Zeealex Posted May 20, 2015 Share Posted May 20, 2015 My qpologies if this has been asked before. you know how GRAW2 rather than have a set texture map for the characters with one camo like GRAW 1 did, GRAW 2 uses a selection system in which swatches of seamless camo are applied to a selection map. is there a way of changing this selection map back to a diffuse and stop the swatches being applied? i'm sorry if this made no sense to you. thanks! zee Quote Link to comment Share on other sites More sharing options...
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