mexicobob Posted November 30, 2012 Share Posted November 30, 2012 (edited) I have modified the Water Plant Coop mission. Some of the triggers were not working, those have been fixed. Also relocated some triggers. Opened up some of the paths that were closed off and added some AI. File name for your server: coop_mexbob_water_plant_v3 File size: 1.78 MB Edited December 6, 2012 by mexicobob Updated download link Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted November 30, 2012 Share Posted November 30, 2012 Great work Bob, I'll add this to the downloads later this evening. Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted November 30, 2012 Share Posted November 30, 2012 Download entry added. Quote Link to comment Share on other sites More sharing options...
candy76041820 Posted December 1, 2012 Share Posted December 1, 2012 (edited) Minor bug found: Can't get back into the village (red arrow in the 2nd image) after jumping off that cliff (green arrow in the 2nd image). Consider removing the invisible wall or adding some on the cliff? Edited December 1, 2012 by candy76041820 Quote Link to comment Share on other sites More sharing options...
mexicobob Posted December 1, 2012 Author Share Posted December 1, 2012 Candy, I see where you are talking about. I will wait a couple of days and see if anyone else has a problem before releasing another version this soon. We played this a few times on the Taw server but nobody went over the clff or down that far. Quote Link to comment Share on other sites More sharing options...
candy76041820 Posted December 2, 2012 Share Posted December 2, 2012 Candy, I see where you are talking about. I will wait a couple of days and see if anyone else has a problem before releasing another version this soon. We played this a few times on the Taw server but nobody went over the clff or down that far. Well, I just wanted to get that tank destroyed more safely without making a head-on contact with it. But maybe a secret entrance towards that water facility at the lower left corner of the map is more funny? Quote Link to comment Share on other sites More sharing options...
mexicobob Posted December 5, 2012 Author Share Posted December 5, 2012 I fixed the area where you had the problem and changed the triggers and added more AI. Quote Link to comment Share on other sites More sharing options...
candy76041820 Posted December 5, 2012 Share Posted December 5, 2012 I fixed the area where you had the problem and changed the triggers and added more AI. Will try this version out the coming Sunday. (P.s. More AI? Not a good news to me though.) Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted December 5, 2012 Share Posted December 5, 2012 Bob has released v2.1, this fixes the bug mentioned by Candy and adds more AI, download it at the link above. Quote Link to comment Share on other sites More sharing options...
mexicobob Posted December 6, 2012 Author Share Posted December 6, 2012 I have been reminded of a problem that existed in the original water_plant bundle of the game not ending properly. I will fix that in V3 which should be the very last changes to this mission. Sorry for all the revisions. Quote Link to comment Share on other sites More sharing options...
candy76041820 Posted December 6, 2012 Share Posted December 6, 2012 I have been reminded of a problem that existed in the original water_plant bundle of the game not ending properly. I will fix that in V3 which should be the very last changes to this mission. Sorry for all the revisions. Wait, maybe you can also reduce the density of that blue smoke popped at the extraction point. It caused my computer to lag. Quote Link to comment Share on other sites More sharing options...
mexicobob Posted December 6, 2012 Author Share Posted December 6, 2012 (edited) Wait, maybe you can also reduce the density of that blue smoke popped at the extraction point. It caused my computer to lag. Sorry, I can not do anything with the smoke. (I checked on it). Version 3 is ready. Edited December 6, 2012 by mexicobob Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted December 6, 2012 Share Posted December 6, 2012 (edited) Version 3 has now been added to the download entry. Edited December 6, 2012 by JohnTC02 Quote Link to comment Share on other sites More sharing options...
candy76041820 Posted December 9, 2012 Share Posted December 9, 2012 Seems those two trees near the insertion point have some small errors. They behave like scenery paper - I mean, invisible when looked from IP. No other bug found yet. Quote Link to comment Share on other sites More sharing options...
mexicobob Posted December 9, 2012 Author Share Posted December 9, 2012 That is a feature(bug) of GR:AW 2 nothing I can do about that. Quote Link to comment Share on other sites More sharing options...
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