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Help please!


Guest HBS_CIA GHOST

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Guest HBS_CIA GHOST

:o= Since my other topic didnt work i am gonna try another more specific one. First off - I created a gun (a silenced AK-47) and all i did was use IGOR and edit the AK47 and make it silenced and sound like the M4 SOCOM. Anyways - I cant get the flippin reticule to work. I go into IGOR and into "gun editor" and on the top right corner it says "Reticule Texture". I find the ret i want and i start the game. But when i select my gun and start the level - all there is is a brown block for a ret. Not a normal one. PLEASE HELP :wall:

:wall::wall::o=

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In the gun file also check the pip texture settings. These tell the game how to load the ret onscreen. If the numbers are wrong you will get some odd results. The best way to check is to look in the gun file of the m16 from the original game (it uses the AR ret), then make sure that the pip settings are the same on your silenced AK.

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The difference is small, but you are right that they both use the same pip settings. I only pointed out the setting to ensure HBS_CIA_GHOST double-checked their settings, some of the enemy weapons did not have any rets for them since they were originally only used by AI-controlled actors.

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