Biro Posted November 4, 2012 Share Posted November 4, 2012 (edited) Five years has passed since I did the remake of castle_day for GRAW2 and it's still not a decent small scale tactical shooter on the market that can replace the original Ghost Recon. GRAW2 was a descent attempt from GRIN, but they failed on some of the basic things that made Ghost Recon magic for many of us. GRAW2 is still a very good game to mod and it does surprise me how few really good quality maps, weapons and characthers that has been made for it. After the crap called GRFS hit the market for PC I really wanted to get back into the mod game and it had to be GRAW2. With this map I have some few goals I really want to achive to bring back the true OGR feeling: - Create an open map with long viewrange. - Create new and good looking vegetation. - Increase the draw distance on props, characthers and dynamic shadows. - Improve my knowledge in 3ds Max, Mudbox and Photoshop. - Bring the some inspiration back into GR modding to keep the community alive. - Continue to support and upgrade the mod with new content. I have no idea when this map will be done as I'm still learing new things as I go along, but I feel it's time to show off some teasers and create some inspiration here on the forum. All geometry except some few props from GRAW2 have been created from scratch in 3dmax, only using the geometry from the original GR as a template. I will write up a small and basic tutorial for how I have remade the terrain, so maybe we'll see another nice remake. Enjoy! Biro Open woodlands, just like OGR! Garage and Farmhouse - Still need some more details. The Barn - Sniper, second floor! Edited November 4, 2012 by Biro Quote Link to comment Share on other sites More sharing options...
mexicobob Posted November 4, 2012 Share Posted November 4, 2012 These are great! Keep up the good work, cannot wait for this to hit the big screen. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 4, 2012 Share Posted November 4, 2012 what is this sorcery?! love it, nice job! Quote Link to comment Share on other sites More sharing options...
Tinker Posted November 4, 2012 Share Posted November 4, 2012 This looks really nice Biro, good luck with it. Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted November 4, 2012 Share Posted November 4, 2012 Awesome work Biro, cant wait to make a mission on this landscape Would be very interested to see how you did this, look forward to seeing the tutorial. Quote Link to comment Share on other sites More sharing options...
Spik@ Posted November 4, 2012 Share Posted November 4, 2012 Biro, I only have two thumbs, so I can only give you two thumbs-up's.... If I had more of them, you would get thumbs-up's from all of them!!! Especially love the first pic where the grass has a lushious shade of green! Quote Link to comment Share on other sites More sharing options...
Zeko Posted November 4, 2012 Share Posted November 4, 2012 EPIC! Nuff said... Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 4, 2012 Share Posted November 4, 2012 This is very exciting Biro, very interested to see this progress... Quote Link to comment Share on other sites More sharing options...
Operative Posted November 4, 2012 Share Posted November 4, 2012 Wow, really, really good! Quote Link to comment Share on other sites More sharing options...
Blame Posted November 5, 2012 Share Posted November 5, 2012 This is better than incredible, this will definetly make me come back to Graw2 for some time. Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted November 5, 2012 Share Posted November 5, 2012 Looks like a nice blend of OGR and GRAW 2. Hope it turns out to be a top notch addition for GRAW 2. Quote Link to comment Share on other sites More sharing options...
Biro Posted November 5, 2012 Author Share Posted November 5, 2012 (edited) Tnx all, nice to see some old dogs still visiting these forums! It's still a long way to go on the map, but it's coming together nicely! I have to admit I have no idea how this is going to turn out in coop with such an open map, but it will be interesting to find out. More rocks and some logs will be added to provide more cover and I'm also aware of the "AI see through" for bushes so visibility blockers will be built in @ 3dmax. Currently working on the terrain tutorial, gonna put it up later tonight. Biro Edited November 5, 2012 by Biro Quote Link to comment Share on other sites More sharing options...
CJo1964 Posted November 6, 2012 Share Posted November 6, 2012 WOW.......BLOODY AWESOME, comes to mind.....lol. Nice work Biro......seems that GRAW 2 has had yet another lease of life and with people like yourself working on it maybe in time it will be closer to GR1 than we realise. GRAW 2 is still very much alive Biro and has been since day 1, unfortunately cant say the same for GRFS.....lol. Quote Link to comment Share on other sites More sharing options...
bogiegraphics Posted November 6, 2012 Share Posted November 6, 2012 Great work as always, Biro! Heck, I may just have to reinstall GRAW2 to try it out. Farm Day was one of my favorite maps for OGR. Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 6, 2012 Share Posted November 6, 2012 I'm also aware of the "AI see through" for bushes so visibility blockers will be built in @ 3dmax. What?!!! You can fix that?!! Hmmm, but the AI see through buildings aswell....? Quote Link to comment Share on other sites More sharing options...
Biro Posted November 7, 2012 Author Share Posted November 7, 2012 Hmm I have never heard about that Rocky. If so they should start firing on corners before you stick your head out and I don't think I have seen this. The reason they see through the bushes GRIN created is that's there's no collision what so ever on the leafs, but this is possible to add on new trees/bushes. Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 7, 2012 Share Posted November 7, 2012 What I see is that the bad guys know which corner you are about to pop your head around in GRAW, but in GR you could hoodwink the bad guys by changing location, and they would still be scanning the last place they saw you. Don't know if I explained that properly. Quote Link to comment Share on other sites More sharing options...
Blame Posted November 7, 2012 Share Posted November 7, 2012 The "bad" guys in Graw use aimbot, that's why they always know where you're gonna pop your head out. Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 7, 2012 Share Posted November 7, 2012 Here's how I described it 5 years ago. Quote Link to comment Share on other sites More sharing options...
Blame Posted January 10, 2013 Share Posted January 10, 2013 Any great news of this project? Quote Link to comment Share on other sites More sharing options...
TAW_pdanoe Posted January 11, 2013 Share Posted January 11, 2013 yep, this sounds like a very interesting project ... maps with a different feel .... Quote Link to comment Share on other sites More sharing options...
pagey Posted January 11, 2013 Share Posted January 11, 2013 New ambience/location would be very welcome:p Screens looks awesome, cant wait to be there. Quote Link to comment Share on other sites More sharing options...
Biro Posted February 27, 2013 Author Share Posted February 27, 2013 Small update for those who still follows these forums! Last months has been really busy at work for me, so I had to take a break from modding. My shoulder wasn't good for a while aswell and this killed the last of creativity I had. Good thing is I have more spare time now and the arm is good aswell. Have been working on the map for a couple of nights adding more details and vegetation. I wasn't too happy with the environment. It was too "green", reminded me more of Far Cry then Ghost Recon. Decided to go for something more along the lines of mission "Cold Walker" from GRFS. Trying to simulate an early morning in Chechenya or Georgia. More updates coming in the next weeks! Quote Link to comment Share on other sites More sharing options...
Blame Posted February 27, 2013 Share Posted February 27, 2013 Hell yeah! Quote Link to comment Share on other sites More sharing options...
Spik@ Posted February 28, 2013 Share Posted February 28, 2013 Looks very good Biro!!! Can't wait to see it used with an actual mission! Quote Link to comment Share on other sites More sharing options...
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