Burner Posted December 11, 2014 Author Share Posted December 11, 2014 (edited) Edited December 11, 2014 by Burner 3 Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 7, 2015 Share Posted January 7, 2015 Can't believe I missed this thread, and the link to the download is not working now! Anyone got the download or a working link? Quote Link to comment Share on other sites More sharing options...
pagey Posted January 8, 2015 Share Posted January 8, 2015 (edited) You mean the original file Rocky? I uploaded it here: http://www.4shared.com/file/UqNmRN8Rce/better_camera2.html Its cool stuff, bit annoying sometimes, but i got used to it after a lil while.. You have to live with the limitations of it, but it gives another edge, grats n thanks to Richard, who made it btw.. EDIT: Nice vids too^^^... Whats the name of the map in the second to last video? Edited January 8, 2015 by pagey Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 8, 2015 Share Posted January 8, 2015 Thanks Pagey, awesome! I'll add it to the download section. Quote Link to comment Share on other sites More sharing options...
Seo Posted July 2, 2015 Share Posted July 2, 2015 (edited) You created FPWV I'm thoroughly enjoying it. But with all due respect 3rd person View mode Is it possible for you make? Â Edited September 6, 2022 by Seo youtube link update Quote Link to comment Share on other sites More sharing options...
RichardG Posted July 2, 2015 Share Posted July 2, 2015 Yes i can make 3rd person view for you give me a few days and i will post the download link here also i will make some improvements to bettercamera.exe 2 Quote Link to comment Share on other sites More sharing options...
RichardG Posted July 2, 2015 Share Posted July 2, 2015 this is a alpha version, lots of bugs and also stuff i cant fix, for example: the camera has no collision detection so i will go through walls is this how you want it to look? try it out and tell me what to change 32 bit: https://www.dropbox.com/s/jsdo8mzsgguwdjj/3rd_person.EXE?dl=0 64 bit: https://www.dropbox.com/s/iqzyqkz37hx1g13/3rd_person_64bit.EXE?dl=0 Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 2, 2015 Share Posted July 2, 2015 Thanks Richard! Can you let me know what the exe does exactly, ie does it over write anything? Edit, I see now it runs along side GR. Quote Link to comment Share on other sites More sharing options...
Seo Posted July 3, 2015 Share Posted July 3, 2015 That's perfect. ItThank you. RichardGReference left too much Person modelhow about With a little 1 / 2 to the leftThank you. RichardG Quote Link to comment Share on other sites More sharing options...
RichardG Posted July 3, 2015 Share Posted July 3, 2015 do you mean: 1. move the camera 1/2 distance to the left from where it is now [ ] = screen , o = player model , ^ = camera , >>> = after change [ o ^ ] >>> [ o^ ] or 2. move the camera 1/2 distance to the left of the player model? [ o ^ ] >>> [ ^o ] Quote Link to comment Share on other sites More sharing options...
Burner Posted July 3, 2015 Author Share Posted July 3, 2015 (edited) Richard, awesome work man. I would personally prefer the camera higher, close, and over the right shoulder. Also, Is there a way you can make the camera toggle button change between 1st and 3rd person? Edited July 3, 2015 by Burner Quote Link to comment Share on other sites More sharing options...
Seo Posted July 4, 2015 Share Posted July 4, 2015 Yes i mean 1.1. move the camera 1/2 distance to the left from where it is now[ ] = screen , o = player model , ^ = camera , >>> = after change[ o ^ ] >>> [ o^ ]good job Quote Link to comment Share on other sites More sharing options...
Seo Posted July 4, 2015 Share Posted July 4, 2015 (edited) i played Third modhttps://youtu.be/aMyYDv9ikpk Edited July 4, 2015 by Seo 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 4, 2015 Share Posted July 4, 2015 Looks great, I'm going to try this out later on today, thanks for the video seo. Quote Link to comment Share on other sites More sharing options...
Burner Posted July 4, 2015 Author Share Posted July 4, 2015 Richard, I had an idea. Can you make it so that when you press the zoom key for your optics, that it switches from third person view to first person weapon view like in WildLands...just curious how this would play out and feel. Thanks for all your hard work, we appreciate it! Quote Link to comment Share on other sites More sharing options...
RichardG Posted July 4, 2015 Share Posted July 4, 2015 @Burner sure i'll give it a shot but anyway, here is a over the shoulder camera position about 1/2 distance from previous position, i experimented to minimize clipping in all stances and movement animations i found a bug i'm trying to fix that causes the custom camera positions for each stance to not work, when lots of actors are on the map or in multiplayer. it may work some times, and other times it may not, but i know whats causing it and i'm working on a fix 32 bit https://www.dropbox.com/s/x2165b59bgwv14b/3rd_person_OTS.exe?dl=0 64 bit https://www.dropbox.com/s/y6cghz3qtpzecev/3rd_person_OTS_64bit.exe?dl=0 1 Quote Link to comment Share on other sites More sharing options...
Seo Posted July 5, 2015 Share Posted July 5, 2015 (edited) I think it will be really grateful. I really appreciate The value of the game up rising. (it's perfect) (More than that value ghost recon phantom) (phantom , future soldier (call of duty,etc) too fast move attack progress like counter strike series It is not realistic.) Thank you RichardG Good Job  Edited September 6, 2022 by Seo youtube link update Quote Link to comment Share on other sites More sharing options...
RichardG Posted July 5, 2015 Share Posted July 5, 2015 made improvements to FPWV Even less head texture clipping!!! tried to merge 1st and 3rd person view into 1 trainer but its a buggy glitchy mess so here are the newest versions of each 32 bit FPWV https://www.dropbox.com/s/6gftycyiyzlq63b/FPWV.exe?dl=0 TPWV https://www.dropbox.com/s/ibb3ge313ptfu7e/TPWV.exe?dl=0 64 bit FPWV https://www.dropbox.com/s/wcn2plf4hh7ejoi/FPWV_64bit.exe?dl=0 TPWV https://www.dropbox.com/s/eohjitxixb6t9jq/TPWV_64bit.exe?dl=0 try them out and tell me if i need to change anything oh yeah, also, i fixed the bug i told you about earlier and the camera moving forward when 'W' is pressed to reduce head clipping, still only works in-game and not in replays, cause u really do actually need to press the 'w' key for it to work i'll think of a way to make it automatic though 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 6, 2015 Share Posted July 6, 2015 This is some amazing work you are doing Richard. Quote Link to comment Share on other sites More sharing options...
RichardG Posted July 6, 2015 Share Posted July 6, 2015 thanks rocky by the way i broke the other links, only the new version links are working now and dont run FPWV and TPPWV at the same time, or unexpected things will happen 3 Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 6, 2015 Share Posted July 6, 2015 I tried it out tonight, TPPWV is great! I'll wait until you are finished tweaking and then I'll make a short promo movie for this! Awesome work. 1 Quote Link to comment Share on other sites More sharing options...
RichardG Posted July 7, 2015 Share Posted July 7, 2015 Speaking of tweaking, I'm relying on you guys for feed back so I'll know what to tweak to make it more to your liking. Without your feedback I'll mostly be finding and fixing bugs, optimizing the code etc. but not necessarily adding anything new. Take burners idea for example, about switching between 1st and 3rd view, that's a good idea. Never crossed my mind though lol Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 7, 2015 Share Posted July 7, 2015 Well, now that you mentioned it I noticed that muzzle flash was coming from the wrong place, I think in FPWV. Quote Link to comment Share on other sites More sharing options...
RichardG Posted July 7, 2015 Share Posted July 7, 2015 i haven't seen that happen myself, and anyway the changes i made do not affect that sort of thing, i did notice however that in 3rd person view if u fire a rocket it comes from the right (off screen) even though the guy is clearly on the left of the screen holding the rocket launcher. so i guess its hard coded to spawn the rocket off screen to the right of the camera no matter where the camera is ok for 1st person but weird for 3rd so anyway about Burners idea while testing 3rd person, i found it awkward to play, because it was now super difficult to right peek and impossible to left peek without getting shot, burner suggested an automatic switch to first person when you zoomed in, to do that i need to merge the 1st and 3rd PV functionality into 1 trainer, and they don't work well together however, i think i can, improve the third person view trainer to include an automatic switch to first person when u press the peek keys I'm also working on merging 1st and 3rd person view into 1 trainer but its difficult 2 Quote Link to comment Share on other sites More sharing options...
Seo Posted July 11, 2015 Share Posted July 11, 2015 (edited) Thank you Richard it's real firefight TPWV Â Edited September 6, 2022 by Seo youtube link update 1 Quote Link to comment Share on other sites More sharing options...
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