shakealeg1212 Posted July 17, 2014 Share Posted July 17, 2014 (edited) well now that i have permission from everyone needed, id like to share a project that ive been working on for a while. my goal is go give the ghosts a "high speed" (military term) upgrade and make them look more like the swift,silent, invisible SF operators they are, instead of the original basic grunt look. this pic is the basic idea of what im going for, obviously a lot of work is left. Im stil looking for better CHR models. ones with bare heads with no googles for attachments, untucked boots, and no leg pouch. id like to thank wombat50 and zeealex without them this project would still be just an idea. Edited July 17, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted July 17, 2014 Share Posted July 17, 2014 Looking forward to the finish product. I'm sure it will be good. Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 18, 2014 Share Posted July 18, 2014 Hope you have all the reference pictures you need. If you want I can steal some from the MilitaryPorn subreddit to give you an idea. Digging that Woodland camo though. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 18, 2014 Author Share Posted July 18, 2014 i have a general idea of what im going for. the problem im limited to what i actually can do due to modeling GR almost is a thing of the past. right now im adding MICH helment, replacing the PASGAT ones, that with Zeealex's blackhawk vests will be a nice update. Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 18, 2014 Share Posted July 18, 2014 (edited) You mean this MICH helmet? I'm getting a FREEDOM ***** right now. ​ Edited July 18, 2014 by Rocky Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 18, 2014 Author Share Posted July 18, 2014 yes, though im only adding a mic, googles and nvg mount Quote Link to comment Share on other sites More sharing options...
MrMoon Posted July 18, 2014 Share Posted July 18, 2014 Looking good Maybe you could saturate and lighten the woodland camo just a smidge to make it blend better with the desert vest? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 18, 2014 Share Posted July 18, 2014 looks like it's scaled a little too big too. not sure if that's my camo texture or not, if it is, my bad! i really want to get into 3d modelling for ghost recon, same time, there's a heatwave and the PC isn't exactly coping. and 3dsMax 5 doesn't like me. you can modify the US marine models from island thunder, they have no headgear on them and they are the same shape as thestandard ghosts. Quote Link to comment Share on other sites More sharing options...
Hammer Posted July 18, 2014 Share Posted July 18, 2014 (edited) I have to agree with MrMoon, The woodland camo does look a bit new and clean, As MrMood suggested maybe desiderate the colours a bit or overlay a dirty,muddy texture over the knee's and bottom of the legs, so they look used, Like the original Ghost skins. Edited July 18, 2014 by Hammer Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 18, 2014 Author Share Posted July 18, 2014 (edited) yeah i too dont like how bright and new the woodland is, ive been playing around with color settings to get it just right. as far as the models, i found out that IT models have a full head under the boonies, so a simple alpha channel over the boonies will give a bare head ready for attachments. the vests are a tad too big, it looks to me like the edges over lap. i can try to fix it zee, if you dont mind sending me some psds. does anyone know if its possible to get rid of the pistol holster on the right leg? seems like every model has it. Edited July 18, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 18, 2014 Share Posted July 18, 2014 Looking good, shake! Some minor tweaks on saturation, luminance, exposure, and maybe a little texture resize here and there and you're golden! Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 19, 2014 Author Share Posted July 19, 2014 thanks for the encouragement! right now im hung up on making new chinstraps. im not sure why but the top parts always bloat up and look totally unproportional. my other solution is to make everyone have a dieter munz face lol. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 19, 2014 Share Posted July 19, 2014 it's because the game face models have quite primitive UV co-ordinates, the only way you can solve that in an image editor is to counter the bloating by making it smaller where it gets bigger ingame. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 19, 2014 Author Share Posted July 19, 2014 (edited) gah! i cant catch a break, always some tiny detail to look out for! i updated the camo texture, saturated it a little. i added an older version of zees rifleman vest to the sniper, to avoid snipers and rifleman looking identical. thoughts? Edited July 19, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
Hammer Posted July 19, 2014 Share Posted July 19, 2014 it's because the game face models have quite primitive UV co-ordinates, the only way you can solve that in an image editor is to counter the bloating by making it smaller where it gets bigger ingame.Or if the diet munz face works, re-pint the face so it looks different, How about Nigel Tunney doesn't he have a hermit strap too ? Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 19, 2014 Author Share Posted July 19, 2014 (edited) munz, tunney, and Ramirez all have the MICH straps. what do you mean re paint over the face? Edited July 19, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
Hammer Posted July 19, 2014 Share Posted July 19, 2014 (edited) http://i6.photobucket.com/albums/y240/ghost12/Nigel_Tunney_head_desert.jpg[img/] Use the rsb of the face with the chin strap and in photoshop alter the actual face or add a new face but leave the chin straps visible.. Im guessing that the original models of the characters with chin straps were tweaked by rse so the skins didn't distort the straps. If that's correct then you may need to use one of these characters for you ghosts. Im sure someone on here will let me know if this is correct or not. Edited July 19, 2014 by Hammer Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 19, 2014 Share Posted July 19, 2014 (edited) gah! i cant catch a break, always some tiny detail to look out for! i updated the camo texture, saturated it a little. i added an older version of zees rifleman vest to the sniper, to avoid snipers and rifleman looking identical. thoughts? where'd you get the older version from? i don't remember releasing them they're probably staring me in the face arent they. that is a really old version there, seeing as i'm rebuilding them over the next week (figured out my heat problem) I'll build a unique one for your sniper. the sniper looks fantabulous, there's a boonie wrinkles file by wildcat in .psd format in the download section, which will give you the base for the boonie. Edited July 19, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 19, 2014 Author Share Posted July 19, 2014 (edited) http://www.ghostrecon.net/forums/index.php?showtopic=58816 I used these zee, I bet you never expected someone to dig them up 2 years later , I'm looking forward to the new vests , glad you're up and running again Hammer I'm going to try and combine an IT face with a dieter munz face, since the IT face doesn't have a chinstrap. Would I need to 're skin the chr with character Skinner or can I do this all in PS? Edited July 19, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 19, 2014 Share Posted July 19, 2014 geez that was two years ago!? wow! It's flown by! i forgot i even uploaded them. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 19, 2014 Author Share Posted July 19, 2014 (edited) read a calender dork! lol for those wondering, i should explain the intent of this mod. i see the Ghosts as an elite part of the US Special Forces. While part of SF, they have more leeway in uniforms,weapons, and tactics. So im not going for an accurate representation of SF in 2008 to 2010. However im using real SF as a guideline, but like i said the Ghosts are allowed to deviate slightly. In a nutshell im mixing fiction with nonfiction. Edited July 19, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 19, 2014 Author Share Posted July 19, 2014 (edited) now that i think about it, it would be cool to have all the ghosts have balaclavas. it would make them more ghost like. i could add balaclavas to dieter munz face while keeping the chinstrap right? any tips? i just remembered, dieters head is bigger than the ghosts, thats creating some problems. Edited July 19, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 19, 2014 Share Posted July 19, 2014 What about a facemask like this Norwegian operator? Is it possible? Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 19, 2014 Author Share Posted July 19, 2014 thats almost exactly what im going for! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 19, 2014 Share Posted July 19, 2014 (edited) read a calender dork! lol hey come on now, I don't mind it in PMs but hold back on the forums themselves, yeah?best model for balaclavas is the russian models and Jack Stone. otherwise the heads just look painted. Edited July 19, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
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