Burner Posted May 1, 2015 Share Posted May 1, 2015 (edited) http://reshade.me/ Welcome to a new era in Ghost Recon with ReShade + SweetFX 2.0 among others which bring effects such as FXAA/SMAA, Ambient Occlusion, Depth of Field View, Desaturation and more..... Edited May 1, 2015 by Burner 3 Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 1, 2015 Share Posted May 1, 2015 Very interesting, adds a fresh perspective and replay value, nice! The default depth of field setting seems a bit too strong for me, I'm thinking it is adjustable somewhere though. Will play around with this a bit more, thanks for posting it up! Quote Link to comment Share on other sites More sharing options...
Burner Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) Rocky, yes the effects can make one feel intoxicated..... with Ghost Recon with modern graphics GLORY! But seriously, it is strong, I'll post my modified config which gives you great depth of field without being overbearing. I will say that this is somewhat of an eyestrain, but it looks amazing. It truly like having 3d vision glasses on and adds a sense of depth to the world, where far off mountains are blurred. It adds a sense of scope and magnitude of the beautiful GR world. I will post my custom settings which really reduce the effect and make it as ideal as I could get it. Changes to the McFX_settings.cfg #define USE_DEPTHOFFIELD 1 //[0 or 1] Depth of Field: Simulates out of focus blur of a camera. Multiple algorithms available. //DEPTH OF FIELD - GLOBAL PARAMETERS #define DOF_METHOD 1 //[1 to 4] 1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF #define DOF_FOCUSPOINT float2(0.5,0.5) //[0.0 to 1.0] Screen coordinates of focus point. First value is horizontal, second value is vertical position. 0 is left/upper, 1 is right/lower. #define DOF_NEARBLURCURVE 0.4 //[0.4 to X] Power of blur of closer-than-focus areas. #define DOF_FARBLURCURVE 10.4 //[0.4 to X] Elementary, my dear Watson: Blur power of areas behind focus plane. #define DOF_BLURRADIUS 5.0 //[5.0 to 50.0] Blur radius approximately in pixels. Radius, not diameter. #define DOF_MANUALFOCUS 0 //[0 or 1] Enables manual focus. #define DOF_MANUALFOCUSDEPTH 0.095 //[0.0 to 1.0] Manual focus depth. 0.0 means camera is focus plane, 1.0 means sky is focus plane. #define DOF_VIGNETTE 50 //[0 to 1000] Significance of near DoF at edges Edited May 2, 2015 by Burner 2 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted May 3, 2015 Share Posted May 3, 2015 spectacular Quote Link to comment Share on other sites More sharing options...
0-0 Posted May 5, 2015 Share Posted May 5, 2015 McFX_settings.cfg I can't find this file. Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 5, 2015 Share Posted May 5, 2015 I have not had a chance to try it yet but thanks for posting that config, I am really looking forward to trying this, particularly on some of the beautiful frostbite maps. Quote Link to comment Share on other sites More sharing options...
Burner Posted May 6, 2015 Author Share Posted May 6, 2015 (edited) McFX_settings.cfg I can't find this file. 1. Try using the ReShade + Framework Installer. 2. Once the files are installed in your game of choice, look in your Reshade folder in the game directory. 3. Inside that folder are various .cfg files that you can modify to your preferences. Edited May 6, 2015 by Burner Quote Link to comment Share on other sites More sharing options...
0-0 Posted May 6, 2015 Share Posted May 6, 2015 Thanks, I downloaded the wrong file) Quote Link to comment Share on other sites More sharing options...
Burner Posted May 8, 2015 Author Share Posted May 8, 2015 ReShade "Depth of Field Demonstration...." DOF looks really great in this game. Especially noticeable with rain & dirt 3d effects as well as weapon blurring 1 Quote Link to comment Share on other sites More sharing options...
juguLator01 Posted August 25, 2015 Share Posted August 25, 2015 how much better is this compared to the enb series graphics plugin? Quote Link to comment Share on other sites More sharing options...
Burner Posted August 25, 2015 Author Share Posted August 25, 2015 ReShade is extremely similar to ENB and uses files from SweetFX. It essentially is a hybrid of all popular shade effects mods. Its made by Crosire (ReShade developer), Lucifer Hawk (GemFX developer), CeeJay.dk (SweetFX developer), Marty McFly (MasterEffect/McFX developer), Ioxa and JPulowski. Quote Link to comment Share on other sites More sharing options...
Jeza Posted August 25, 2015 Share Posted August 25, 2015 Quality stuff there burner, I've become a big fan of Reshade since using RealLight in ArmA 3, good to see there is a significant amount of games they support. Quote Link to comment Share on other sites More sharing options...
Burner Posted January 25, 2016 Author Share Posted January 25, 2016 (edited) I have not had a chance to try it yet but thanks for posting that config, I am really looking forward to trying this, particularly on some of the beautiful frostbite maps. Edited January 25, 2016 by Burner 3 Quote Link to comment Share on other sites More sharing options...
pagey Posted January 25, 2016 Share Posted January 25, 2016 Epic video man:) I really enjoyed every aspects of it. Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 25, 2016 Share Posted January 25, 2016 (edited) Great video, thanks, added it to the news page.I left a message on YT suggesting you add a link to the weapon view mod you are using in that mission Edited January 25, 2016 by Rocky 1 Quote Link to comment Share on other sites More sharing options...
Burner Posted January 29, 2016 Author Share Posted January 29, 2016 (edited) Edited January 29, 2016 by Burner 4 Quote Link to comment Share on other sites More sharing options...
Jeza Posted February 6, 2016 Share Posted February 6, 2016 What's your full addon list including misc as well mate? Will try and give it a try, great vids btw. Quote Link to comment Share on other sites More sharing options...
Burner Posted February 8, 2016 Author Share Posted February 8, 2016 What's your full addon list including misc as well mate? Will try and give it a try, great vids btw.ReShade www.reshade.me/ Advanced post-processing everywhere.Frostbite 1.3 http://www.ghostrecon.net/files2/index.php?act=view&id=14MODS Used:Desert SiegeIsland ThunderFoglessDroopy's General Enemy RealismFrost Bite 1.3Kafee SoundpackNot A GameRealwoundsBurner's Flashbangs FrostBite (I dont have a download avail yet)Burner's Frost Bite Modern Reticle http://www.mediafire.com/download/ft4o9psw3dk1b5i/Frostbite+Modern+Reticle+equip.7zDecennium InterfaceRichard's First Person Weapon View http://www.ghostrecon.net/forums/index.php?showtopic=60704&page=3You can get some of these from the Wolfpack Mod pack (thanks to the original Authors!) : http://www.mediafire.com/download/4895x64gar2osr6/Wolfpack_Ghost_Recon_Mods.zip]AI will auto fire Russian variants Ak-47's, 74's, PKMs, etc as they are often used by certain militias and terrorists groups (not saying all, but from my understanding it is often employed in full auto especially in CQB defense) with the General Enemy Realism mod (Thanks for the help Wombat!!) Added numerous kits to rifleman class including demo, AT4, and MP5 variants. Included Wombats new realistic grenade explosion effects!! Added Apex's amazing Decennium Interface Island Thunder characters significantly reduced clipping issues with Boonie hat displaying using Richards FPWV IT character models are generally better lookingSpecial Forces tab is showing on skins but this is minor. 2 Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted February 27, 2016 Share Posted February 27, 2016 Gr8 stuff Burner! Keep them coming! Quote Link to comment Share on other sites More sharing options...
0-0 Posted February 28, 2016 Share Posted February 28, 2016 Depth of field looks nice) 2 Quote Link to comment Share on other sites More sharing options...
Jeza Posted February 29, 2016 Share Posted February 29, 2016 Yes yes excellent! Quote Link to comment Share on other sites More sharing options...
0-0 Posted March 1, 2016 Share Posted March 1, 2016 This is config for ENB 0.076.//UseMRTRendering is not working in this version[PROXY]EnableProxyLibrary=0InitProxyFunctions=1ProxyLibrary=[GLOBAL]UseEffect=1AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1AdditionalConfigFile=enbseries2.iniUseMRTRendering=1TempF1=100TempF2=100TempF3=100TempF4=100TempF5=100TempF6=100TempF7=100TempF8=100TempF9=100TempF0=100[EFFECT]EnableBloom=1EnableOcclusion=0EnableReflection=0EnableMotionBlur=1EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=1EnableReflectiveBump=0[INPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106[REFLECTION]ReflectionPower=0ChromePower=0UseCurrentFrameReflection=0ReflectionQuality=0ReflectionSourceSpecular=5ReflectionSourceTFactor=5UseAdditiveReflection=0ReflectionDepthBias=0UseLowResReflection=0ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=10EnvBumpOffset=10ReflectionFlip=1IBLAmount=30IBLPower=5[BLOOM]BloomPowerDay=15BloomFadeTime=500BloomConstantDay=1BloomQuality=0BloomScreenLevelDay=60BloomCurveDay=10BloomPowerNight=15BloomConstantNight=1BloomCurveNight=10BloomScreenLevelNight=60BloomAdaptationScreenLevel=80BloomAdaptationMultiplier=20BloomAllowOversaturation=0BloomMaxLimit=100[SSAO]UseFilter=0OcclusionQuality=0FilterQuality=0DarkeningLevel=0BrighteningLevel=0IlluminationLevel=100AdditiveIlluminationLevel=100UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=100UseForAlphaTest=1UseForAlphaBlend=1[COLORCORRECTION]DarkeningAmountDay=0ScreenLevelDay=30ScreenLevelNight=30DarkeningAmountNight=0GammaCurveDay=1GammaCurveNight=1ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=0[WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0[SHADOW]ShadowFadeStart=80ShadowFadeEnd=140ShadowAmountDay=70ShadowAmountNight=10ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=1UseShadowFilter=1FilterQuality=2ShadowBlurRange=100[ENGINE]ForceAnisotropicFiltering=1MaxAnisotropy=16ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=0MotionBlurVelocity=20MotionBlurRotation=20[PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=0DOFNumberOfPasses=5DOFFocusRange=100DOFBlurinessRange=2[LIMITER]EnableFPSLimit=0FPSLimit=30[PLUGIN]WeatherMod=0 1 Quote Link to comment Share on other sites More sharing options...
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