Guest HBS_CIA GHOST Posted June 13, 2003 Share Posted June 13, 2003 Since my other topic didnt work i am gonna try another more specific one. First off - I created a gun (a silenced AK-47) and all i did was use IGOR and edit the AK47 and make it silenced and sound like the M4 SOCOM. Anyways - I cant get the flippin reticule to work. I go into IGOR and into "gun editor" and on the top right corner it says "Reticule Texture". I find the ret i want and i start the game. But when i select my gun and start the level - all there is is a brown block for a ret. Not a normal one. PLEASE HELP Quote Link to post Share on other sites
Avey 0 Posted June 13, 2003 Share Posted June 13, 2003 Which ret are you choosing. It makes a difference if you are choosing one from a mod you don't have activated. Quote Link to post Share on other sites
Guest HBS_CIA GHOST Posted June 13, 2003 Share Posted June 13, 2003 I am using a reticule - from the first ghost recon - the ret that the original AK47 has. Quote Link to post Share on other sites
Marcinko 1 Posted June 13, 2003 Share Posted June 13, 2003 I believe the orig ak uses the ar ret, so open ur equip file, foir ur ak, and put ar in there, where it says, car, probably? Quote Link to post Share on other sites
Thumper1518 62 Posted June 13, 2003 Share Posted June 13, 2003 In the gun file also check the pip texture settings. These tell the game how to load the ret onscreen. If the numbers are wrong you will get some odd results. The best way to check is to look in the gun file of the m16 from the original game (it uses the AR ret), then make sure that the pip settings are the same on your silenced AK. Quote Link to post Share on other sites
Marcinko 1 Posted June 14, 2003 Share Posted June 14, 2003 If u didnt edit the pips at all, the pips for the car ret, and the ar rest are the same, but the rets are the same too, arent they, i just thought of that, lol? correct me if i'm wrong. Quote Link to post Share on other sites
Thumper1518 62 Posted June 14, 2003 Share Posted June 14, 2003 The difference is small, but you are right that they both use the same pip settings. I only pointed out the setting to ensure HBS_CIA_GHOST double-checked their settings, some of the enemy weapons did not have any rets for them since they were originally only used by AI-controlled actors. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.