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"Richard's First Person Weapon Mod" (FPWV) 2014


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Richard Gooden at Army of Ghost has revolutionized Ghost Recon by creating a First Person Weapon Mod (FPWV). This is an extreme game changer and brings GR into 2014 with full body awareness.

Heres the link to the downloads and development thread:

http://www.armyofghost.com/forum.html#/20141105/i-made-a-trainer-that-shows-weapon-in-game-4354888/

Richard would appreciate and feedback you give him on that forum.

The immersion level is awesome, now having body awareness in Ghost Recon in addition with all the other environmental effects that make you feel like you are actually there.

(Note: Please play in 720 due to low light conditions)

Edited by Burner
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i tried to implement that feature before but i could not locate the base address that held the zoom value, therefore i cant write any code to respond to it. but if u want to turn the mod off and resto

I've added a 7z and a RAR version of this mod to the download page, seems to be downloading fine now.

Posted Images

Blame,

Yeah I figured some people might not really be impressed with this mod and I respect that.

However, ARMA was one of the first sims to in-cooperate "full body awareness". This is something

they advertised as unique and special because most sims dont do this (as in Call of Duty)

Adding a virtual body adds immersion and give you a sense of where the characters body is in relation to

your surroundings. The fact that it was revolutionary in ARMA, and now we have it in Ghost Recon

is remarkable. Thats something I would like to highlight.

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Arma is not really a milsim for me, its too slow and qlunky, its like trying put a nail through a metal plate.

Haha. Arma is the definition of a milsim. But I get what your saying and completely agree. It is not user friendly, weird animations, glitches, feels like your running in water with full gear trying to interact effectively with the sim etc.

They really try to improve, but some problems have been apparent since OFP.

Heres the link to the downloads and development thread:

http://www.armyofghost.com/forum.html#/20141105/i-made-a-trainer-that-shows-weapon-in-game-4354888/

Richard would appreciate and feedback you give him on that forum.

Does anyone know how to make the head invisible? If so please advise Richard on the AOG forum linked above.

Edited by Burner
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I think if you added a black alpha channel to the face and blink_face textures they would be invisible.

The down side, they would be invisible to everyone.

In SP, MP your squad mates would be headless chickens.

To make it work for TvT online the OPFOR textures would have to be done as well.

The number of face and blink face textures for the Ghosts not counting specialists is 332 files.

100 for Origmiss, 132 for DS, 100 for IT.

Then there are the all the mods some which use altogether different face textures. Example Eskwaads characters.

Hard to test as the soldiers are selected randomly in the platoon setup screen so you can't do just one and expect it to show up in platoon setup.

But, I could be all wrong about it as I haven't tested it.

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best way to do it I would think, would be to 'attach' the camera to the head bone and then move it forward slightly, that way the camera follows the head's direction and posture, thus removing clipping of the head and body in the view, obviously the limitations to whether you can do that are unknown.

otherwise it is excellent work, certainly adds a new degree of immersion into the game. much appreciated, thanks for sharing! ;)

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UPDATE: New version of "Richard's First Person Weapon Mod" (FPWV) 2014 has been uploaded....

http://www.armyofghost.com/forum.html#/20141105/i-made-a-trainer-that-shows-weapon-in-game-4354888/page2/

  • This version dynamically moves the camera off set while walking and running almost completely eliminating the texture issues on most character models.
  • Camera dynamically moves back while crouching and even further back while prone (you wont notice a change on screen however)
  • Full Body Awareness immersion is even greater due to reduction in texture issues
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Wow, this looks extremely promising, indeed. Hats off to Richard for his hard work!

Goes to show what can be achieved through realtime RAM-patching the game through secondary executables. Given enough time and effort, the sky is the limit here. One can only imagine what would be possible if we had full source access.

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Military game researched 16 years (from 1997 .military war game U.S Army 2nd Infantry Division )

reality A.I and coop game

recently game is weak ( GR AW,AW2,battlefile3,4 ,modern, medal, Vegas etc...)

Control weak game is ARMA,ARMA2,ARMA3

expandable game and A.I Good game best Reality only two game

Joint operation (novalogic) and Ghost recon 1 (UBI)

Ghost recon 1(FPWV) > Joint operation

It's Good

you are good man

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Pagey,

It's not a mod. Startup GR first.

Alt Tab out of GR.

Than double click the better camera264.EXE where ever you have it. Desktop is a handy place.

Return to GR and start a mission, firefight or whatever.

To toggle FPWV on or off use the left bracket [ key while in game.

better camera264.EXE is an executable that runs in conjunction with the GhostRecon.exe.

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Great stuff, thanks for sharing, it's similar to the solution i had been working on a couple of years ago i think with Hayden, gonna test it today. When you toggle the "zoom view" the hack is auto disabled, so you have the normal reticle view, or not ?

Edit: I've just checked it, great stuff. I have some suggestions, maybe the reticle could be disabled when the FPWV hack is activated, and when you toggle to zoom view (like using the mouse right buton) it would simply disable the hack so you would have the normal reticle view ? I mean, zoom in = no hack, and reticle is on, zoom off = FPWV, but without reticle. It could add a bit to realism.

ghostrecon2012070411592.jpg

Edited by thales100
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(Hard to see in the video, but it you can definitely see it in the sim, subtle and non-intrusive.)

Ok seriously, literally all credit goes to the Ghost Recon devs for including the "expanding reticle"

to denote recoil and bullet dispersion....this is just the sniper reticule implemented onto all weapons

to give it a modern look. Interesting that ARMA 3 and almost all major titles have since 2001

implemented this method.

Just make a back up of your "Equip" folder in C:\Ghost Recon\Mods\Navy SEALS_V2 the replace it with the one in this mod...

Navy_SEALS_V2_Modern_Reticle_Equip_FPWV.zip download:
http://www.mediafire.com/download/wzss89u29et12c5/Navy_SEALS_V2_Modern_Reticle_Equip_FPWV.zip

Edited by Burner
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