share Posted March 27, 2016 *takes off astro A40 headset won for ghost recon retexture mod* Cries in corner. 3 Quote Link to comment Share on other sites More sharing options...
0-0 Posted March 28, 2016 Author Share Posted March 28, 2016 Zeelex, tell me, in the game there are restrictions on the textures size? Because I do not know what to do with buildings, they have terrible 3d modeling and texturing)) 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 28, 2016 Share Posted March 28, 2016 Textures are restricted to 2048 x 2048, and I quite agree, they are terrible! The best way to do them IMHO is to construct them all from the ground up and try to make them remotely similar to the old ones. They're all on the same texture sheet which sucks, but it's understandable considering the age of the game (back when 80gb HDDS were a thing) you can certainly get textures with a lot more clarity if you reconstruct them One I'm back up and running on Friday, (PC died) I'll take a look at a few for ya. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted March 28, 2016 Share Posted March 28, 2016 (edited) *takes off astro A40 headset won for ghost recon retexture mod* Cries in corner.i didnt mean anything against you zee!! i meant full retexture because i thought novo was still in beta. Edited March 28, 2016 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
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