RussiaGhost Posted July 24, 2015 Share Posted July 24, 2015 (edited) How to make a day on the map in addition to the daytime sky and guidance day mission?We need to make a map of the world? Edited July 25, 2015 by RussiaGhost Quote Link to comment Share on other sites More sharing options...
daro48 Posted July 24, 2015 Share Posted July 24, 2015 (edited) I don't understand your question do you mean world_info.xml? Edited July 24, 2015 by daro48 Quote Link to comment Share on other sites More sharing options...
daro48 Posted July 24, 2015 Share Posted July 24, 2015 (edited) if you mean to change the environment inside the mission here are 2 triggers from mission.xml file: <trigger name="t_night_switch" interval="1" preserved="false" once ="false"> <condition type="InUse" name_id="night_switch" state="false" /> <event name="e_night_switch" /> </trigger> <event name ="e_night_switch"> <element type="StopTrigger" name="t_night_switch" start_time="0"/> <element type="SetEnvironment" environment="default"/> <element type="StartTrigger" name="t_day_switch" start_time="1"/> </event> <trigger name="t_day_switch" interval="1" preserved="false" once ="false"> <condition type="InUse" name_id="night_switch" state="true" /> <event name="e_day_switch" /> </trigger> <event name ="e_day_switch"> <element type="StopTrigger" name="t_day_switch" start_time="0"/> <element type="SetEnvironment" environment="daro48_day"/> <element type="StartTrigger" name="t_night_switch" start_time="1"/> </event> and here is a part of the environments.xml file: <?xml version="1.0" encoding="UTF-8"?> <env_manager_project> <setting name="adaption_luminance_max" value="0.390499"/> <setting name="adaption_luminance_min" value="0.12995601"/> <setting name="hdr_path" value="data\levels\sky\textures\hdr_new"/> <setting name="lightmap_cube_exposure" value="1.3921109"/> <setting name="lightmap_cube_gamma" value="1.658933"/> <setting name="lightmap_energy" value="1"/> <setting name="lightmap_exposure" value="1.4627661"/> <setting name="lightmap_gamma" value="1.728723"/> <setting name="lightmap_min_luminance" value="0"/> <setting name="rotation" value="327.08569"/> <env name="daro48_day"> <adaption_light_effect value="m01_morning"/> <posteffect value="jarhead"/> <sky value="jarhead"/> </env> ... Edited July 24, 2015 by daro48 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted July 24, 2015 Author Share Posted July 24, 2015 <world_info path="/data/levels/common/campaign_settings.xml" name="gr_mission1" mission_time="day"> this world_info string <?xml version="1.0" encoding="UTF-8"?> <env_manager_project> <setting name="adaption_luminance_max" value="0.54964697"/> <setting name="adaption_luminance_min" value="0.016039001"/> <setting name="hdr_path" value="data\levels\sky\textures\hdr_new_hires"/> <setting name="lightmap_cube_exposure" value="2.3"/> <setting name="lightmap_cube_gamma" value="1.2"/> <setting name="lightmap_energy" value="1"/> <setting name="lightmap_exposure" value="2.47"/> <setting name="lightmap_gamma" value="1.4"/> <setting name="lightmap_min_luminance" value="0"/> <setting name="rotation" value="333.02591"/> <env name="default"> <adaption_light_effect value="m01_morning"/> <posteffect value="m01_morning"/> <sky value="m01_morning"/> </env> <env name="formiddag"> <adaption_light_effect value="mission01lightadapt"/> <posteffect value="mission01d"/> <posteffect_blend_time value="40"/> <sky value="mission01d"/> <sky_blend_time value="40"/> </env> <env name="middlemorning"> <posteffect value="morning01_2b"/> <posteffect_blend_time value="10"/> <sky value="morning01_2b"/> <sky_blend_time value="10"/> </env> <env name="night"> <posteffect value="hacienda4"/> <posteffect_blend_time value="10"/> <sky value="hacienda4"/> <sky_blend_time value="10"/> </env> <sky name="" fade_time="0"> <path name="clouds" value=""/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\sky_gradient"/> <path name="sun" value="data\levels\sky\textures\sun"/> <sky_color0 r="0.19926199" g="0.39852399" b="0.63099599"/> <sky_color1 r="0.62730598" g="0.822878" b="1"/> <sky_color2 r="1" g="1" b="1"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.64219999" g="0.36697" b="0.22018"/> <cloud_opposite_color r="0.44036999" g="0.25687" b="0.128419"/> <sun_color r="0.28782299" g="0.28782299" b="0.28782299"/> <sun_ray_color r="2" g="1.0458601" b="1.11927"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="1" g="0.60000002" b="0.56880999"/> <clear_color r="0.71429002" g="0.62185001" b="0.60504001"/> <lightmap_front_color r="2.7896681" g="2.5682659" b="2.2029519"/> <lightmap_back_color r="0" g="0.01107" b="0.04428"/> <sun_light_offset x="8.3999996" y="0" z="0"/> <effect_tint_color r="1" g="0.88306499" b="0.75"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="0"/> <cloud_opposite_alpha_scale value="0"/> <sun_anim value="0.298893"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="2.302583"/> </sky> <sky name="hacienda2" fade_time="0"> <path name="clouds" value="data\levels\sky\textures\clouds_composite"/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\hacienda_sky"/> <path name="sun" value=""/> <sky_color0 r="0.055050001" g="0.13761" b="0.25687"/> <sky_color1 r="0.52293003" g="0.57576001" b="0.82568997"/> <sky_color2 r="1" g="0.70642" b="0.60000002"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.46788999" g="0.20183" b="0"/> <cloud_opposite_color r="0" g="0.055050001" b="0.23853"/> <sun_color r="0" g="0" b="0"/> <sun_ray_color r="2" g="2" b="2"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="0.64999002" g="0.60000002" b="0.51375002"/> <clear_color r="0.42017001" g="0.39495999" b="0.40000001"/> <lightmap_front_color r="0.66055" g="0.46788999" b="0.35780001"/> <lightmap_back_color r="0" g="0.055050001" b="0.082570001"/> <sun_light_offset x="0" y="0" z="0"/> <effect_tint_color r="1" g="1" b="1"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="1.74312"/> <cloud_opposite_alpha_scale value="1.37615"/> <sun_anim value="0.15152"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="0.81999999"/> </sky> <sky name="hacienda3" fade_time="0"> <path name="clouds" value="data\levels\sky\textures\clouds_composite"/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\hacienda_sky"/> <path name="sun" value=""/> <sky_color0 r="0" g="0.11927" b="0.20183"/> <sky_color1 r="0.30303001" g="0.61467999" b="1"/> <sky_color2 r="0.57576001" g="1" b="1"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.12842" g="0.18348999" b="0.23853"/> <cloud_opposite_color r="0" g="0" b="0.10092"/> <sun_color r="0" g="0" b="0"/> <sun_ray_color r="2" g="2" b="2"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="0.64999002" g="0.60000002" b="0.51375002"/> <clear_color r="0.42017001" g="0.39495999" b="0.40000001"/> <lightmap_front_color r="0.36364001" g="0.59091002" b="0.90908998"/> <lightmap_back_color r="0" g="0.055050001" b="0.08591"/> <sun_light_offset x="0" y="0" z="0"/> <effect_tint_color r="1" g="1" b="1"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="1.37615"/> <cloud_opposite_alpha_scale value="1.46789"/> <sun_anim value="0.15152"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="0.81999999"/> </sky> <sky name="hacienda4" fade_time="0"> <path name="clouds" value="data\levels\sky\textures\clouds_composite"/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\hacienda_sky_v2"/> <path name="sun" value="data\levels\sky\textures\moon"/> <sky_color0 r="0" g="0.082570001" b="0.13761"/> <sky_color1 r="0.10092" g="0.3211" b="0.52293003"/> <sky_color2 r="0.59632999" g="0.66055" b="0.97248"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.128419" g="0.18348999" b="0.28439"/> <cloud_opposite_color r="0" g="0.036699999" b="0.064208999"/> <sun_color r="0.44280401" g="0.44280401" b="0.44280401"/> <sun_ray_color r="2" g="2" b="2"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="1" g="0.60000002" b="0.51375002"/> <clear_color r="0.42017001" g="0.39495999" b="0.40000001"/> <lightmap_front_color r="0.4578" g="0.63099599" b="0.83025801"/> <lightmap_back_color r="0" g="0.02751" b="0.055050001"/> <sun_light_offset x="0" y="0" z="0"/> <effect_tint_color r="1" g="1" b="1"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="1.37615"/> <cloud_opposite_alpha_scale value="1.46789"/> <sun_anim value="0.19266"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="0.82656801"/> </sky> <sky name="jarhead" fade_time="0"> <path name="clouds" value=""/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\sky_gradient"/> <path name="sun" value=""/> <sky_color0 r="0.28439999" g="0.35780001" b="0.44953999"/> <sky_color1 r="0.43119001" g="0.65872997" b="0.89999998"/> <sky_color2 r="0.78570998" g="0.9375" b="1"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.48413" g="0.48413" b="0.47619"/> <cloud_opposite_color r="0.25" g="0.25687" b="0.3125"/> <sun_color r="2" g="2" b="2"/> <sun_ray_color r="2" g="2" b="2"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="0.64999002" g="0.60000002" b="0.51375002"/> <clear_color r="0.42017001" g="0.39495999" b="0.40000001"/> <lightmap_front_color r="1.2381001" g="1.2381001" b="1.16667"/> <lightmap_back_color r="0.071429998" g="0.175" b="0.30274999"/> <sun_light_offset x="0" y="0" z="0"/> <effect_tint_color r="1" g="1" b="1"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="2.53968"/> <cloud_opposite_alpha_scale value="2.2222199"/> <sun_anim value="0.18254"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="0.81999999"/> </sky> <sky name="jarhead2" fade_time="0"> <path name="clouds" value=""/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\sky_gradient"/> <path name="sun" value=""/> <sky_color0 r="0.28439" g="0.35780001" b="0.44953999"/> <sky_color1 r="0.43119001" g="0.65872997" b="0.89999998"/> <sky_color2 r="0.78570998" g="0.9375" b="1"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.48413" g="0.48413" b="0.47619"/> <cloud_opposite_color r="0.25" g="0.25687" b="0.3125"/> <sun_color r="1.39474" g="0.78947002" b="0.26315999"/> <sun_ray_color r="2" g="2" b="2"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="0.68421" g="0.71052998" b="0.69736999"/> <clear_color r="0.42017001" g="0.39495999" b="0.40000001"/> <lightmap_front_color r="1.2381001" g="1.2381001" b="1.16667"/> <lightmap_back_color r="0.071429998" g="0.175" b="0.30274999"/> <sun_light_offset x="0" y="0" z="0"/> <effect_tint_color r="1" g="1" b="1"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="2.53968"/> <cloud_opposite_alpha_scale value="2.2222199"/> <sun_anim value="0.18254"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="0.81999999"/> </sky> <sky name="jarhead3" fade_time="0"> <path name="clouds" value="data\levels\sky\textures\cloudscompositetest"/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\sky_gradient"/> <path name="sun" value=""/> <sky_color0 r="0.14474" g="0.21053" b="0.22368"/> <sky_color1 r="0.38158" g="0.55263001" b="0.68421"/> <sky_color2 r="0.76147002" g="0.75" b="0.74312001"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.81579" g="0.64473999" b="0.47619"/> <cloud_opposite_color r="0.47705999" g="0.37615001" b="0.13684"/> <sun_color r="2" g="0.86238998" b="0.51375002"/> <sun_ray_color r="2" g="2" b="2"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="0.68421" g="0.71052998" b="0.69736999"/> <clear_color r="0.72017002" g="0.82353002" b="0.85714"/> <lightmap_front_color r="1.34211" g="1.10526" b="0.86842"/> <lightmap_back_color r="0.027519999" g="0.13761" b="0.22018"/> <sun_light_offset x="0" y="0" z="0"/> <effect_tint_color r="1" g="1" b="1"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="1.3157901"/> <cloud_opposite_alpha_scale value="1.2844"/> <sun_anim value="0.13158"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="0.81999999"/> </sky> <sky name="m01_morning" fade_time="0"> <path name="clouds" value=""/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\mission06sky"/> <path name="sun" value="data\levels\sky\textures\mission01sun"/> <sky_color0 r="0.23170701" g="0.29674801" b="0.325203"/> <sky_color1 r="0.52032501" g="0.55691099" b="0.54878002"/> <sky_color2 r="0.84042603" g="0.752033" b="0.63829798"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.75836402" g="0.48780501" b="0.256098"/> <cloud_opposite_color r="0.055351" g="0.055351" b="0.107011"/> <sun_color r="1.0625" g="0.54471499" b="0.25892901"/> <sun_ray_color r="2" g="2" b="2"/> <sil_light_direction_offset x="13.7175" y="0" z="0"/> <sil_min_max_intensity min="0.20446099" max="0.39776999"/> <shadow_color r="0.15057901" g="0.60000002" b="0.56880999"/> <clear_color r="0.71429002" g="0.61176503" b="0.52941197"/> <lightmap_front_color r="0.89024401" g="0.82926798" b="0.68292701"/> <lightmap_back_color r="0.097561002" g="0.097561002" b="0.097561002"/> <sun_light_offset x="17.027" y="0" z="0"/> <effect_tint_color r="1" g="0.88306499" b="0.75"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="2.6016259"/> <cloud_opposite_alpha_scale value="0"/> <sun_anim value="0.060975999"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="4"/> </sky> <sky name="mission01" fade_time="0"> <path name="clouds" value=""/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\sky_gradient"/> <path name="sun" value="data\levels\sky\textures\mission01sun"/> <sky_color0 r="0.33333299" g="0.50290602" b="0.72000003"/> <sky_color1 r="0.533333" g="0.77333301" b="0.98666698"/> <sky_color2 r="0.85294002" g="0.75229001" b="0.73394001"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.64219999" g="0.36697" b="0.22018"/> <cloud_opposite_color r="0.44036999" g="0.25687" b="0.128419"/> <sun_color r="1" g="0.729927" b="0"/> <sun_ray_color r="2" g="1.0458601" b="1.11927"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="1" g="0.60000002" b="0.56880999"/> <clear_color r="0.71429002" g="0.62185001" b="0.60504001"/> <lightmap_front_color r="2.9014599" g="1.817518" b="0.98540097"/> <lightmap_back_color r="0.073170997" g="0.073170997" b="0.073170997"/> <sun_light_offset x="8.3999996" y="0" z="0"/> <effect_tint_color r="1" g="0.88306499" b="0.75"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="0"/> <cloud_opposite_alpha_scale value="0"/> <sun_anim value="0.128419"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="1.373585"/> </sky> <sky name="mission01_03" fade_time="0"> <path name="clouds" value=""/> <path name="light_cube" value=""/> <path name="sky_gradient" value="data\levels\sky\textures\sky_gradient"/> <path name="sun" value="data\levels\sky\textures\sun"/> <sky_color0 r="0.19926199" g="0.39852399" b="0.63099599"/> <sky_color1 r="0.62730598" g="0.822878" b="1"/> <sky_color2 r="1" g="1" b="1"/> <cloud_vel_rg x="0.0040000002" y="0.003" z="0"/> <cloud_vel_b x="0.003" y="0.001" z="0"/> <cloud_sun_color r="0.64219999" g="0.36697" b="0.22018"/> <cloud_opposite_color r="0.44036999" g="0.25687" b="0.128419"/> <sun_color r="0.28782299" g="0.28782299" b="0.28782299"/> <sun_ray_color r="2" g="1.0458601" b="1.11927"/> <sil_light_direction_offset x="0" y="0" z="0"/> <sil_min_max_intensity min="0" max="1"/> <shadow_color r="1" g="0.60000002" b="0.56880999"/> <clear_color r="0.71429002" g="0.62185001" b="0.60504001"/> <lightmap_front_color r="2.7896681" g="2.5682659" b="2.2029519"/> <lightmap_back_color r="0" g="0.01107" b="0.04428"/> <sun_light_offset x="8.3999996" y="0" z="0"/> <effect_tint_color r="1" g="0.88306499" b="0.75"/> <effect_tint_alpha value="1"/> <cloud_sun_alpha_scale value="0"/> <cloud_opposite_alpha_scale value="0"/> <sun_anim value="0.298893"/> <ambient_multiplier value="1"/> <shadow_amb_blend_scale value="2.302583"/> </sky> <sky name="mission01b" fade_time="0"> <path name="clouds" value=""/> <path name="light_cube" value=""/> <path name="sky_gradient" 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y="0.22479001" z="0.19537801"/> <fog_end2 x="0.21008401" y="0.252101" z="0.287815"/> <sepia_opacity value="0"/> <bright_pass value="0.073528998"/> <fog_end0_alpha value="0.60924399"/> <fog_end1_alpha value="1"/> <fog_start_dist value="0"/> <fog_end0_dist value="32000"/> <fog_end1_dist value="232000"/> <fog_end2_dist value="936000"/> </posteffect> </env_manager_project> this environments.hml Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted July 25, 2015 Author Share Posted July 25, 2015 Here. The day is still all dark. We should make a map light then normal day, but she read an hour or even more. You can do it without her? Tip: If you want to generate a faster lightmap you can edit the lightmap settings inside sb_global.xml. Look for the two lines called “lightmap_render_quality” and “lightmap_size_quality”, and then lower them from “medium” to “low”. This should cut the rendering time to about 20-25% but with low quality. It can be good to just while testing and evolving the level, and then setting it back to “medium” before generating the final lightmap before distribution. as this job? I find this only data\sb_templates\global in sb_global.xml <var name="lightmap_render_quality" type="string" default="medium"/> <!--Lightmap renderer quality, draft, low, medium, high --> <var name="lightmap_size_quality" type="string" default="medium"/> <!-- Lightmap texture quality, draft, low, medium, high --> i change this: <var name="lightmap_render_quality" type="string" default="low,"/> <!--Lightmap renderer quality, draft, low, medium, high --> <var name="lightmap_size_quality" type="string" default="low,"/> <!-- Lightmap texture quality, draft, low, medium, high --> i save this in D:\Games\Tom Clancy`s Ghost Recon - Advanced Warfighter 2\data\sb_templates\global no job in my mods no job. Quote Link to comment Share on other sites More sharing options...
daro48 Posted July 25, 2015 Share Posted July 25, 2015 Lightmapping is takeing a lot of time 4h or even more that;s why the map makeing is so boring ... (lol) without light mapping your map will be dark. Finally when the lightmapping and cube mapping are done you have to add them inside texture_scope.xml file f. ex.: <?xml version="1.0"?> -<scope> <texture_set name="atlas_characters"/> <texture_set name="atlas_weapons"/> <texture_set name="atlas_vehicles"/> <texture_set name="atlas_world/atlas_mexico_city_tiles"/> <texture_set name="atlas_world/atlas_sky"/> <texture_set name="atlas_gui"/> <texture_set name="atlas_graffiti"/> <texture_set name="atlas_water"/> <texture_set name="atlas_props"/> <texture_set name="atlas_plants"/> <texture_set name="atlas_brush"/> <texture_set name="atlas_general"/> <texture_set name="atlas_world/atlas_hacienda"/> <texture_set name="atlas_world/atlas_dam"/> <texture_set name="atlas_world/atlas_ground_dam"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_dam/"/> <texture_set name="atlas_world/atlas_city/atlas_city_special_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_special_diffuse"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_juarez/"/> <texture_set name="atlas_world/atlas_training_grounds/atlas_training_grounds_bump"/> <texture_set name="atlas_world/atlas_training_grounds/atlas_training_grounds_diffuse"/> <!-- Level specific textures --> <!-- texture_set name="custom_levels/your map, folder name - look below --> <texture_set name="custom_levels/daro48_bh_competition_v1_6a"/> <!-- texture_set name="custom_levels/your map, folder name/lightmaps/folder name/atlas_daro48_bhcompetition" - look below --> <texture_set name="textures\custom_levels/daro48_bh_competition_v1_6a/lightmaps/bh_competition/atlas_daro48_bhcompetition"/> <!-- texture_set name="textures\custom_levels/your map, folder name/silhouettes/sil"/ look below --> <texture_set name="textures\custom_levels/daro48_bh_competition_v1_6a/silhouettes/sil"/> <texture_set name="textures\custom_levels/daro48_bh_competition_v1_6a/cube_map"/> <!-- Mission 03 --> <texture_set name="atlas_world/atlas_ghetto"/> <texture_set name="atlas_world/atlas_industrial"/> <texture_set name="atlas_world/atlas_ground_industrial"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_industrial/"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_ghetto/"/> <texture_set name="atlas_mission_specific/mission03"/> <!-- Mission 05 --> <texture_set name="atlas_world/atlas_city/atlas_city_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_diffuse"/> <texture_set name="atlas_world/atlas_city/atlas_city_storefronts_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_storefronts_diffuse"/> <texture_set name="atlas_world/atlas_city/atlas_city_church_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_church_diffuse"/> <texture_set name="atlas_world/atlas_ground_city"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_city/"/> <texture_set name="atlas_mission_specific/mission05"/> </scope> and you have to change the file path inside you textures folder: data\textures\custom_levels\daro48_bh_competition_v1_6a\lightmaps\bh_competition\atlas_daro48_bhcompetition like this: <?xml version="1.0"?> -<atlas_set allow_autoload="true" category="" name="custom_levels/daro48_bh_competition_v1_6a/lightmaps/bh_competition/atlas_daro48_bhcompetition"> ... /> if you generated an atlas of course Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted July 25, 2015 Author Share Posted July 25, 2015 I did not register, I do not do alases. It made the files and I just threw it in the texture. Once the lightmaps are generated they are located in a folder called “lightmaps” under “data/textures/custom_levels“ and your level folder, which would be in “data/textures/custom_levels/tutorial/lightmaps” for my example level. This folder is already linked to the levels texture scope so that they are visible inside the game and also in the editor directly after generation. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted July 25, 2015 Author Share Posted July 25, 2015 What to do to fulfill my routes?AI have graphs.Enemies go and do not want my movement can not be said. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted July 26, 2015 Author Share Posted July 26, 2015 <texture_set name="atlas_characters"/> <texture_set name="atlas_weapons"/> <texture_set name="atlas_vehicles"/> <texture_set name="atlas_world"/> <texture_set name="atlas_gui"/> <texture_set name="atlas_graffiti"/> <texture_set name="atlas_water"/> <texture_set name="atlas_props"/> <texture_set name="atlas_plants"/> <texture_set name="atlas_brush"/> <texture_set name="atlas_general"/> This is the easiest option to not look for the right texture.All atlases immediately write all and I do not know where the desired texture. I added all the objects from 1 to 2 parts. Quote Link to comment Share on other sites More sharing options...
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