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Running


teppe

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I thinked to kind of do some check in a mission so you could find out if the player runs too much, because he will become tired. Is there any way to do this? I thinked to kind of like, is the player there, and on max 10 secs he get to there, then he can only have runned, but what should happen if he's just running too much and just need a qucik break? A cinema kind of?

/t

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There is no way to do this.

This is one of the things I hate about other games the most. If I am an elite highly-trained Green Beret super-soldier, you'd think I could run farther than 5 meters without passing out from exhaustion.

Real Afghanistan firefights inspired you to make your soldiers weaklings?

lol nevermind.
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I can run with a full pack about 20 yards. And I'm not just limited to walking for 10 seconds afterwards either, I have to stop completely. While I don't like "exhaustion" as game balancing, I think ARMA II's sprinting is just as bad in the other direction.

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