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  • 2 months later...

If you mean bullet drop and wind affects on gameplay over realistic sniping distances, then I'd hope not.  While I used to think this would be cool, I don't think so anymore.  Why?  Precision shooting is an exacting science which requires months and years of training and practice to hone to consistent accuracy under a variety of conditions.  Do you want to spend hundreds of hours in-game creating a DOPE sheet for every weapon and optic combination you might use, while _hoping_ your team in MP actually employs a sniper properly?

I didn't think so.

You'd be better served learning to shoot and move as a team.

Edited by Parabellum
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Do you want to spend hundreds of hours in-game creating a DOPE sheet for every weapon and optic combination you might use, while _hoping_ your team in MP actually employs a sniper properly? 

 

 

I dont play MP but i can see it being annoying there, so maybe not include it in that mode.

But for singleplayer (which is the only reason i buy games) the answer is yes, im weird i guess :P

 

Im not saying it must be the most realistic sniper sim ever, but i dont want to just aim dead center with my sniper and get an instant kill, its not satisfying (for me)

Maybe add the option along with the difficulty modes, some kind of custom difficulty mode? It does mean a lot to me though to have realistic ballistics. 

Edited by SCAgent
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  • 2 weeks later...

There's a balance to be found Para and you've pointed out the extremes pretty well. Fans have long been asking for improved sniping mechanics in GR but not many are looking for extreme realism as it would detract from gameplay and also take GR away from being an "accessible shooter" 

Edited by Rocky
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