teppe Posted October 29, 2012 Share Posted October 29, 2012 (edited) LoL - Labor of Love It will be a single mission, yep, as ghosts no new PLAYER skins or weapons but new skins Will handle in 1995 in Checkhenya. Under first checken war. NEW FEATURES: 1. Instead of having recrut, veteran and elite - they will be different insertions. Recrut - Alfa insertion. etc they will be renamed too. Sometimes if you take the worng choice, you risk dying before you even land on the ground 2. If the player controlled not a player member but you dies, the game ends (mission complete actual) and say you were KIA. Why its complete? Retarded? I dont think so. Firstly if you dies and change actor it will be too remember where the enemy that picked you out last time was and handling about memory. And if the mission failure its boring to play the mission again and again if you ask me. 3. Avatar off i mean you cant shwitch actor in-game. 4. The player will have plans like destroy vehicles if they see them stuff like that. 5. Mostly 1 or 2 objectives. 6. If you in a mission have to rescue a hostage or kill a specific target, there will in the pictures of the mission, you know when you click campaign, you can then play the missions and theres some pictures, these pictures in such missions will then be ONLY of the hostages or the targets, and maybe also the enviroment. 7. Campaign missions wont be playable in quick missions, but there will be some quick missions (DSF ) 8. On command map you cant see your soldiers, (only in some cases a few ones you can see the label to them!) you cant see enemy or vehicle. 9. The briefing will be a mission before the operation where you will be briefied (with sound only) and when thats done, you can move around, and actually train some of the things (in briefing they will say if its CQB theres important etc) and then you can train it if you want. 10. If you have to like 'kill all enemies' just an ex but if you have to, and you have killed them all, the objective want be completed, because that how can they know all enemies are dead??? Please give feedback!!! Edited November 2, 2012 by teppe Quote Link to comment Share on other sites More sharing options...
Blame Posted October 29, 2012 Share Posted October 29, 2012 I like the way how it sounds, some grammar mistakes Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted October 30, 2012 Share Posted October 30, 2012 I like the way how it sounds, some grammar mistakes Translating from Danish into English isn't easy, much less English into Danish - regardless of the fact that both of those languages descend from the same root language, and share the same language category (they are both Germanic languages). But whatever, the project sounds good teppe. Quote Link to comment Share on other sites More sharing options...
teppe Posted October 30, 2012 Author Share Posted October 30, 2012 Thanks both And yep, isnt easy, however, english isn't my best you know Quote Link to comment Share on other sites More sharing options...
Blame Posted October 30, 2012 Share Posted October 30, 2012 Neither of my parents speak English Quote Link to comment Share on other sites More sharing options...
teppe Posted October 30, 2012 Author Share Posted October 30, 2012 lol here in northern we are outsiders Quote Link to comment Share on other sites More sharing options...
teppe Posted October 31, 2012 Author Share Posted October 31, 2012 Update Quote Link to comment Share on other sites More sharing options...
teppe Posted November 1, 2012 Author Share Posted November 1, 2012 update again Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 1, 2012 Share Posted November 1, 2012 uuhm teppe, you might want to "bump" the thread every couple of weeks or so if there's no response, daily bumps are a bit closely spaced. just sayin. i like the idea, but i think removing allies from the command map's a bit mhmm, I don't know it's hard to explain, but they will have GPS or PLBs on them that will mean that you can see their approximate location via a computerised map. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted November 2, 2012 Share Posted November 2, 2012 Not if it's taking place in 1995, as this mod is. I for one would be interested in knowing how it would go, you'd really have to rely on communication more in co-op games. Quote Link to comment Share on other sites More sharing options...
teppe Posted November 2, 2012 Author Share Posted November 2, 2012 (edited) Hmmm... yeah Alex lol sorry for bumping it every day will stop My idea was to do this you cant see allies your soldiers on command map, but yeah, as you said Alex, i think you're right And Fletcher, yeah, comm means much in coop, so in this 1995 mission, it could be fun like 'Bravo, whats your position?'' ''We see a white house etc'' Edited November 2, 2012 by teppe Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted November 2, 2012 Share Posted November 2, 2012 Only problem is that you can still put your cursor over where the icons used to be and their name shows up. Nothing you can do to stop that unless you removed the soldiers' names. Maybe in co-op the .atrs don't have names?, that would work. Quote Link to comment Share on other sites More sharing options...
teppe Posted November 2, 2012 Author Share Posted November 2, 2012 I know talked with Wombat about it (good job Wombat ) I will however, as Zeealex said, i will use a command map where you only can see your soldiers as they would get suchar things in real world? Right? Quote Link to comment Share on other sites More sharing options...
Tinker Posted November 3, 2012 Share Posted November 3, 2012 Only problem is that you can still put your cursor over where the icons used to be and their name shows up. In the environment files there is an option to place the command map in a certain place. I always kept my maps clean and centered. Option found in, Rockall, barracks.env: <CMOffsetX>-200</CMOffsetX> <CMOffsetY>-200</CMOffsetY> Now if you changed those to: <CMOffsetX>-800</CMOffsetX> <CMOffsetY>-800</CMOffsetY> This would obviously show nobody, no plans, on the CM. You can add zones and stuff then change the coods in the mission file. Removing allies from CM. Personnel choice. Starting to go with, you should always know where your allies are. Remove the enemy in the cmi file only. Or use hide on the command map. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 3, 2012 Share Posted November 3, 2012 Not if it's taking place in 1995, as this mod is. they still had PLBs in 1995 and GPS was fully operational in 1994, just saying. either way, knowing where your allies are is always a good thing. editing the cmi to perhaps make their blips more low profile (get rid of the A, B, C and just have a little blue dot) and possibly removing the path line sounds like a better alternative to me. it's a good concept though. Quote Link to comment Share on other sites More sharing options...
teppe Posted November 3, 2012 Author Share Posted November 3, 2012 (edited) Yeah paths are REmoving, so yeah, ok, gps will be functional so you can see your soldiers but not your allies understand me right. Edited November 6, 2012 by teppe Quote Link to comment Share on other sites More sharing options...
teppe Posted November 8, 2012 Author Share Posted November 8, 2012 Hey everybody, my LoL Projecct crashing not on mine pc but on my beta tester (RileyFletcher), we can't find the problem in it, so i donno what to make to the LoL Now, it works fine on my pc.And the sad thing is, that i've spend around a month making that mission. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted November 8, 2012 Share Posted November 8, 2012 Send it to someone else. Quote Link to comment Share on other sites More sharing options...
teppe Posted November 8, 2012 Author Share Posted November 8, 2012 Ok guys, (and girls ) RileyFletcher saved my day, he's a hero. thanks Fletcher so much! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 8, 2012 Share Posted November 8, 2012 was it the save file by any chance? Quote Link to comment Share on other sites More sharing options...
teppe Posted November 8, 2012 Author Share Posted November 8, 2012 Nope LMAO me forgeting to give Fletcher some kits The life is ONE BIG learning process Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 8, 2012 Share Posted November 8, 2012 oh, yeah it might help if you added those teppe Quote Link to comment Share on other sites More sharing options...
teppe Posted November 8, 2012 Author Share Posted November 8, 2012 I didn't think on that Just thinked ''oh, its the original files '' Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 8, 2012 Share Posted November 8, 2012 aah well you know for next time eh? Quote Link to comment Share on other sites More sharing options...
teppe Posted November 8, 2012 Author Share Posted November 8, 2012 (edited) No of course Or with other words: Next time i put custom weapons in, include the kits, but forget the Models and textures LMAO Edited November 8, 2012 by teppe Quote Link to comment Share on other sites More sharing options...
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