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My questions to create maps


RussiaGhost

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Doors tuned.
I wonder if these settings hits on all the objects can be placed?

If it is necessary that the tank could shoot into the wall, it must be called number room_<n><dyn>name object?

1_<n><dyn>targetwall



"grenade contrete" c_grcon.wav
"grenade metal" c_grmet.wav
"grenade wood" c_grwod.wav
end
This list can be any sounds from the game to insert????

Edited by RussiaGhost
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1.Create a level in version 9

2.Export as .3ds

3.Import into version 5.0

4.Weld all mesh verticies

5.Apply textures (.rsb files)

6.Setup portals/ room groups / doors/ windows / lods / sherman levels.

7.Export

Show me how to create a river and whether you can make it right volumetric wave s model????????

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Creating Objects
Name Format
[room#]_[type][sim type][unique string] (e.g. 2_<n><door>wood1, 1_<lodn><tree>short22 )

Object Types
The object type is an exporter identifying string that decomposes a complex object into its components.
<n> Standard object. (Optional key frame animations can be attached)
<bn> Billboard object. Types include free facing and horizontal facing billboards.
<lodn> Level of detail object. Object switches models based on distance from camera.
<p> Particle system. Creating a particle system
<l> Light.

1_<l>lightmy

Supported Light Types

Spot The exporter treats target and free spot lights the same.
Directional The exporter treats target and free directional lights the same.
Omni



1 i add Omni light and O pint Helper.

Xt0NC06vrbQ.jpg

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