MrMoon Posted February 20, 2017 Author Share Posted February 20, 2017 Thanks guys hope you enjoy whats there. One day this will be complete. 2 Quote Link to comment Share on other sites More sharing options...
Havok Posted February 21, 2017 Share Posted February 21, 2017 Thanks MrMoon. Downloading now. Be well. 2 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 21, 2017 Share Posted February 21, 2017 I had a look at all the missions and played through a couple. Not for the faint of heart! MrMoon has left no stone unturned. New character skins, 5 new missions, map retextures, sounds, music, splash screens and other additions all done with care. I know he has done a great deal of this work by himself but gives credit where credit is due in the readme. Credits: ubisoft, Phlookian, Slug, Don Miguel, P2 mod team, Tinker, DTD Pro Mod Team, SAS mod team, BajaBravo, MONOLITH, Centcom mod team, Wombat50, The sum of all fears, Zeealex, Hana of Rambo mod, Thales100, Tovarishch , bigbluesoul, tomandandy, Natsanwa and SnowfellaChangelog: New actors New vehicles New weapons New sounds New music Updated textures Retextured maps New mission Remixed original missions Updated textures for airbase map 2 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted February 24, 2017 Share Posted February 24, 2017 Mr. Moon - so sorry to hear this. I hope you feel better and the GR bug bites again! I am almost done with my update to C&PD2, and I hope it also helps highlight how inspirational your work is. I hope you also like the way I have incorporated it into the updated mod. Speaking of which, I'm gonna be looking for beta testers to help clear out bugs before we go full public. 2 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted September 21, 2017 Share Posted September 21, 2017 (edited) Hi everyone- i have finished a reworking of my CAPD2 mod thanks to the inspiration of Mr Moon and the others. I added four new missions with dynamic elements to them on new maps (to the mod, not new to the GR community). I updated the weapons used by the bad guys and the skins for almost all of the opfor. The new missions require combinations of stealth, assault, tactical awareness, and even randomization of the location of particular objectives. I will need a touch of patience as I did not have beta testers for the four final missions, and I tried to do the best I could to deal with scripting issues. So many of you fans and modders have led me to this point. Thanks!! I still love this game! Edited September 21, 2017 by Thumper1518 2 Quote Link to comment Share on other sites More sharing options...
thales100 Posted September 21, 2017 Share Posted September 21, 2017 53 minutes ago, Thumper1518 said: Hi everyone- i have finished a reworking of my CAPD2 mod thanks to the inspiration of Mr Moon and the others. I added four new missions with dynamic elements to them on new maps (to the mod, not new to the GR community). I updated the weapons used by the bad guys and the skins for almost all of the opfor. The new missions require combinations of stealth, assault, tactical awareness, and even randomization of the location of particular objectives. I will need a touch of patience as I did not have beta testers for the four final missions, and I tried to do the best I could to deal with scripting issues. So many of you fans and modders have led me to this point. Thanks!! I still love this game! Me too, looking forward for this rework, thanks a lot. 1 Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted September 21, 2017 Share Posted September 21, 2017 Sounds good.I've been playing a lot of GR as of late so I'm looking forward to some new stuff. 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 23, 2017 Share Posted September 23, 2017 (edited) Hi Thumper, I hex edited the .map files for Cartel, Trafic and lvov so the vegetation would be correctly tagged. Previously AI could see through all the vegetation on Cartel and Trafic maps and parts of the lvov map. I included some edited vegetation textures as they did not have correct tagging with the RSB editor. I had done these maps for HU but I had to do them again as some of the file names had been changed. I worked off of CAPD2-v1.1. I set it up as a mod for testing. If you are satisfied you can integrate it into your mod. If I had not thought so highly of your mod I would not have bothered but the missions are fantastic. http://www.mediafire.com/file/lp3t20rcp7uq320/CAPD_Retagged.rar Many thanks to AlexKimov for the map template he made used in conjunction with the 010 Editor to hex edit the .map files. Edited September 23, 2017 by wombat50 2 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted September 24, 2017 Share Posted September 24, 2017 AWESOME Wombat!! I will definitely check those out. Thanks!! 1 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted September 25, 2017 Share Posted September 25, 2017 Wombat is DA MAN! Maps working flawlessly for me so far! Teaser of What's new in my update: Clear & Present Danger II - Las Zetas ************************************* Version 2.0 Fixes - added firefight(45).GTF file (45 enemies in firefights) - added firefight(50-100).GTF file (random enemies 50-100 in firefights) - added four new missions to campaign - four extra maps (industrial valley day/night, mountain pass, and nms_12_urban streets) - enabled firefight/recon mission ability to every map - tweaks to missions (e.g., naming the missions) - updated ATRs/skins for opfor, including hi-rez skins - wider variety of opfor in each mission, no more repeated ATRs - wider variety of opfor weapons to reflect narco-trafficking group's lack of standardization - Ciudad Center (Polling map) updated darkmaps and lighting - added more player weapons and kits - tweaked kits (see below): - reduced ammo carried to reflect light loads - when carrying bigger secondaries, there is an "ammo penalty" to reflect weight sacrifices - sensor kits only have one (1) sensor - no more littering the map with detectors - snipers no longer carrying huge amounts of ammo - new "Marksman" class (1 of every four riflemen) with Squad Designated Marksman (SMR/DMR) weapons, they have "(M)" next to their names and different loadouts from Riflemen - marksman rifles use the Acog TA55 (5.5x) rifle sight - MP kit restrictions updated - incorporated parts of Droopy's Realism Mod - inspired by and incorporated select parts of Wombat50/Mr Moon's realism update to C&PD2 - new (to C&PD2) Ghost CHRs from Heroes Unlimited and Bajabravo's SabreTeams MAPS Credited: *********************************** Rawker - Industrial (Night) map Blood Oil Maps: BigBlueSoul - Gas Plant map (Shipyard in CAPD2) Cobaka - Fishing Village map Tinker - Storage map in CAPD2 Sixpence - Lvov map (from Bravo25) TOF (christoff@libertysurf.fr) - Trafic in Colombie & Cartel maps Biro - The Farm map H-Hour - HHA Airport, TG1 maps H-Hour & Tinker - Mountain Pass maps Cobaka - Poppy Farm map iso6, Ken, the Judge, and Nami - GRS_Chalet map 10mmAuto - Dourkbi map Battleborne - Ossetian Woodlands map Zeko - Industry Valley maps Wombat50 - tweaking lighting and darkmaps for Cuidad Center (IT Polling) map, editing on lvov, traffic, and cartel maps. MAPS re-textured by Thumper1518: Dourkbi (to dusky/rainy texture), Swamp Airfield (night texture), Cuidad Center (Polling Center night texture) ********************** CHR/Skins Credited: Bajabravo - Sniper Desert and Oilworker skins/CHR files Apex - Demo, Support, Rifleman CHRs and skins Mr. Moon - selected Opfor ATR/CHR skins and attachments (a bunch!) ********************** BO Vehicles Tinker - Quad Cobaka - VW Iltis Hammer - All remaining vehicles ********************** thales100: Opfor AK Weapons ********************** Droopy: Combat Model and ballistics ********************** If I used anyone's work without listing here, it's because I cannot find out who made what. You have my deepest appreciation for your efforts and let me know so I can update the thanks/credits section. ********************** SPECIAL THANKS & BETA-Testing: Tinker & Rocky (yes, that Rocky!) -You guys have been truly awesome to me as I developed this mod. Cheers! Additional special thanks: Mr. Moon and Wombat50 for their inspiring talented work making me want to finish my update, and allowing me to incorporate their work into this update. Tweaking the final mission and doing some "beta" testing before I put this out there. Stay tuned... 2 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 25, 2017 Share Posted September 25, 2017 It'll be an awesome mod especially the missions. 3 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted September 29, 2017 Share Posted September 29, 2017 AAAARRRRRGGGHHH! I found a bug! I just uploaded the 320MB file and sent the link to Rocky, but forgot to tweak things out of "Developer/Tester" mode. *growls aloud* Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 30, 2017 Share Posted September 30, 2017 LOL no worries, resend it 2 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted October 2, 2017 Share Posted October 2, 2017 I just sent Rocky a link to the new file. It's a whopping 312.6MB in 7-Zip compression. Expanded it is about 1.4 GB. 3 Quote Link to comment Share on other sites More sharing options...
thales100 Posted October 2, 2017 Share Posted October 2, 2017 Awesome, gonna reinstall GR for the 150789th time to give a great shot at this mod. 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 4, 2017 Share Posted October 4, 2017 Sorry if I have overlooked it but is there a link for Thumper's latest version of CAPD? 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 4, 2017 Share Posted October 4, 2017 It's the same link ie here. :o) 3 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted October 5, 2017 Share Posted October 5, 2017 Big thanks to Rocky for uploading it! Can the listing reflect that it now has 23 missions instead of 19? My only regret is not having done this update sooner. Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 5, 2017 Share Posted October 5, 2017 Done, if you would like to compose a more thorough description for that entry I will update it further :o) 2 Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted October 8, 2017 Share Posted October 8, 2017 Mission 1. Finished all objectives and I've got all my men at the extraction zone but nothing happens. Double checked in Igor as to where the EZ was then moved my men there for a second time. Still nothing.Any idea whats wrong? 1 Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted October 9, 2017 Share Posted October 9, 2017 Moved EZ to a new location and it worked fine. Not sure why it wouldn't register complete at the original EZ. 2 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted October 10, 2017 Share Posted October 10, 2017 I didn’t change the scripting of mission 1, but I’ll see if I can recreate the error. Thanks for the suggestion on a solution. Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted October 10, 2017 Share Posted October 10, 2017 Hope you don't find this to hard to believe but after finishing all objectives in mission 2 and taking my men to EZ it would not complete.I had my men a little in the tunnel a little out of the tunnel and I even had them dance around for a little bit but still no avail.Once I enlarged the EZ circle in Igor it worked like a charm. Keeping fingers crossed for Mission 3. OH! Still having fun minus the EZ problems. 2 Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted October 13, 2017 Share Posted October 13, 2017 Thanks for the info. This is very odd. Is anyone else having these issues? Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted October 13, 2017 Share Posted October 13, 2017 EZ strikes again.I couldn't get mission 6 to complete. Tried multiple times and it would not register. Opened Igor and enlarged EZ and it worked fine. Seems to me that the EZ's that are small and right on the edge of the maps are the one's that I can't get to work. 2 Quote Link to comment Share on other sites More sharing options...
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