Jeza Posted July 17, 2015 Share Posted July 17, 2015 Laaav it, many thanks Richard! 1 Quote Link to comment Share on other sites More sharing options...
James Bond Issue Posted August 2, 2015 Share Posted August 2, 2015 Richard, I'm having a bit of trouble with the FPWV mod. the gun likes to merge with where I assume my face is. Could problems be caused by having a different resolution than was intended? Thanks! Quote Link to comment Share on other sites More sharing options...
juguLator01 Posted August 23, 2015 Share Posted August 23, 2015 first of all, i'd like to deeply thank you Richard for this true game changer. i gotta say, i KNEW this was coming, imagine, i had the full ghost recon installed on my computer for roughly 2 years without playing it, but knowing that one day someone would come with such a mod. It's a real immersion breaker to imagine you are an invisible crosshair moving around, u know? You're the guy man, and i have to say, your work is coming out better than i imagined... i got some questions regarding the mod: 1. is it compatible with 'the sum of all fears'? It's exactly the same engine... 2. How feasible do you consider it to implement true 3d ironsights, provided we can put nice detailed wepons inside the game? I tihnk we would have to tweak some character animations to achieve that, and it could prove hard to do, i'd like to know what you think. 3. there could be a 'cheaper' solution: 2d texture ironsights. i'm the guy responsible for the raven shield 2.0 ironsights, so i could help in that department. lemme know what you think, and a big THANK YOU agian. i haven't had this good fun for a long time! peace 1 Quote Link to comment Share on other sites More sharing options...
Burner Posted September 17, 2015 Author Share Posted September 17, 2015 Update for "modern expanding reticle" for Blood Oil for use with Richard's FPWV. Just make a back up of your "Equip" folder in C:\Ghost Recon\Mods\Blood Oil the replace it with the one in this mod... Burners_Modern_Reticle_Blood_Oil_Mod download:http://www.mediafire.com/download/c1n3oc5d6gjiybf/Burners_Modern_Reticle_Blood_Oil_Mod_equip.zip 1 Quote Link to comment Share on other sites More sharing options...
RichardG Posted September 20, 2015 Share Posted September 20, 2015 (edited) @ Jugulator01 i looked into 3d iron sights, the original position of the camera is directly above the center point of the player model, but the animations of the soldier make him lean into his weapon a little, the result is a close up of the back of his head, i therefore had to move the camera forwards a bit so it would be just infront of his head. as a result, when u turn the camera with the mouse the model turns to look where the reticule is pointing independent of the camera, this makes the model rotate away from the camera in its new position, u see it as the weapon moving from side to side when u move the move left and right . if the camera were in its original position the model and the camera would line up no matter what u did. there is a function that resets the camera and model so they line up when the camera angle is too great left or right also when u press "w" it resets them too, i played around with it and was able to reduce the effect significantly but its not 100% fixed, the weapon still moves a little when u move the mouse left or right. also the weapon is off to the side because of the way the soldier holds it, when i move the camera offset to the left a bit it lines up, even when u turn left and right, but when u move the mouse up and down the soldier raises and lowers his weapon and the camera does not follow because of its new position, still working on fixing that, but if or when i do, 3d iron sights could be a possiblity, the normal first person view could change to iron sights view on a trigger for zooming in, u could zoom in a little and have it up all the time or zoom out all the way and go back to normal FPWV however i tried it with weapons from heroes unleashed and the scope of some of the weapons have textures inside the scope that make it impossible to see through them, u have to move the camera forwards to clip through it which clips through the gun too. working on a trainer to show u what i mean also if the sum of all fears has the same engine then i dont see why not, but the trainers for ghost recon will not work on SOAF cause they look for ghostrecon.exe not soaf.exe, i would have to install soaf and make a trainer from scratch for it. Edited September 20, 2015 by RichardG 3 Quote Link to comment Share on other sites More sharing options...
juguLator01 Posted September 28, 2015 Share Posted September 28, 2015 (edited) @ RichardG thx so much for the info Richard. I'll be here for the new iteration of your trainer, i appreciate it very much. take your time, bro! About the 3d ironsights, there are some weapons [blood-oil m4 with holo sight, for instance] which would be compatible. Look @ a gameplay video i posted here for an accidental view into the rifle's sight: jump to 1:59 and you'll see it. Problem is, each weapon would need to have its own settings because surely the eye position would have to be specific to the weapon. So, the trainer would need to be hard-coded into a mod, and it would have to come with its own weapon set. The advantage of it is that, with the right coding work, it could be a mod clear of weapon conflicts with other mods, so in an ideal world, it would override all weapons options for any mod that you use [campains, conversions, etc]. It would just have to be on top on the priority list. Seems HARD, man. But, with a developing team, it may be possible. What do you think? edit: btw, there's a mod out there that puts SOAF inside ghost recon, so the maps can be played. Only sad thing is that the campaing isn't ported by the mod. Edited September 30, 2015 by juguLator01 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 4, 2015 Share Posted October 4, 2015 I downloaded the Cheat Engine whatever calculation to find the camera?I also want to try to change something. Quote Link to comment Share on other sites More sharing options...
MrMoon Posted October 24, 2015 Share Posted October 24, 2015 Can I get the third person trainer? Quote Link to comment Share on other sites More sharing options...
Burner Posted October 24, 2015 Author Share Posted October 24, 2015 Can I get the third person trainer?Richard posted this earlier MrMoon32 bit FPWVhttps://www.dropbox.com/s/6gftycyiyzlq63b/FPWV.exe?dl=0 TPWV (Third Person Weapon View)https://www.dropbox.com/s/ibb3ge313ptfu7e/TPWV.exe?dl=0 64 bit FPWVhttps://www.dropbox.com/s/wcn2plf4hh7ejoi/FPWV_64bit.exe?dl=0 TPWV (Third Person Weapon View)https://www.dropbox.com/s/eohjitxixb6t9jq/TPWV_64bit.exe?dl=0 Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 24, 2015 Share Posted October 24, 2015 (edited) Shocking oversight on my part that this is not in the downloads section, corrected now though...Ghost Recon First Person Weapon View, all versions. Edited October 24, 2015 by Rocky 1 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted October 24, 2015 Share Posted October 24, 2015 Thanks dude pardon my ignorance. Quote Link to comment Share on other sites More sharing options...
Jeza Posted October 25, 2015 Share Posted October 25, 2015 Shocking indeed, poor show Rock, poor show, like being the Aberdeen of the forums. Quote Link to comment Share on other sites More sharing options...
Burner Posted October 25, 2015 Author Share Posted October 25, 2015 Thanks dude pardon my ignorance. No worries Sir, these things get lost in the forums. Quote Link to comment Share on other sites More sharing options...
Nineball Posted October 26, 2015 Share Posted October 26, 2015 Trying to install the mod but I'm always getting "Failed - Network error" yet other downloads work fine. What's going on? o.o Quote Link to comment Share on other sites More sharing options...
RichardG Posted October 30, 2015 Share Posted October 30, 2015 Just made this post to let everyone know that I'm not dead, i still intend to complete this mod as described in this thread, I'm just swamped with projects and assignments from school/University, but when i have time to have fun again I'll definitely continue working on this.@NineballIt's not a mod, its a trainer, run the game then alt-tab out of it and run the FPWV or TPWV exe and press [ or ] to turn it on or off, no installing required 1 Quote Link to comment Share on other sites More sharing options...
Nineball Posted October 31, 2015 Share Posted October 31, 2015 Just made this post to let everyone know that I'm not dead, i still intend to complete this mod as described in this thread, I'm just swamped with projects and assignments from school/University, but when i have time to have fun again I'll definitely continue working on this.@NineballIt's not a mod, its a trainer, run the game then alt-tab out of it and run the FPWV or TPWV exe and press [ or ] to turn it on or off, no installing requiredWoops, I meant download. I'm trying to download it and I'm getting that error. Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 1, 2015 Share Posted November 1, 2015 Nineball the download link is working fine, a network error sounds more light an issue with your connection to the download site. Try again, I'll put a mirror download up if you are still having issues. Quote Link to comment Share on other sites More sharing options...
Nineball Posted November 1, 2015 Share Posted November 1, 2015 Nineball the download link is working fine, a network error sounds more light an issue with your connection to the download site. Try again, I'll put a mirror download up if you are still having issues.Tried again and I still got 'Failed - Network error' but other downloads on ghostrecon.net seem to work fine. Weird. Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 3, 2015 Share Posted November 3, 2015 Please PM me and I'll put an alt d/l up for you. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted November 15, 2015 Share Posted November 15, 2015     This my setting camera for third person view. Camera left postion. this fp camera. Q E press no job in my settings.The camera essentially too close to the left but forward.It's not quite 1 person out but with fewer bugs moedlyu hands and arms. 2 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted November 15, 2015 Share Posted November 15, 2015 Ideally, usually a model for 1 person and 3 are two different models.For 1 person hands completely static. Here we have just a camera is added to the model looks much like when watching the animation remains respectively.A load of new data for 1 person without a code we do not think to do.Either it is a very long time to rewrite the codes assambler the game. 1 Quote Link to comment Share on other sites More sharing options...
RichardG Posted November 17, 2015 Share Posted November 17, 2015 (edited) I welcome anyone who can make this trainer better and less buggy, keep up the good work manalso how about a demo so we can all experience your changes for ourselves and give you some feed back? Edited November 17, 2015 by RichardG 2 Quote Link to comment Share on other sites More sharing options...
Seo Posted December 13, 2015 Share Posted December 13, 2015 (edited) <iframe width="561" height="341" src="https://www.youtube.com/embed/fo4UM_Yxy98" title="" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> Edited September 6, 2022 by Seo test 2 Quote Link to comment Share on other sites More sharing options...
pagey Posted December 13, 2015 Share Posted December 13, 2015 (edited) I tried to get infos within this thread without sucess, so im askin, is it possible to change cam position?@RussiaGhost, how you endup with the camera position showed in the first pic of your last post? (TPV)@RichardG: Played some GR lately, and i reaally enjoy this feature again..Tnks again:)OFFTOPIC: Ive never been able to play GR or GRAW2 with a good field of view while i was using a triplehead2go.Even with the ''widescreenfixer'' made by someone that Thales provided me at the time. (But was good on RvS, GTR2, BFBC2, ect)I really wonder how this feature looks like on a triplescreen setup today. If someone is using a TH2G, please post a screenshot! Edited December 13, 2015 by pagey 1 Quote Link to comment Share on other sites More sharing options...
RichardG Posted December 13, 2015 Share Posted December 13, 2015 russiaghost PMed me and i gave him my code and told him how to it worked, he then made the changes to get that effect, i don't know exactly what he changed cause he didn't show me his code.i messed around with my fpwv trainer a bit.with this trainer you can see more of the weapon but when you look down the head texture gets in the way somewhat and when you look up the gun gets in the way somewhat, but i think it looks more natural to see more of the gun.if i could just get the head to disappear then things would be a lot better.64 bitgrtrainer.exe 1 Quote Link to comment Share on other sites More sharing options...
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