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Brettzies Skins Only


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Brettzies No Weapons, Skins Only....

Download and install Brettzies Weapon mod v3.2

Remove folders -->

Anims
gui
levels
lib
movies
sb_templates
settings
sound
strings

Remove sub-folders -->

objects/gui
objects/weapons
textures/atlas_interface
textures/atlas_weapons
units/interface
units/weapons

-------------------------------------------------------------------------------------------

CUSTOMISE BRETTZIES SKINS

--------------------------------------------------------------------------------------------

group_manager.xml --> friendly soldiers section (near the bottom) still referenced Bretzzies weapons
and had to be replaced with some original GRAW2 script

ghost_templates.xml --> Mission 01 to Mission 10 Character list replaced with GRAW 2 Original Script

mp_templates.xml --> form Default templates & Kit templates onward, replaced with the original GRAW 2 script

<<<<<<<<<<<<<<....................In order to use new kits.......................>>>>>>>>>>

u_multiplayer.xml

where it says...

<model file="/beings/ghost_team/ghost_team_player.xml"/><!--ghost_sf_heavy-->
<model file="/beings/ghost_team/ghost_team.xml"/><!--ghost_sf_heavy-->

change to an option found in objects/beings/ghost_team folder (an xml file with model configurations - open it to check)
(examples: ghost_sas_light.xml, ghost_merc, ghost_stalker etc)

<model file="/beings/ghost_team/ghost_sas_light.xml"/><!--ghost_team_player-->
<model file="/beings/ghost_team/ghost_sas_light.xml"/><!--ghost_team-->

u_teammates.xml

simply changed ghost_team for whichever kit I chose. Here it was for the SAS, to match the above selection

<!-- Original Ghost Uniforms-->
@teammate_ai_macro( teammate_mitchell, ghost_sas_light, teammate_mitchell_husk, sco_, mitchell_sound )
@teammate_player_macro( teammate_mitchell_player, ghost_sas_light, teammate_mitchell_husk, mitchell_sound )
@teammate_husk_macro( teammate_mitchell_husk, ghost_sas_light, sco_, mitchell_sound, MITCHELL )


lib/managers/xml/ghost_templates.xml

As far as I undersatnd it, (I don't get the holster colour changing, so leave it default) but you change head gear in this file (somehow)
Edited by Palyarmerc
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