Cpl Ledanek Posted April 30, 2015 Share Posted April 30, 2015 (edited) Is it a successor to Richard Burns Rally?....not quite there...yet, but the community seems to be buzzing with modifications already. Edited April 30, 2015 by Cpl Ledanek 1 Quote Link to comment Share on other sites More sharing options...
Jeza Posted May 4, 2015 Share Posted May 4, 2015 Bought G27 you mentioned for this and PCars, will install once Im home from Uni, looking forward to it. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 5, 2015 Author Share Posted May 5, 2015 @Jeza, make a back up of your "effectsetup.xml" inside your directory C:\Program Files\Steam\steamapps\common\DiRT Rally\forcefeedback copy and paste this: <?xml version="1.0" encoding="utf-8" ?> <FFBEffects soloRampRate="1000" soloAttenuation="0"> <FFBEffectSelfAligningTorque device="wheel" scale="1.0"/> <FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="60.0" frictionSurfaceScalar="5.0"/> <FFBCollision device="wheel" scale="1.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/> <FFBCollision device="wheel" scale="1.0" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/> <FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/> <FFBCollision device="pad" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/> <FFBCollision device="pad" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/> <FFBCollision device="pad" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionLow"/> <FFBCollision device="pad" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionHigh"/> <FFBCollision device="pad" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionLow"/> <FFBCollision device="pad" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionHigh"/> <FFBSkid device="pad" scale="0.55" thresholdLow="0.9" thresholdHigh="1.1" thresholdMin="3.0" freqLow="4" freqHigh="30.0" load="1.0" length="0.2" sample="skidBack"/> <FFBSkid device="pad" scale="0.45" thresholdLow="1.0" thresholdHigh="1.3" thresholdMin="3.0" freqLow="16.0" freqHigh="16.0" load="1.0" length="0.1" sample="skidFront"/> <FFBSuspension device="wheel" scale="2.0" thresholdLow="1.7" thresholdHigh="20.0" length="0.25" freq="10" sample="suspensionR1"/> <FFBSuspension device="wheel" scale="0.045" thresholdLow="0.06" thresholdHigh="1.0" length="0.1" freq="5" sample="suspensionL1"/> <FFBRevs device="wheel" scale="0.1" thresholdLow="0.1" thresholdHigh="1.2" freqLow="1" freqHigh="20.0" scaleLow="0.2" scaleHigh="0.95" length="0.1" sample="revEffect"/> <FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/> <FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/> <FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/> <FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/> <FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/> <FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/> <FFBSample name="skidBack" wave="9" envelope="9" channel="0" solo="1"/> <FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="1"/> <FFBSample name="largeCollisionLow" wave="9" envelope="98675462584" solo="1"/> <FFBSample name="largeCollisionLow" wave="9" envelope="98765432629" solo="1"/> <FFBSample name="largeCollisionHigh" wave="9" envelope="98675462594" channel="1" solo="1"/> <FFBSample name="largeCollisionHigh" wave="9" envelope="98765432628" channel="1" solo="1"/> <FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/> <FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/> <FFBSample name="revEffect" wave="91" envelope="9" channel="1"/> <FFBSample name="smallCollisionWheel" wave="124689" envelope="97654321000"/> <FFBSample name="largeCollisionWheel" wave="5697641345" envelope="9879987542312"/> <FFBSample name="suspensionWheel" wave="64" envelope="9"/> </FFBEffects> 1 Quote Link to comment Share on other sites More sharing options...
Hammer Posted May 5, 2015 Share Posted May 5, 2015 Is it a successor to Richard Burns Rally?....not quite there...yet, but the community seems to be buzzing with modifications already. Great vids as usual, Love the 3rd one, One of my favourite cars the Stratos, Heven if they do over heat a lot and catch fire, well the road going version anyway, That also looks like one of the Welsh Stages. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 5, 2015 Author Share Posted May 5, 2015 yes, I'm still not familiar with the names since Lamb is the only one I recognize from Richard Burns Rally....the rest are completely new to me. I was mega-ton fuming last night when I fiddled with FRAPS audio recording. I had ....had....the best rally times early this morning, same track except morning overcast...I was breaking early at turns vs power sliding (looks good but its a surface trap for 4-6 secs of tire spinning)....blowing at higher speeds with reckless abandonment....make a spectacular jump but, the audio was lost!!!! atm, the game doesn't save the replays, which most gamers are pleading Codemasters, that replays be saved for future use. I try to get more videos Quote Link to comment Share on other sites More sharing options...
Jeza Posted May 5, 2015 Share Posted May 5, 2015 So what is that going to do when I paste it in? In there a good one for AC as well? Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 5, 2015 Author Share Posted May 5, 2015 (edited) So what is that going to do when I paste it in? In there a good one for AC as well? supposed to give a proper force feed back for G27s when you hit the sides of the road or trees. better than the default settings. I'll try to find the thread where I saw it, and it's way better than the defaultread up here videos Edited May 5, 2015 by Cpl Ledanek 1 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 5, 2015 Author Share Posted May 5, 2015 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 7, 2015 Author Share Posted May 7, 2015 @Hammer I'll try to get you some Welsh Stages soon, hope these will do for now (cockpit view) For now I got some Greece Stages, since Mesa Art gave some challenges with these stages 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 7, 2015 Share Posted May 7, 2015 Playing with XBox controller, very impressed with this. 1 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 8, 2015 Author Share Posted May 8, 2015 Which stage you like so far Rocky? I'm not sure why the "bowl" part of Sweet Lamb tortures me. I'm starting to agree with some folks complaining about too much grip. Specially when the road is wet...by science, a heavy object like a car, inertia dictates that a car that was in motion, will continue to displace its kinetic energy (slide in same direction) until an immovable force (tree) stops it. Anyhoo, enough of me pretending to be Eistein---or was it Graham Bell Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 10, 2015 Author Share Posted May 10, 2015 Here's what separates Richard Burns Rally SIM apart...wait for it...I've never seen this happen in any other Rally game...except NASCAR and GTR wait for it.... 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 10, 2015 Share Posted May 10, 2015 Haha yeh, seen this happen in SimBin's Nascar, and I think one in the real BTCC. That was some drive though. Quote Link to comment Share on other sites More sharing options...
Jeza Posted May 10, 2015 Share Posted May 10, 2015 Fair play that is a impressive drive indeed. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 10, 2015 Author Share Posted May 10, 2015 (edited) I'm really hating the replay set up...I wish the game automatically saves it for future viewing. Had an epic ride downhill: - crashed into a tree...twice - was on two wheels for 5-10 secs - barrel rolled, recovered - blew front right tire, awesome sounds and car really dragged, had to fight it all the way to finish - sparks were flying on the rim then when I hit replay, it went to next menu without an option to return to replay so I can record it on FRAPS Any, more crashes and a clean, slow downhill Edited May 10, 2015 by Cpl Ledanek 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 10, 2015 Share Posted May 10, 2015 Haven't Dirt replays always been like that, once chance to view with no saves? Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) Unfortunately. It's just that before DiRT Rally, I've been road racing on Assetto Corsa, and after every race, you get to save the race. It's a nice feature. Codemasters has these new team of developers with more open ears and open minds that actually listened, and listened well. I can only hope they take this replay save feature seriously. more vids on the way. Before After Edited May 11, 2015 by Cpl Ledanek 2 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) Before After Edited May 11, 2015 by Cpl Ledanek 1 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 16, 2015 Author Share Posted May 16, 2015 (edited) I think I'm getting addicted....for every video I post, I must be doing 5-10 stages I'm not sharing this was before I got introduce to the Ford Fiesta RS now, messing around with different setting Edited May 16, 2015 by Cpl Ledanek 1 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 26, 2015 Author Share Posted May 26, 2015 (edited) Pikes Peak added!!!!!!!!!!!!!!!!!!!!!!! Edited May 26, 2015 by Cpl Ledanek 1 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 28, 2015 Author Share Posted May 28, 2015 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted June 2, 2015 Author Share Posted June 2, 2015 If you see a setting that needs correction, please let me know....I'm going blind into this. thanks Quote Link to comment Share on other sites More sharing options...
Jeza Posted June 7, 2015 Share Posted June 7, 2015 Ah the G27 and playing this.....######**** corners, stupid tree why are you exactly inbetween my headlights again. But fun. 1 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted July 7, 2015 Author Share Posted July 7, 2015 (edited) @Jeza try this xml editing for Fiesta and German tracks...I like it so far http://forums.codemasters.com/discussion/7227/must-see-fiesta-germany-medium-tires#latest Edited July 7, 2015 by Cpl Ledanek 1 Quote Link to comment Share on other sites More sharing options...
Blame Posted July 8, 2015 Share Posted July 8, 2015 I'll just wait until Kunos releases its Rally Cross script for Assetto Corsa 1 Quote Link to comment Share on other sites More sharing options...
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