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1 Can somebody write in more detail how to create hills for the game in 3d max 4?

Those are vehicles with helper points inside which are scripted infront. No interaction there i'm afraid... Like i said, experiment

Now, for me, the creation of a searchlight and team map in Photoshop is still not clear. Now I’m studying a blender more for modeling, but he can’t read rsb

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IIRC you cant have reflection in gr. The one you see in Vilnius is modeled and mirrored on z-axis so you get that reflection effect... 

As this create in 3d max?

Supported Maps

Diffuse    Primary texture.
Self-Illumination    User created dark map texture.
Glossiness    User created light map texture.
Specular    Specular map texture.
Reflection    Environment map texture. What  Environment map texture?
Bump    Bump map texture.

I no add this effect in my map.

 

 

ykzadO6pzEo.jpg

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Like I said you have to copy geometry, flip it and place it down on z-axis. The ground has alpha texture so it's semi transparent and you get the illusion that buildings get reflection in water.

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I think that you don’t need to tag it as floor. 

Why don't you animate the door in max 5? I think it should export animation from newer version though. 

Best thing would be to experiment a bit ;) 

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I think that you don’t need to tag it as floor. 

Why don't you animate the door in max 5? I think it should export animation from newer version though. 

Best thing would be to experiment a bit ;) 

If you do not mark it as the floor of AI and the player can not go.

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Nope. If you set your geometry as floor polygon your dynamic object wont work but without floor polygon you don't get collision and thats preety much it.

Not possible i'm afraid...

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is this still going? RussiaGhost seemed to be making good headway in progress ;)

 

I am much more experienced in modelling and skinning, however i will have to learn all the tagging and lighting paramters or pass the geometry and textures off to someone, but can build very Top-Notch Maps.

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