Palyarmerc Posted September 22, 2013 Share Posted September 22, 2013 (edited) Brettzies No Weapons, Skins Only.... Download and install Brettzies Weapon mod v3.2 Remove folders --> Anims gui levels lib movies sb_templates settings sound strings Remove sub-folders --> objects/gui objects/weapons textures/atlas_interface textures/atlas_weapons units/interface units/weapons ------------------------------------------------------------------------------------------- CUSTOMISE BRETTZIES SKINS --------------------------------------------------------------------------------------------group_manager.xml --> friendly soldiers section (near the bottom) still referenced Bretzzies weapons and had to be replaced with some original GRAW2 scriptghost_templates.xml --> Mission 01 to Mission 10 Character list replaced with GRAW 2 Original Scriptmp_templates.xml --> form Default templates & Kit templates onward, replaced with the original GRAW 2 script <<<<<<<<<<<<<<....................In order to use new kits.......................>>>>>>>>>>u_multiplayer.xml where it says... <model file="/beings/ghost_team/ghost_team_player.xml"/><!--ghost_sf_heavy--> <model file="/beings/ghost_team/ghost_team.xml"/><!--ghost_sf_heavy--> change to an option found in objects/beings/ghost_team folder (an xml file with model configurations - open it to check) (examples: ghost_sas_light.xml, ghost_merc, ghost_stalker etc) <model file="/beings/ghost_team/ghost_sas_light.xml"/><!--ghost_team_player--> <model file="/beings/ghost_team/ghost_sas_light.xml"/><!--ghost_team-->u_teammates.xml simply changed ghost_team for whichever kit I chose. Here it was for the SAS, to match the above selection <!-- Original Ghost Uniforms--> @teammate_ai_macro( teammate_mitchell, ghost_sas_light, teammate_mitchell_husk, sco_, mitchell_sound ) @teammate_player_macro( teammate_mitchell_player, ghost_sas_light, teammate_mitchell_husk, mitchell_sound ) @teammate_husk_macro( teammate_mitchell_husk, ghost_sas_light, sco_, mitchell_sound, MITCHELL ) lib/managers/xml/ghost_templates.xml As far as I undersatnd it, (I don't get the holster colour changing, so leave it default) but you change head gear in this file (somehow) Edited September 29, 2013 by Palyarmerc Quote Link to comment Share on other sites More sharing options...
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