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Let me introduce "MOB"

"MOB" is gametype for singleplayer and coop. Game rule is same as firefight.

Enemies crowd somewhere in map and they spread out.

This gametype is included in "Rambo Mod"

http://youtu.be/tFHezYyzSdE

http://youtu.be/fa9N1WLY4hM

http://youtu.be/rHUpyOdDvSQ

This gametype has a bug. When you selected the indoor map or the map including enterable building, invincible enemy may appear.

So I recommend the large field maps. GRPA map mod is good for this gametype.

Edited by Tinker
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Removed download link.

This gametype has a bug. When you selected the indoor map or the map including enterable building, invincible enemy may appear.
Not cool really. Hopefully you, or someone can fix this? I can look at it at weekend otherwise. Needs to be fixed, and can be fixed. :)
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Why removed? Do you dislike rambo?

I'm poor at english so it's difficult to explain about bug.

Spawn enemies and teleport enemies to the base or central zone randam, that's all. I don't know why enemies try to spread out.

I know that bug comes from teleport command. But GR's teleport command has bug. I can't fix it.

Or I change all .mis files to set all enemy spawn zone to outside of the room. But it's not simple. I like simple.

I set the extraction zone. If invincible enemy appeared, go to extraction zone and game will end.

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Removed download link.

This gametype has a bug. When you selected the indoor map or the map including enterable building, invincible enemy may appear.
Not cool really. Hopefully you, or someone can fix this? I can look at it at weekend otherwise. Needs to be fixed, and can be fixed. :)

Sorry, Tinker, but I think Hana is right about this one. GR doesn't like teleporting across map rooms, that's why enemies that were moved out of their original spawn room during teleport don't register properly after teleporting, rendering them "invincible". I don't see how this could be fixed through scripting as we have no way of querying and referencing map rooms.

It is much more a GR bug than a bug in Hana's game type, and while unfortunate to encounter on certain maps, the game type may still provide some fun gameplay on others where the room setup is more forgiving.

Just my 2 cts. :)

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Thank you Apex!

I often challenge to get over the limit of GR.

In past, I made TvT gametype "Hostage Rescue". One of the team member is teleported to enemy team base with no weapon when startup 7secs after.

Each team try to rescue their team mates and prevent enemy rescue. Hostage players try to escape to their base. If hostage escaped (over 10m from the base I think), enemy can kill him.

"Hostage Rescue" is very fun in MP. But it doesn't work well in some maps. Hostage player stucks in the ground sometimes. I couldn't fix it and removed download link.

Finally, I want to say is... nothing!

I am a modder. I make mods. If you want to fix it, please fix it, Tinker.

Edited by Hana_JP
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Thank you Rocky! Thank you Tinker!

I often make mods including the bug when try to get over the limit of GR. Such mods are junk but there are interesting ideas within them. I hope that my mod inspires some ideas with other modders.

I made a 27 men coop mod in 2002. I think I am a first man who made 27 men coop mod. But it had many bugs at that time. I gave this script to Ken the Judge and he made "Defend Ultra Mod" which is enhanced defend gametype for 27 men coop. It was perfect mod. I was very happy.

Now Defend Ultra disapeared and I can't find it anywhere. But it was almost same as "Defend HX".

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