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  • 2 weeks later...

Yes, I messed that one up when I renamed some of the vehicle files (.VCL), because the sound is only played if the tank's vehicle file has the correct name (this is a hard-coded game limitation I hadn't taken into account).

For most vehicles to emit sound, their .VCL files need to be named containing certain strings, e.g. "brad", "humvee", "jeep", "pickup", "mobile_howitzer", "t72", "t80", "tank_m1", which in turn determine the kind of sound attached to the vehicle.

This is fixed in the next release of Heroes Unleashed, but if you don't want to wait for that you could rename the files accordingly, yourself. Keep in mind that you will also need to change all of their entries in any mission files.

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  • 2 months later...

Both Desert siege and Island Thunder are official expansions packs for the original Ghost Recon Game,

Desert Siege also includes a rather important patch . I don't think there are many mods that will work with just GR alone, as most mods rely on assets from the expansion packs, sounds, textures , maps and so on, Not to mention the 1.4 patch.

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Oh boy, there's so many absolutely brilliant mods to choose from, where to start?

From the top of my head and in no particular order:

Frostbite, Operation Stabilise, Year of the Monkey, P2: A Cold Day in Hell, Rockall, Blood Oil, War of Infamy (plus its countless add-ons), Alpha Squad Mod, HX5: Red Sun, 9MS Mod, CENTCOM, to name but a few, are all definitive classics in the heavyweight champions category.

Anything(!!!) by Jack57 (e.g. Saving Pilot Ryan, Brothers in Arms, Band of Brothers, Postcards from Peru) and Sixpence (e.g. Bravo 2-5, Demon Rage, Under the Blood Sun, Eagle Claw) is a hundred percent must-have all-time favorite, too.

The exciting brand new mods this year by Mr. Moon, Serpentine Dream Theory, Kriegsmaschine Goetterdaemmerung, and his Thanatos Five Zero preview are all instant essentials not to be missed.

There's a ton of other must-have GR mods in the download section, but the only way to be sure you won't miss out on any of the impressive modding work that has been and is still being done for GR, I'd highly recommend getting the GR Mods Collection from Rocky.

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In my opinion To truly get the feel of the mods you should run them independently. HU is an awesome mod but it is alot to be compatible with. I like to play them on their own merits. The mod creators do alot of work that sometimes gets overruled by another mod if it is added. That would be like playing YOTM with night vision. It would just kill it imo.

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Check your ike.log(not the ikeCrash.log) in the main GR folder. If there are any clues it will be the lines towards the end.

Pay no attention to these lines as they are in every ike.log:

RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb

Check it immediately after a CTD as GR will overwrite the log if you restart the game right away.

Is it a particular mission or gametype? What mods are activated when it crashes?

Does the game crash when you have the Command Map open?

Edited by wombat50
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Well, this is got desert seige, island thunder, and centcom mod but it was doing it with heroes unleashed too... seems to be different things. here is the ike log...

***** User's system configuration *****
CPU: GenuineIntel 2793 MHz Pentium III
RAM: 2048 MB
O/S: Microsoft Windows 2000 5.1 Service Pack 3 build 2600
Ghost Recon (RELEASE) version = 1.4.0.0(0)
RSDisplayMgr::CreateGameWindow: Creating a 1920x1200 window at 0,0 on monitor X11 Windowing System attached to X11 Windowing System
RSDisplayMgr::CreateGameWindow: Game running on primary display X11 Windowing System attached to X11 Windowing System
HAL (hw vp): ATI Radeon HD 5700 Series R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device Built-in Output
driver is winemm.vxd
RSFILEDATA: FindFile could not find file darkmap0mainmenu.rsb
RSFILEDATA: FindFile could not find file darkmap0mainmenu.rsb
Unable to find darkmap0mainmenu.rsb anywhere.
RSFILEDATA: FindFile could not find file c:\program files\red storm entertainment\ghost recon\mods\centcom mod\save\game\centcom campaign.csf_bin
SOUND: Cannot Find: CEN_briefing.wav
RSFILEDATA: FindFile could not find file darkmap0d_mainmenu.rsb
RSFILEDATA: FindFile could not find file darkmap0d_mainmenu.rsb
Unable to find darkmap0d_mainmenu.rsb anywhere.
RSFILEDATA: FindFile could not find file des_helmmic_m04_blink_desert.rsb
RSFILEDATA: FindFile could not find file des_helmmic_m04_desert.rsb
RSFILEDATA: FindFile could not find file des_helmmic_m04_blink_desert.rsb
RSFILEDATA: FindFile could not find file des_helmmic_m04_desert.rsb
RSFILEDATA: FindFile could not find file des_helm_05_blink_desert.rsb
RSFILEDATA: FindFile could not find file des_helm_05_desert.rsb
RSFILEDATA: FindFile could not find file des_helm_05_blink_desert.rsb
RSFILEDATA: FindFile could not find file des_helm_05_desert.rsb
RSFILEDATA: FindFile could not find file harris_bipod1.rsb
RSFILEDATA: FindFile could not find file harris_bipod1.rsb
Unable to find harris_bipod1.rsb anywhere.
Loading map c:\program files\red storm entertainment\ghost recon\mods\centcom mod\map\afghan_airfield\afghan_airfield.map
SimGun: Gun node Weapon 51 has no camera offset helper point.
SimGun: Gun node Weapon 132 has no camera offset helper point.
SimGun: Gun node Weapon 133 has no camera offset helper point.
RSFILEDATA: FindFile could not find file des_helmmic_m04_blink_desert.rsb
RSFILEDATA: FindFile could not find file des_helmmic_m04_desert.rsb
RSFILEDATA: FindFile could not find file des_helmmic_m04_blink_desert.rsb
RSFILEDATA: FindFile could not find file des_helmmic_m04_desert.rsb
RSFILEDATA: FindFile could not find file des_helm_05_blink_desert.rsb
RSFILEDATA: FindFile could not find file des_helm_05_desert.rsb
SOUND: Uninitialized:
SOUND: Uninitialized:
SOUND: Uninitialized:
SOUND: Uninitialized:
SOUND: Uninitialized:

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