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Hi all,

Badically the topic title is the general question. What I mean to ask is, if I created an atr file for an enemy and I use this guy in my snazzy custom mission, will the appropriate environment (i.e. Woods/Desert/Jungle) tags in the chr file be recognised? For example, I have chr files called; enemy1.chr, enemy1_desert.chr and enemy1_cuba.chr, and I create an atr file called aa_enemy1.atr, which has the following layout:

<ActorFile>

<VersionNumber>1.00</VersionNumber>

<ArmorLevel>3</ArmorLevel>

<ActorName>Tango Chest Rig</ActorName>

<ClassName>demolitions</ClassName>

<ModelFace>enemy_head1.rsb</ModelFace>

<BlinkFaceName>enemy_head1_blink.rsb</BlinkFaceName>

<ModelName>enemy1.chr</ModelName>

<Weapon>5</Weapon>

<Stamina>1</Stamina>

<Stealth>4</Stealth>

<Leadership>6</Leadership>

</ActorFile>

Will this file be applicable to all 3 environments, or will I have to create one for each seperate environment, i.e. enemy1.atr, enemy1_desert.atr and enemy1_cuba.atr?

I ask because I created the "all-in-one" atr for my enemy characters, and tried putting them in a desert mission, but the game crashes every time I try and load up the mission, i.e. during the preaction phase when the loading screen has appeared.

Many thanks,

Tim

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