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wound player


teppe

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hehe :shifty:

Well, i've having this night idea, and i know how to do it, and really, it takes around a age to explain for now, so i leave it there.

BUT, my plan is, that if the player have like spend a week in rainy terrain, he may get leg wounds or something like that, because of the injuries, or well, not much injury like that, more sick and stuff like that.

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Para drop, teleport to effect in tree top, and drop to ground. If I remember correct, anything above 3M drop should kill the player. Also, after running off a 2.5M ledge several times gave a random result. Sometimes no injuries but dropped straight down, other times entered a leap forward movement. Sometimes received either 1 or 2 leg damage, on the odd occasion died. Something you will have to finely tweak with testing.

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Well its possible that spending too long in an icey river on a winter map could indeed make you ill and slow you down

or effect your aim and this could then transfer well to campaign mode where your team mate would remain sick/wounded

till he had fully recovered after the next mission. :)

Although this might be something better suited to big open world games rather then small spec ops missions but who knows

how well it could turn out :)

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  • 3 weeks later...

I tried for hours to wound an actor.

Picking them up and dropping them is not reliable enough.

At the height suggested, there is only a chance of injury(9 out of 10 times= no damage.)

I drop them higher and,,,splat....

I was scripting a mission and was trying to produce an injured computer ally.

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Let me try again.....

It was a week ago....

*Edit

5 drops from 3.1 meters = no damage.

Still trying....

5 drops from 5.1m = no damage.

8 drops from 7.1m = no damage.

8 drops from 9.01m= no effect..aarggh!

5 drops from 11.01m= nothing, no limp, nothin.

5 drops from 13.01m = nothing.

5 drops from 15.01 = 3 deaths and 2 no damage/limp.

Edited by tod0001
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Not sure what you are doing, but..... Saw your new post.

10 drops from 3.01m = consistent, reliable damage to one leg every try

10 drops from 5.01m = consistent, reliable damage to both legs every try

10 drops from 7.01m = consistent, reliable damage to both legs every try

I am 99% sure that it has something to do with the actor you are using. Try it with the player's actor, that is who we have been using.

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