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IGOR - lighting


teppe

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Will it be possible in igor (just like it's possible in IGOR to suddenly make rain and then sun etc) to make both night and day lighting? I mean, so in a mission i can make like 30 min is equal to one day, so that then it will be dark in 30 min etc, is that possible to do in igor? If not, plz say!

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Are you sure? I don't want to get annoying, but there simply must be ONE way to do it - i mean, if the rain texture could be changed to dark dark, sorry for asking again, i just think, are you sure that wouldn't be possible? Any other idea you could think on?

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They just changed the fog from like grey to tan and made it get closer and closer. Not that incredible. They do some cool things for lightning flashes though, look in Texas Militia mission nine to see how it is done.

Maybe you need to start a single thread called

'Teppe's Ideas'

So there aren't six hundred threads with me saying "No." in each one.

:shifty:

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Let me make this simpler.

1. You CANNOT change any textures during a mission. That includes all skies, lighting, etc.

2. You CANNOT change models during a mission. That includes the sky file.

3. You CAN change fog to simulate weather changes, look at Texas Militia missions 1 and 9 to see how to change the fog and make your own lighting effect, respectively.

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You could change to dense dark fog gradually over time, making it denser and darker as time moves on and then later removing it just as gradually. It still won't be anywhere near perfect due to the unchanged (and unscriptable) light mapping, but at least you have some options to play around with, and you can try to pick a more "forgiving" darkmap for this purpose.

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I have finded out how to dark the skies, or make a block or something like that, so it can look like night. 7 min = darker 10 - min =DARK

15 min = Morning

What you guys ('n girls) think about this? So in a mission it can be both day and night! I love it!

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I'm the scripter of G01 - Sound of Silence so it's quite easy for me to explain. Everything is done through a couple of line of script as below

Group: Group - fog

Comment:

fog block

Trigger Event:

0 second(s) elapsed.

Responses:

Allow this block to be reactivated.

Increment Counter - fog.

Turn on fog with color 60,64,65 between (The result of (The result of (The number (The value of Counter - fog)) divided by 4.67) plus -5) and (The result of 45 plus (The result of (The number (The value of Counter - fog)) divided by 3.5)) meter(s).

Change the maximum spotting distance to (The result of 40 plus (The result of (The number (The value of Counter - fog)) divided by 6)).

Continue executing responses if ((The value of Counter - fog) is greater than 250).

Enable the Group - fox maintenance script blocks.

Prevent this block from being reactivated.

Group: Group - fox maintenance

Comment:

fog steady

Trigger Event:

0 second(s) elapsed.

Responses:

Allow this block to be reactivated.

Turn on fog with color 60,64,65 between 48 and 116 meter(s).

Change the maximum spotting distance to 82.

Essentially every second I changed the fog intensity and spotting distance. After a certain time fog is steady.

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