pz3 Posted October 16, 2012 Share Posted October 16, 2012 Is it possible to have the entire Ghost squad inserted on 2 seperate little bird vehicles? I think chems did this a long time ago but im not positive about it. In either case im trying to decide on what helicopter to build at the moment. CH47, MH-6, or UH60A..... maybe all if i get ambitious lol. Quote Link to comment Share on other sites More sharing options...
teppe Posted October 16, 2012 Share Posted October 16, 2012 Yeah its possible, but requires a keind of complicated script look at mission modding and my Looop question do ApexMods suggestion but instead of insert them in different places place them on helos. Not hard but maybe make a script so hide a helicopter if Charlie isnt there etc. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 16, 2012 Share Posted October 16, 2012 It isn't reliable though. You can only use the 'VehicleLoadPlatoon' response, there is no individual loading of characters. The best and ONLY solution anyone has found is for singleplayer only. There is a script that lets you see what team the player is in, then it gives all remaining teams a plan to enter the vehicle. This only works for the AI teams and you may not be able to load the player. I would just put them all on one, not sure it is possible any other way. Also note helis don't work in multiplayer, they'll crash a dedi server. Quote Link to comment Share on other sites More sharing options...
teppe Posted October 16, 2012 Share Posted October 16, 2012 Fletcher lol i think we know that helos crash dedis BECAUSE you always say that lol Oh yeah the player cant load only AI you got right Yeah platoon load will be the smartest Quote Link to comment Share on other sites More sharing options...
Hammer Posted October 16, 2012 Share Posted October 16, 2012 Is it possible to have the entire Ghost squad inserted on 2 seperate little bird vehicles? I think chems did this a long time ago but im not positive about it. In either case im trying to decide on what helicopter to build at the moment. CH47, MH-6, or UH60A..... maybe all if i get ambitious lol. I know there is a mission in the British Infintray mod were the team insert on 2 Lynx helos, not sure how its done but you mite want to check it out Quote Link to comment Share on other sites More sharing options...
migryder Posted October 16, 2012 Share Posted October 16, 2012 Can you load the platoon on one then tele a team to some zone subsequently loading them on another helo? Quote Link to comment Share on other sites More sharing options...
teppe Posted October 16, 2012 Share Posted October 16, 2012 Well nice idea Mig, maybe then let the platoon load in preaction if possible. Quote Link to comment Share on other sites More sharing options...
migryder Posted October 16, 2012 Share Posted October 16, 2012 (edited) Yea, but I fear the engine may block the tele command from the vehicle...can you unload a team only? man I need to get back in IGOR and try to remember some of what I learned about scripting... Edited October 16, 2012 by migryder Quote Link to comment Share on other sites More sharing options...
teppe Posted October 16, 2012 Share Posted October 16, 2012 Oh did forget lol you can as i know only load a platoon But well, yeah, we could take a look at British mod as Hammer talked about Quote Link to comment Share on other sites More sharing options...
Operative Posted October 17, 2012 Share Posted October 17, 2012 Two Helis as one vehicle maybe? Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 17, 2012 Share Posted October 17, 2012 Two Helis as one vehicle maybe? That was actually profound. Not a modeller, but this seems perfectly possible. Quote Link to comment Share on other sites More sharing options...
teppe Posted October 18, 2012 Share Posted October 18, 2012 What about this: Still follow apexs setup with player teams but then do the script to find where player actor is and then also exectue plan team/s to the two or one other helo i mean so that the other teams will get a plan to enter vehicle insertion 2 or 3 and before that there will be a vehicleloadplatoon ? What about that maybe? Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 18, 2012 Author Share Posted October 18, 2012 Two Helis as one vehicle maybe? I think this might be what chems did. It could work I guess but I dont want them to look like their flying as one vehicle. So maybe a weird parent/child relationship could help. I have no idea how To do that though. Quote Link to comment Share on other sites More sharing options...
teppe Posted October 18, 2012 Share Posted October 18, 2012 Or you could simply use my idea Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 18, 2012 Share Posted October 18, 2012 Because they can't execute a plan after being loaded. I don't think that's going to work. Just load them into one vehicle and you don't have any problems Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 19, 2012 Author Share Posted October 19, 2012 think i can sandwhich 6 men onto one little bird? I havent really looked at how many characters it could hold. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 19, 2012 Share Posted October 19, 2012 It holds 6. 3 on each rail. Quote Link to comment Share on other sites More sharing options...
Giampi Posted October 19, 2012 Share Posted October 19, 2012 My IGOR skills are very rusty but I worked a lot in mission 2 of Armenia Mod to insert the player platoon in 2 different places. Script has been very complex but I could not do it properly for the cinematic. Therefore I cheated: 1) actual insertion is working perfectly 2) insertion teams for cinematic are instead virtual ghosts (actors that I placed out of the map and then teleported and loaded into the vehicle). At the end the result was very good but it's very credible because the map is set in night environment and I avoided close cameras to avoid to spot the difference between the actual inserted ghosts and the virtual ones., Quote Link to comment Share on other sites More sharing options...
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