Jump to content

Ghost Recon 2015 "A New Era" ReShade Review


Burner
 Share

Recommended Posts

Very interesting, adds a fresh perspective and replay value, nice!

The default depth of field setting seems a bit too strong for me, I'm thinking it is adjustable somewhere though.

Will play around with this a bit more, thanks for posting it up!

Link to comment
Share on other sites

Rocky, yes the effects can make one feel intoxicated..... with Ghost Recon with modern graphics GLORY! But seriously, it is strong, I'll post my modified config which gives you great depth of field without being overbearing.

I will say that this is somewhat of an eyestrain, but it looks amazing. It truly like having 3d vision glasses on and adds a sense of depth to the world, where far off mountains are blurred. It adds a sense of scope and magnitude of the beautiful GR world.

I will post my custom settings which really reduce the effect and make it as ideal as I could get it.

Changes to the McFX_settings.cfg

#define USE_DEPTHOFFIELD 1 //[0 or 1] Depth of Field: Simulates out of focus blur of a camera. Multiple algorithms available.

//DEPTH OF FIELD - GLOBAL PARAMETERS
#define DOF_METHOD 1 //[1 to 4] 1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF
#define DOF_FOCUSPOINT float2(0.5,0.5) //[0.0 to 1.0] Screen coordinates of focus point. First value is horizontal, second value is vertical position. 0 is left/upper, 1 is right/lower.
#define DOF_NEARBLURCURVE 0.4 //[0.4 to X] Power of blur of closer-than-focus areas.
#define DOF_FARBLURCURVE 10.4 //[0.4 to X] Elementary, my dear Watson: Blur power of areas behind focus plane.
#define DOF_BLURRADIUS 5.0 //[5.0 to 50.0] Blur radius approximately in pixels. Radius, not diameter.
#define DOF_MANUALFOCUS 0 //[0 or 1] Enables manual focus.
#define DOF_MANUALFOCUSDEPTH 0.095 //[0.0 to 1.0] Manual focus depth. 0.0 means camera is focus plane, 1.0 means sky is focus plane.
#define DOF_VIGNETTE 50 //[0 to 1000] Significance of near DoF at edges

Edited by Burner
  • Like 2
Link to comment
Share on other sites

McFX_settings.cfg

I can't find this file.scratch_one-s_head.gif

1. Try using the ReShade + Framework Installer.

2. Once the files are installed in your game of choice, look in your Reshade folder in the game directory.

3. Inside that folder are various .cfg files that you can modify to your preferences.

Edited by Burner
Link to comment
Share on other sites

  • 3 months later...
  • 4 months later...

What's your full addon list including misc as well mate? Will try and give it a try, great vids btw.

ReShade www.reshade.me/ Advanced post-processing everywhere.
Frostbite 1.3 http://www.ghostrecon.net/files2/index.php?act=view&id=14

MODS Used:
Desert Siege
Island Thunder
Fogless
Droopy's General Enemy Realism
Frost Bite 1.3
Kafee Soundpack
Not A Game
Realwounds
Burner's Flashbangs FrostBite (I dont have a download avail yet)
Burner's Frost Bite Modern Reticle http://www.mediafire.com/download/ft4o9psw3dk1b5i/Frostbite+Modern+Reticle+equip.7z
Decennium Interface

Richard's First Person Weapon View http://www.ghostrecon.net/forums/index.php?showtopic=60704&page=3


You can get some of these from the Wolfpack Mod pack (thanks to the original Authors!) : http://www.mediafire.com/download/4895x64gar2osr6/Wolfpack_Ghost_Recon_Mods.zip]

AI will auto fire Russian variants Ak-47's, 74's, PKMs, etc as they are often used by certain militias and terrorists groups (not saying all, but from my understanding it is often employed in full auto especially in CQB defense) with the General Enemy Realism mod (Thanks for the help Wombat!!) Added numerous kits to rifleman class including demo, AT4, and MP5 variants. Included Wombats new realistic grenade explosion effects!!  Added Apex's amazing Decennium Interface Island Thunder characters significantly reduced clipping issues with Boonie hat displaying using Richards FPWV IT character models are generally better lookingSpecial Forces tab is showing on skins but this is minor.

  • Like 2
Link to comment
Share on other sites

  • 3 weeks later...

This is config for ENB 0.076.

//UseMRTRendering is not working in this version

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=

[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=1
TempF1=100
TempF2=100
TempF3=100
TempF4=100
TempF5=100
TempF6=100
TempF7=100
TempF8=100
TempF9=100
TempF0=100

[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=1
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=1
EnableReflectiveBump=0

[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106

[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=5
ReflectionSourceTFactor=5
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=10
EnvBumpOffset=10
ReflectionFlip=1
IBLAmount=30
IBLPower=5

[BLOOM]
BloomPowerDay=15
BloomFadeTime=500
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=10
BloomPowerNight=15
BloomConstantNight=1
BloomCurveNight=10
BloomScreenLevelNight=60
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100

[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=0
BrighteningLevel=0
IlluminationLevel=100
AdditiveIlluminationLevel=100
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=100
UseForAlphaTest=1
UseForAlphaBlend=1

[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=30
ScreenLevelNight=30
DarkeningAmountNight=0
GammaCurveDay=1
GammaCurveNight=1
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0

[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0

[SHADOW]
ShadowFadeStart=80
ShadowFadeEnd=140
ShadowAmountDay=70
ShadowAmountNight=10
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=1
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=100

[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60

[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=20
MotionBlurRotation=20

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=5
DOFFocusRange=100
DOFBlurinessRange=2

[LIMITER]
EnableFPSLimit=0
FPSLimit=30
[PLUGIN]
WeatherMod=0

 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...