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Small taste of things to come.

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Hey...just passing by to say I really enjoyed the map/mission.

Shame on me, havent been able to finished the mission so far......

Had to restart few times playin the mission but then launch a coop game with AI backups...:)

to switch and see other class and weapons...

Some weapons are VERY powerful...!

Nice mission anyway.

The chrs, weapons and map design...everything looks fantastic really..

Cool ambience and music..:)

Only one down note: I was very disapointed to see Russians military smoking cigs and acting relax at the gates entrance...



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Well that was a one hour run for me...!!

Had to rearm several times....(coolstuff)

Felt anxious and nervous all the way thru..:)

Was very careful to put my demoman away from action:)

very intense..

Very impressive and neat work..everythings works out great on the map...

Really enjoyed it..


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getting an error that crashes the game. I loaded this into the mods folder. Activated it as the only mod. When starting the mission, it allows me to set up the teams (even reminds me to pack demo and rocket launchers). The next step crashes. On a windows 7 pc, the last sound loop continues even after the ghost recon process is terminated. Reboot is required. On wineskin on a mac, the crash is more graceful-it tells me to check wineskin.

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here is the text of the error

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x007e1a05).

Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:007e1a05 ESP:0032fa94 EBP:00000008 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:0086db98 ECX:0032fadc EDX:010722d0
ESI:00000000 EDI:01072128
Stack dump:
0x0032fa94: 01072128 00000014 00f2d5a4 0086db98
0x0032faa4: 01072440 00c5f604 01072270 01072270
0x0032fab4: 7b837f80 00573ad5 01070838 008adabc
0x0032fac4: 01072128 00000014 0086db98 00f2d5a4
0x0032fad4: 00000008 01072438 0032fb5c 00850580
0x0032fae4: ffffffff 00411661 00000008 00f2d298
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
=>0 0x007e1a05 in ghostrecon (+0x3e1a05) (0x00000008)
0x007e1a05: movl 0x0(%esi),%eax
Module Address Debug info Name (22 modules)
PE 400000- 94a6f6 Export ghostrecon
PE 42ca0000-42ca4000 Deferred version
PE 42cc0000-42cc4000 Deferred msacm32
PE 44010000-4403e000 Deferred user32
PE 44150000-44154000 Deferred gdi32
PE 44270000-44274000 Deferred advapi32
PE 442e0000-442e4000 Deferred psapi
PE 44410000-4441b000 Deferred winmm
PE 44460000-44468000 Deferred ole32
PE 445a0000-445a4000 Deferred rpcrt4
PE 44630000-44634000 Deferred dbghelp
PE 446a0000-446a4000 Deferred dsound
PE 446f0000-446f4000 Deferred dinput8
PE 44720000-44724000 Deferred wsock32
PE 44740000-44744000 Deferred ws2_32
PE 44770000-44774000 Deferred iphlpapi
PE 44790000-44794000 Deferred d3d8
PE 45810000-45814000 Deferred wined3d
PE 45950000-45954000 Deferred opengl32
PE 45af0000-45af4000 Deferred winex11
PE 7b810000-7b866000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe
00000009 0 <==
0000000e services.exe
0000001f 0
0000001e 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000017 0
00000013 0
0000001b plugplay.exe
00000021 0
00000020 0
0000001c 0
00000022 explorer.exe
00000024 0
00000023 0
System information:
Wine build: wine-1.7.13
Platform: i386
Host system: Darwin
Host version: 13.4.0
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***** User's system configuration *****
CPU: GenuineIntel 3603 MHz Recent Intel
RAM: 4096 MB
O/S: Microsoft Windows NT Family 6.1 Service Pack 1 build 7601
Ghost Recon (RELEASE) version =
RSDisplayMgr::CreateGameWindow: Creating a 1680x1050 window at 0,0 on monitor Generic PnP Monitor attached to AMD Radeon HD 6900 Series
RSDisplayMgr::CreateGameWindow: Game running on primary display Generic PnP Monitor attached to AMD Radeon HD 6900 Series
RSDisplayMgr::CreateGameWindow: Creating a 1680x1050 window at 1680,0 on monitor Generic PnP Monitor attached to AMD Radeon HD 6900 Series
HAL (hw vp): AMD Radeon HD 6900 Series R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device Speakers (ASUS Xonar Essence STX Audio Device)
driver is {}.{b6808cb8-e520-4c28-97e8-36e41a0e8bd6}
RSSoundManager: EAX 2.0 Support Detected
Media Player: Unable to Connect Video Pins Unknown
RSSoundMgrPC: Selecting sound device Speakers (ASUS Xonar Essence STX Audio Device)
driver is {}.{b6808cb8-e520-4c28-97e8-36e41a0e8bd6}
RSSoundManager: EAX 2.0 Support Detected
SOUND: Cannot Find: Air_briefing.wav
RSFILEDATA: FindFile could not find file demo-hk417sd-eglm.rsb
RSFILEDATA: FindFile could not find file demo-hk417sd-eglm.rsb
Unable to find demo-hk417sd-eglm.rsb anywhere.
RSFILEDATA: FindFile could not find file demo-hk417-eglm.rsb
RSFILEDATA: FindFile could not find file demo-hk417-eglm.rsb
Unable to find demo-hk417-eglm.rsb anywhere.
Loading map e:\gamez\ghost recon\mods\origmiss\map\m13_airbase\m13_airbase.map
SimGun: Gun node intel office cd has no muzzle flash helper point.
SimGun: Gun node intel office cd has no camera offset helper point.
SimGun: Gun node intel maps has no muzzle flash helper point.
SimGun: Gun node intel maps has no camera offset helper point.
SOUND: Uninitialized:
SOUND: Uninitialized:
RSFILEDATA: FindFile could not find file strobeflash01.rsb
RSFILEDATA: FindFile could not find file strobeflash01.rsb
Unable to find strobeflash01.rsb anywhere.
RSFILEDATA: FindFile could not find file strobeflash02.rsb
RSFILEDATA: FindFile could not find file strobeflash02.rsb
Unable to find strobeflash02.rsb anywhere.
SOUND: Uninitialized:
SOUND: Uninitialized:
SOUND: Uninitialized:
SOUND: Uninitialized:
this line goes on forever:
SOUND: Uninitialized:
and here is the IKECrash.log
GhostRecon caused an Access Violation in module GhostRecon.exe at 0023:005697d5.
Exception handler called in Main Thread.
Error occurred at 12/14/2014 11:55:52.
E:\GAMEZ\Ghost Recon\GhostRecon.exe, run by Stefan.
4 processor(s), type 586.
0 MBytes physical memory.
Read from location 3dbd96c5 caused an access violation.
EAX=0018f9d8 CS=0023 EIP=005697d5 EFLGS=00010202
EBX=00000000 SS=002b ESP=0018f9a0 EBP=03789940
ECX=3dbd96bd DS=002b ESI=3dbd9689 FS=0053
EDX=02740048 ES=002b EDI=3dbd96bd GS=002b
Bytes at CS:EIP:
8b 47 08 85 c0 75 08 5f 5e 32 c0 5b c2 04 00 8b
Stack trace:
005697D5: GhostRecon.exe! <no symbol>, <no file>, <no line>
Module list: names, addresses, sizes, time stamps and file times:
E:\GAMEZ\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 73655965 - file date is 10/11/2002 13:08:34
C:\Windows\system32\lvcodec2.dll, loaded at 0x09190000 - 307488 bytes - 4f166875 - file date is 1/18/2012 05:44:26
C:\Windows\SysWOW64\HsSrv.dll, loaded at 0x10000000 - 217088 bytes - 4c930239 - file date is 9/17/2010 12:52:58
C:\Windows\system32\atiumdva.dll, loaded at 0x56120000 - 7207592 bytes - 54176268 - file date is 9/15/2014 17:31:22
C:\Windows\system32\atiumdag.dll, loaded at 0x5e680000 - 7028336 bytes - 54176211 - file date is 9/15/2014 17:31:16
C:\Windows\SysWOW64\slc.dll, loaded at 0x5f780000 - 27136 bytes - 4a5bdb0d - file date is 7/13/2009 20:16:16
C:\Windows\SysWOW64\quartz.dll, loaded at 0x68160000 - 1328128 bytes - 4ea78b37 - file date is 10/25/2011 23:32:12
C:\Windows\system32\UxTheme.dll, loaded at 0x6a520000 - 245760 bytes - 4a5bdb3c - file date is 7/13/2009 20:11:26
C:\Windows\system32\DINPUT8.dll, loaded at 0x6a5f0000 - 145408 bytes - 4a5bd9c1 - file date is 7/13/2009 20:15:12
C:\Windows\SysWOW64\msmpeg2vdec.dll, loaded at 0x6aa00000 - 2285056 bytes - 53a485d3 - file date is 6/26/2014 20:45:54
C:\Windows\AppPatch\AcGenral.DLL, loaded at 0x6ac40000 - 2176512 bytes - 5168e2e0 - file date is 4/12/2013 23:45:16
C:\Windows\system32\HID.DLL, loaded at 0x6b7d0000 - 22016 bytes - 4a5bd9ec - file date is 7/13/2009 20:15:26
C:\Windows\system32\rtutils.dll, loaded at 0x6ba70000 - 37376 bytes - 4ce7b9ac - file date is 11/20/2010 07:21:04
C:\Windows\system32\midimap.dll, loaded at 0x6c080000 - 16896 bytes - 4a5bda84 - file date is 7/13/2009 20:15:42
C:\Windows\system32\MSACM32.dll, loaded at 0x6c090000 - 72192 bytes - 4a5bda4e - file date is 7/13/2009 20:15:44
C:\Windows\system32\msacm32.drv, loaded at 0x6c0b0000 - 20992 bytes - 4a5bda4f - file date is 7/13/2009 20:14:10
C:\Windows\system32\AUDIOSES.DLL, loaded at 0x6c0c0000 - 195584 bytes - 542dfe75 - file date is 10/2/2014 20:44:28
C:\Windows\system32\AVRT.dll, loaded at 0x6c100000 - 14336 bytes - 4a5bd998 - file date is 7/13/2009 20:15:00
C:\Windows\system32\ksuser.dll, loaded at 0x6c110000 - 4608 bytes - 4a5bdab3 - file date is 7/13/2009 20:15:36
C:\Windows\system32\wdmaud.drv, loaded at 0x6c120000 - 172032 bytes - 4ce7ba26 - file date is 11/20/2010 07:16:52
C:\Windows\System32\PROPSYS.dll, loaded at 0x6c150000 - 988160 bytes - 4ce7b983 - file date is 11/20/2010 07:20:58
C:\Windows\System32\MMDevApi.dll, loaded at 0x6c250000 - 213504 bytes - 4ce7b892 - file date is 11/20/2010 07:19:40
C:\Windows\system32\POWRPROF.dll, loaded at 0x6c290000 - 145408 bytes - 4a5bdb0c - file date is 7/13/2009 20:16:14
C:\Windows\system32\DSOUND.dll, loaded at 0x6c2c0000 - 453632 bytes - 4a5bd9fd - file date is 7/13/2009 20:15:14
C:\Windows\system32\d3d8.dll, loaded at 0x6c6f0000 - 1036800 bytes - 4a5bd9a7 - file date is 7/13/2009 20:15:10
C:\Windows\system32\msdmo.dll, loaded at 0x6cab0000 - 30720 bytes - 4ce7b8e5 - file date is 11/20/2010 07:19:48
C:\Windows\system32\dwmapi.dll, loaded at 0x6d260000 - 67072 bytes - 4a5bda07 - file date is 7/13/2009 20:15:14
C:\Windows\system32\SensApi.dll, loaded at 0x6d450000 - 10752 bytes - 4a5bdb11 - file date is 7/13/2009 20:16:14
C:\Windows\system32\cryptnet.dll, loaded at 0x6d460000 - 103936 bytes - 51db9643 - file date is 7/8/2013 23:46:32
C:\Windows\system32\GPAPI.dll, loaded at 0x6d480000 - 79872 bytes - 4a5bd9e0 - file date is 7/13/2009 20:15:24
C:\Windows\SysWOW64\bcryptprimitives.dll, loaded at 0x6d4a0000 - 249680 bytes - 4a5bd987 - file date is 7/13/2009 20:17:56
C:\Windows\system32\bcrypt.dll, loaded at 0x6d4e0000 - 80896 bytes - 4a5bdb38 - file date is 7/13/2009 20:11:22
C:\Windows\system32\ncrypt.dll, loaded at 0x6d500000 - 221184 bytes - 541bf589 - file date is 9/19/2014 04:23:48
C:\Windows\SysWOW64\mpg4decd.dll, loaded at 0x6d760000 - 241152 bytes - 4a5bda32 - file date is 7/13/2009 20:15:42
C:\Windows\SysWOW64\EVR.dll, loaded at 0x6d8a0000 - 488448 bytes - 4ce7b86c - file date is 11/20/2010 07:19:02
C:\Windows\SysWOW64\qasf.dll, loaded at 0x6d960000 - 206848 bytes - 4ce7b992 - file date is 11/20/2010 07:20:58
C:\Program Files (x86)\Fraps\FRAPS32.DLL, loaded at 0x6d9a0000 - 231600 bytes - 4ea2a35c - file date is 10/22/2011 06:06:32
C:\Windows\System32\fwpuclnt.dll, loaded at 0x6d9f0000 - 216576 bytes - 5258ada6 - file date is 10/11/2013 21:01:26
C:\Program Files (x86)\Bonjour\mdnsNSP.dll, loaded at 0x6da30000 - 121704 bytes - 4e5dca4c - file date is 8/30/2011 22:05:02
C:\Windows\system32\rasadhlp.dll, loaded at 0x6dbd0000 - 11776 bytes - 4a5bdad6 - file date is 7/13/2009 20:16:14
C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL, loaded at 0x6dbe0000 - 145280 bytes - 4d915284 - file date is 3/28/2011 19:31:14
C:\Windows\System32\winrnr.dll, loaded at 0x6dc10000 - 20992 bytes - 4a5bdb44 - file date is 7/13/2009 20:16:20
C:\Windows\system32\pnrpnsp.dll, loaded at 0x6dc20000 - 65024 bytes - 4a5bdaf6 - file date is 7/13/2009 20:16:14
C:\Windows\system32\napinsp.dll, loaded at 0x6dc40000 - 52224 bytes - 4a5bda6d - file date is 7/13/2009 20:16:04
C:\Windows\system32\NLAapi.dll, loaded at 0x6dc50000 - 52224 bytes - 4f0fd6da - file date is 1/13/2012 02:12:04
C:\Windows\system32\samcli.dll, loaded at 0x6df20000 - 51200 bytes - 4ce7b9a0 - file date is 11/20/2010 07:21:06
C:\Windows\system32\apphelp.dll, loaded at 0x6e190000 - 295936 bytes - 4ce7b73e - file date is 11/20/2010 07:18:04
C:\Windows\system32\DNSAPI.dll, loaded at 0x6e460000 - 270336 bytes - 4d6f2733 - file date is 3/3/2011 00:38:02
C:\Windows\system32\MPR.dll, loaded at 0x6e4b0000 - 64000 bytes - 4a5bda36 - file date is 7/13/2009 20:15:42
C:\Windows\system32\RpcRtRemote.dll, loaded at 0x6ecc0000 - 46080 bytes - 4ce7992f - file date is 11/20/2010 07:21:04
C:\Windows\SysWOW64\MFPlat.DLL, loaded at 0x6ed10000 - 352768 bytes - 4a5bda38 - file date is 7/13/2009 20:15:40
C:\Windows\system32\atiu9pag.dll, loaded at 0x6ee10000 - 100032 bytes - 54176118 - file date is 9/15/2014 17:31:44
C:\Windows\SysWOW64\devenum.dll, loaded at 0x700f0000 - 66560 bytes - 4a5bd9be - file date is 7/13/2009 20:15:12
C:\Windows\system32\aticfx32.dll, loaded at 0x70110000 - 1113576 bytes - 54176219 - file date is 9/15/2014 17:31:40
C:\Windows\system32\d3d8thk.dll, loaded at 0x70460000 - 11264 bytes - 4a5bd9a8 - file date is 7/13/2009 20:15:10
C:\Windows\system32\rsaenh.dll, loaded at 0x70ea0000 - 242936 bytes - 4a5bdae0 - file date is 7/13/2009 20:17:56
C:\Windows\system32\CRYPTSP.dll, loaded at 0x70ee0000 - 78848 bytes - 4a5bda3d - file date is 7/13/2009 20:15:08
C:\Windows\system32\sfc_os.DLL, loaded at 0x71440000 - 40960 bytes - 4a5bdb02 - file date is 7/13/2009 20:16:16
C:\Windows\system32\sfc.dll, loaded at 0x71450000 - 2560 bytes - 4a5bdb01 - file date is 7/13/2009 20:10:24
C:\Windows\system32\WINNSI.DLL, loaded at 0x716e0000 - 16896 bytes - 4a5bdb43 - file date is 7/13/2009 20:16:20
C:\Windows\system32\Iphlpapi.DLL, loaded at 0x716f0000 - 103936 bytes - 4ce7b859 - file date is 11/20/2010 07:19:24
C:\Windows\System32\mswsock.dll, loaded at 0x71720000 - 231424 bytes - 522bdb3e - file date is 9/7/2013 21:04:00
C:\Windows\system32\wtsapi32.dll, loaded at 0x71780000 - 40448 bytes - 4ce7ba64 - file date is 11/20/2010 07:21:40
C:\Windows\system32\WSOCK32.dll, loaded at 0x71790000 - 15360 bytes - 4a5bdb63 - file date is 7/13/2009 20:16:22
E:\GAMEZ\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 08:27:10
C:\Windows\system32\WINMM.dll, loaded at 0x744b0000 - 194048 bytes - 4ce7ba42 - file date is 11/20/2010 07:21:38
C:\Windows\system32\VERSION.dll, loaded at 0x74960000 - 21504 bytes - 4a5bdb2b - file date is 7/13/2009 20:16:18
C:\Windows\syswow64\CRYPTBASE.dll, loaded at 0x74a30000 - 36864 bytes - 4a5bbf41 - file date is 7/13/2009 20:15:08
C:\Windows\syswow64\SspiCli.dll, loaded at 0x74a40000 - 96768 bytes - 543c8132 - file date is 10/13/2014 20:49:40
C:\Windows\syswow64\GDI32.dll, loaded at 0x74aa0000 - 311808 bytes - 53f7f253 - file date is 8/22/2014 20:45:56
C:\Windows\syswow64\iertutil.dll, loaded at 0x74b90000 - 2054656 bytes - 546ed583 - file date is 11/21/2014 02:16:44
C:\Windows\syswow64\OLEAUT32.dll, loaded at 0x74d90000 - 571904 bytes - 5441c30c - file date is 10/17/2014 20:33:20
C:\Windows\syswow64\SETUPAPI.dll, loaded at 0x74e20000 - 1667584 bytes - 4ce7b9d9 - file date is 11/20/2010 07:21:16
C:\Windows\syswow64\WLDAP32.dll, loaded at 0x74fc0000 - 269824 bytes - 4ce7ba62 - file date is 11/20/2010 07:21:38
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll, loaded at 0x75010000 - 5632 bytes - 50f322ec - file date is 3/28/2013 21:16:36
C:\Windows\syswow64\DEVOBJ.dll, loaded at 0x75020000 - 64512 bytes - 4ddb887d - file date is 5/24/2011 05:40:06
C:\Windows\syswow64\SHLWAPI.dll, loaded at 0x75040000 - 350208 bytes - 4ce7b9e2 - file date is 11/20/2010 07:21:20
C:\Windows\syswow64\SHELL32.dll, loaded at 0x750a0000 - 12874240 bytes - 53aa285b - file date is 6/24/2014 20:41:32
C:\Windows\syswow64\USER32.dll, loaded at 0x75cf0000 - 833024 bytes - 4ce7ba59 - file date is 11/20/2010 07:08:58
C:\Windows\syswow64\WS2_32.dll, loaded at 0x75df0000 - 206848 bytes - 4ce7ba68 - file date is 11/20/2010 07:21:40
C:\Windows\syswow64\MSASN1.dll, loaded at 0x75e30000 - 34304 bytes - 4ce7b8c9 - file date is 11/20/2010 07:19:46
C:\Windows\syswow64\LPK.dll, loaded at 0x75ed0000 - 25600 bytes - 51b0169d - file date is 6/5/2013 23:57:02
C:\Windows\syswow64\RPCRT4.dll, loaded at 0x75ee0000 - 664064 bytes - 53c3352a - file date is 7/13/2014 20:41:00
C:\Windows\syswow64\CRYPT32.dll, loaded at 0x75fd0000 - 1168384 bytes - 52506fc6 - file date is 10/5/2013 14:57:26
C:\Windows\syswow64\NSI.dll, loaded at 0x760f0000 - 8704 bytes - 4a5bdad9 - file date is 7/13/2009 20:16:12
C:\Windows\SysWOW64\sechost.dll, loaded at 0x76100000 - 92160 bytes - 4a5bdb04 - file date is 7/13/2009 20:16:14
C:\Windows\syswow64\ADVAPI32.dll, loaded at 0x76120000 - 640512 bytes - 521ea86a - file date is 8/28/2013 20:48:18
C:\Windows\syswow64\USP10.dll, loaded at 0x761c0000 - 626688 bytes - 5359c2c9 - file date is 4/24/2014 21:06:18
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll, loaded at 0x76260000 - 4096 bytes - 50f322f9 - file date is 3/28/2013 21:16:36
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll, loaded at 0x76270000 - 9728 bytes - 50f3244f - file date is 3/28/2013 21:16:36
C:\Windows\syswow64\KERNELBASE.dll, loaded at 0x76280000 - 274944 bytes - 53159a86 - file date is 3/4/2014 04:16:20
C:\Windows\syswow64\WINTRUST.dll, loaded at 0x762d0000 - 175104 bytes - 51db9720 - file date is 7/8/2013 23:52:12
C:\Windows\syswow64\WININET.dll, loaded at 0x76300000 - 1762816 bytes - 546ebcf2 - file date is 11/21/2014 02:17:52
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll, loaded at 0x764c0000 - 2560 bytes - 50f3244e - file date is 3/28/2013 21:16:36
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll, loaded at 0x764d0000 - 3072 bytes - 50f322eb - file date is 3/28/2013 21:16:36
C:\Windows\syswow64\CLBCatQ.DLL, loaded at 0x764e0000 - 522240 bytes - 4a5bd9b1 - file date is 7/13/2009 20:15:04
C:\Windows\syswow64\USERENV.dll, loaded at 0x76620000 - 81920 bytes - 4ce7ba28 - file date is 11/20/2010 07:21:34
C:\Windows\syswow64\urlmon.dll, loaded at 0x76640000 - 1181696 bytes - 546ebc5a - file date is 11/21/2014 02:17:44
C:\Windows\syswow64\profapi.dll, loaded at 0x76770000 - 31744 bytes - 4a5bbf41 - file date is 7/13/2009 20:16:14
C:\Windows\syswow64\kernel32.dll, loaded at 0x76780000 - 1114112 bytes - 53159a85 - file date is 3/4/2014 04:16:18
C:\Windows\syswow64\normaliz.DLL, loaded at 0x76890000 - 2048 bytes - 4a5bdad4 - file date is 7/13/2009 20:09:02
C:\Windows\syswow64\MSCTF.dll, loaded at 0x768a0000 - 828928 bytes - 4a5bda69 - file date is 7/13/2009 20:15:44
C:\Windows\system32\IMM32.DLL, loaded at 0x76970000 - 119808 bytes - 4ce7ba53 - file date is 11/20/2010 07:08:52
C:\Windows\syswow64\CFGMGR32.dll, loaded at 0x769d0000 - 145920 bytes - 4ddb8851 - file date is 5/24/2011 05:39:40
C:\Windows\syswow64\PSAPI.DLL, loaded at 0x76a00000 - 6144 bytes - 4a5bdace - file date is 7/13/2009 20:16:14
C:\Windows\syswow64\ole32.dll, loaded at 0x76a10000 - 1414144 bytes - 4ce7b96f - file date is 11/20/2010 07:20:50
C:\Windows\syswow64\msvcrt.dll, loaded at 0x76b70000 - 690688 bytes - 4eeaf722 - file date is 12/16/2011 02:53:00
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll, loaded at 0x76ff0000 - 10752 bytes - 50f3243a - file date is 3/28/2013 21:16:36
C:\Windows\SysWOW64\ntdll.dll, loaded at 0x77020000 - 1292192 bytes - 521ea8e7 - file date is 8/28/2013 20:50:32
I reinitialized the game, set z-buffer to 16 bits, ran the bare GR and got that to work.
Added Desert siege, ran that.
Added island thunder ran that
Added Thanatos and NOW IT RUNS.
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Hey bro! I have an idea ... I'm not sure if the settings that you mention below are possible: To make the most similar to the concept of FS game night vision filter instead of being green should be changed to blue to well simulate the magnetic vision original GRFS and also change the original proximity sensor on a throwing game object to imitate the sonic sensor GRFS! Tell me if possible and do you think?

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Hey soundwave I had previously tried to change the night vision blue so it would look like the magnetic vision (actually it was one of the first things I tried to change in gr) I'm almost positive its hardcoded green :(

Also don't think you can make the sensor a throwable object :/

Ah twcrash if you're having trouble with them pesky bodarks you can usually get the jump on them if you post a team up in the control tower ;)

Thanks for the feed back guys :)

Edited by MrMoon
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The guys Bodark the defeat precisely this! on my second try! It was difficult but I managed to complete the mission after three attempts in difficulty elite... I'm good at playing this :rambo::gun: :rant:

It's a shame about magnetic vision and sensor. But that's the point! "trial and error" to let you know ... I take another idea occurred to me ... This is the drone: I thought if it was possible that the drone attack was one of the specialists, vehicle drone transform the actor! within the actor.tx there is a line that is used to change the scale model of the actor/ghost:

<ScaleX> 1.000000 </ ScaleX>
<ScaleY> 1.000000 </ ScaleY>
<Scalez> 1.000000 </ Scalez>

I've noticed that if I minimize the scale the actor becomes slower in its movement and if the increase becomes faster! then everything would consist in reducing the scale of the actor a bit so that it is appropriate to scale the drone but not overly so it is very slow and change the model of the actor to the drone (if possible) and equip a machine gun with grenade launcher (but model these must be invisible because the drone model already has these) and also increase the strength of this to the shooting (although that will not be at all a problem as reducing the scale at AI will prove harder hit on the target). That's my idea with the drone.

MrMoon ... I understand that this project takes a long time but I wanted to ask if you had already another mission already developed to test it. Thanks and sorry for my bad English. ;)

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Hi soundwave :)

Having the drone as an actor would definitely not work :/

Haha I did use the scale actor thing in kriegsmaschine to make the big hunter zombies and the valkyrie demon thing :o

No for the drone I'm using the talos gun robots from hk assault special mod as seen in the previous pics.

They will operate more or less like any other vehicle in ghost recon and will not be directly controllable by the player but will be operated from a fixed location by allied support units who if killed will cause the drone to go offline (same goes for enemy drones)

Id like to make a better more future soldiery UGV but my modeling skills are still very much in the infant stages so its better to just use what I have around and to be fair these talos swords are probably more realistic.

Also there will be drones of the flying variety in the form of mavs. (Micro air vehicles)

I'm hoping to get permission from thales (again) to make use of the kick ass micro air vehicle models he made for his dea mod.

These again will act pretty much like a helicopter and will be deployed by allied operators and fly over the area revealing on the map sentries, vehicles, objectives, high value targets etc.

Again they don't look very future soldiery but they do look more realistic.

Ive already got a bunch of resources for the next mission completed but as I'm no longer working on ghost recon related projects full time I can't say when Ill next have a burst of activity and churn out another mission for you might be a month might be several months sorry dude :(

The mission you just played had been sat on my hd for months already and people like wombat had already play tested the hell out of it, all Ive done in the last month or so is sort out things like the new ghosts and the new menu etc as well as further polish to the mission with my awful voice acting etc.

That took a while, and scripting a really detailed mission from scratch can take months and a lot of beta testing which Ill be sure to offer you ;)

Hey I'm not promising any thing Ill work on this thing on and off all the time but maybe you will get a new mission every couple of months or so ;)

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Do not worry comrade! I understand completely and I'll be on the lookout for what. Anyway I am very grateful and hope for the time you need for final development, I'll cross my fingers ( :fingersx:) that do not have difficulties making cancel will the project (as happened with the guys from Project Novo) and I wish you well! Greetings... :thumbsup:

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OK I love the mission so far! the M110 sounds pretty good and the voice acting is better than some professional games I own. I did find a arrant texture that needs to be removed:




Hopefully this shows where it is. It looks like a panel you can only see in one direction.

I need to get some comrades to help me get through it tho. Sp is gonna be a HUGE challenge lol.

Great work!!!

Edited by twcrash
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Hey crash yeah I'm aware of the floating danger pannel haha see it every time I sneak up on that first tlar.

Problem is Ive been unable to get rid of it thus far, am thinking of hanging a lantern on it in some humorous way.

Lol glad you liked the voice acting I swear I can do a better southern accent! but whenever I actually have to read something aloud my mother accent creeps in.

Will try and add some new weapons for the ghosts in the next version and maybe those new flash bangs we have to play with, hopefully make things easier :)

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Thanks wombat I was worried it would be way to cheesey, it makes me laugh listening back to it hearing me struggle with the pronunciation of the Russian names while trying to maintain the accent XD.

Think I will have the commander of the operation be an sas colonel so I don't have to put an accent on for the entire breifing lol.

Yeah the mission plays out quite differently from the last time you had a go originally I had stuck a few mi8 to blow up and a shmel uav that took off while you're touring the base in the truck but kept getting a ctd presumably from vehicle overload.

I think the weapon sounds you made for me really boost the atmosphere and immersion :)

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Hi! MrMoon, I would like to ask you a personal favor ... is if you change the textures Might this model ghost:


... to make it look as close as possible to 30K GRFS or at least MARPAT digital camouflage type, including ghost mask and digital googles. Would be very grateful if I were to make this great favor, is that this is my favorite of all skin and would like to have it GRFS style. The model you can get the mod Blood Oil (http://www.ghostrecon.net/files2/index.php?act=view&id=1156) do not worry about asking permission to its developers as only it is a favor to me and not to steal credit and display it online at some other mod. I for one would not have any problem with the time you take in developing it I'm willing to wait as long as you need to consider (if you decide to do) and would be very grateful indeed. Many thanks and sorry my bad English.

Edited by Soundwave91
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OK, on vacation starting next week so I figured i'd end it with a bang! Anyone interested it's EST but I can always change it to accommodate other time zones. Looking forward to completing this damn mission lol. Let me know. I will be available prior to that to play as well (Did I mention I am on vacation?) Figure we could use Steam Comms and test their new game broadcasting service to get some good footage.


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Wish I had the time to join in ;)

Got some new pics of stuff comming soon in the mean time check out the Russians new monster truck mrap!!!!!!!


Of course this is a bug turns out the casspir model and the smerch model use the same wheels?

Won't be able to have these two on the same map lol

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New t80 camo and a demonstration of the camo the ravensrock militia will be wearing.

Not entirely happy with it, will likely do it over at some point.


The man is wearing camo based off of patterns seen worn by eastern Ukrainian rebels.

Hope to assemble a whole horde of these guys.

And also my new truck reskin. Not a Russian vehicle but meh it looks cool I think lol.


The camo the naval infantry are wearing is based off of this experimental fractal camo seen here.

Edited by MrMoon
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