0-0 Posted February 23, 2016 Share Posted February 23, 2016 Hi all. I encountered such a problem.In multiplayer sight sensitivity changes for client players. In .gun fail it is "TurnBandVelocity" group settings.The server and the client has the same files and settings, but in the game the behavior of sight is different. All other parameters of weapons work correctly, and the same for both players. And so, what could be the problem? Where client takes the values of "TurnBandVelocity" parameters? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 23, 2016 Share Posted February 23, 2016 (edited) Don't know much about 'TurnBandVelocity'.Riley_Fletcher says:If I remember right, it determines how far the reticle pips "bounce" when turning.I did a search in the weapons modding forum and did not turn up much.Would you post an example .gun file. Maybe a different setting, like <StabilizationTime> does not match in the server and client files. Edited February 23, 2016 by wombat50 Quote Link to comment Share on other sites More sharing options...
0-0 Posted February 23, 2016 Author Share Posted February 23, 2016 Everything is identical 100%.There are two computers. 1 and 2.Server 1, Client 2. On 1 reticle behaves as prescribed in the file, 2 no.Server 2 Client 1. On 2 reticle behaves as prescribed in the file, 1 no.So we can conclude that the server is working as it should, and clients operate on other parameters of "TurnBandVelocity".All other parameters of weapons work identical on the client and server. But "TurnBandVelocity", no. And where game can take these other parameters? In which file they can be? "Riley_Fletcher says:If I remember right, it determines how far the reticle pips "bounce" when turning." Yes, and the reaction of reticle depends from the turning speed. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 23, 2016 Share Posted February 23, 2016 And where game can take these other parameters? In which file they can be?I can't think of any place but the .gun file.If you figure it out please post the solution as I would like to know. Quote Link to comment Share on other sites More sharing options...
0-0 Posted February 23, 2016 Author Share Posted February 23, 2016 http://www.unknowncheats.me/forum/235645-post2.html"usage: read the memory to find the pointer -> store the base pointer address (using a codecave or whatever) -> read the memory to check the current accuracy values or write the memory to use your own accuracy values." I do not understand what it is. But perhaps it should help to find the source) Quote Link to comment Share on other sites More sharing options...
0-0 Posted February 26, 2016 Author Share Posted February 26, 2016 And so I tried on different versions of the original game. Everywhere one and the same.View files that could be responsible for this, but did not find.Maybe it's hard-coded? And probably this is done for the stability of the network game? Quote Link to comment Share on other sites More sharing options...
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