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Need sample of config file for dedicated server which has coop play


mcduke
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Hi all, Just purchased the game primarily for co op play, and need help with configuring the dedicated server setup. My friends and I are primarily interested in the coop play but in the file containing the game types I saw everything else but coop listed. Is this something I have to add?

Hoping someone could just show me a sample of coop file configered so I have something to go by,

Also I don't even see where to include the server name or password for players.

. Thanks

Edited by Pave Low
Moved another thread to the Server Operaton forum
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Hi, I figured it would help If I showed what files I was dealing with on my dedicated server so here they are.PS the dedicated server is not local.

<?xml version="1.0" encoding="UTF-8"?>

<game_info internet_speed="3000">

<gametype_settings>

<!-- Last edited by Mattias Wiking, GRIN Inc, 21st November 2007 -->

<adv_scoring_a value="false"/> <!-- If gamemode uses RVSA score system -->

<adv_scoring_b value="false"/> <!-- If gamemode uses RVSA score system -->

<advanced_cheat_check value="false"/> <!-- If more advanced anticheat checks shall be made. -->

<advanced_cheat_check_time value="5"/> <!-- How often the check should be done -->

<advanced_cheat_timeout_time value="15"/> <!-- If the client doesnt answer the cheat check. This is the time before the player get kicked. -->

<advanced_cheat_trys value="5"/> <!-- How many failed trys in a row before getting kicked. This should be atleast a couple. Lag and packetloss can sometimes fail a client -->

<adversarial value="false"/> <!-- OGR coop option -->

<allow_sidechange_under_match value="true"/> <!-- Allow players to change side during game -->

<allowed_movement_deviant value="10"/> <!-- The allowed amount in % speed diffrence foe the player on the server and the client. -->

<allowed_movement_deviant_check value="true"/> <!-- Advanced speedhack check -->

<allowed_movement_deviant_trys value="0"/> <!-- Number of allowed failed movement checks before player get kicked -->

<always_reload_map value="false"/> <!-- this is only true in OGR coop, we must reload the map to spawn the enemies-->

<auto_balance value="true"/> <!-- Autobalance the team -->

<auto_balance_limit value="2"/> <!-- Allowed missbalance if Autobalance is true -->

<auto_kick value="false"/> <!-- not used -->

<auto_kick_time value="240"/> <!-- not used -->

<auto_screenshot value="false"/> <!-- If the server should take screenshots automatic -->

<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data -->

<auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull -->

<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client -->

<awa_distance value="15000"/>

<both_side_ready_required value="true"/>

<capture_time value="5"/> <!-- In Seige, time in seconds to take over the siege zone -->

<clan_game value="false"/> <!-- If its a clan game -->

<coop_difficulty value="normal"/> <!-- not used -->

<death_cam value="true"/> <!-- Use deathcam if the gametype allow it -->

<dedicated_server value="false"/> <!-- not used -->

<end_round_message value="round"/> <!-- "round" will show the normal "round score". "deathmatch" will show deathamtch localized. If there is something else the text will be displayed as its written. this is for the modders.-->

<even_round value="false"/> <!-- If an extra round should be played if its uneven number of rounds -->

<fail_on_leader_death value="false"/> <!-- not used -->

<friendly_fire value="true"/> <!-- Use friendky fire. False mean no Teamkilling is possible -->

<game_difficulty value="normal"/>

<game_mode value="MPCoop"/> <!-- Only used internal, does not effect when changed -->

<gamespy_ranked value="true"/>

<has_mp_map value="false"/> <!-- Only used internal, does not effect when changed -->

<has_tag_data_system value="false"/> <!-- The extended data about tagged units, name, class, rank -->

<has_tag_system value="true"/> <!-- True if the players should be enabled to tag. -->

<has_xcom value="true"/>

<hud_abc_objectives value="false"/>

<immortality_duration value="9"/>

<kill_limit2 value="9"/> <!-- RvsA Score value -->

<kill_limit3 value="4"/> <!-- RvsA Score value -->

<kill_score1 value="5"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->

<kill_score2 value="3"/> <!-- This score is given if there are less than kill_limit_b enemies left -->

<kill_score3 value="2"/> <!-- This score is given if there are less than kill_limit_c enemies left -->

<kill_score_a value="1"/> <!-- This the normal score given to a team_a player for killing another team player -->

<kill_score_b value="1"/> <!-- This the normal score given to a team_b player for killing another team player -->

<ladder_id value="false"/> <!-- Only used internal, does not effect when changed -->

<level value="transition"/> <!-- Only used internal, does not effect when changed -->

<load_next_map value="true"/>

<lock_spawn_time value="60"/> <!-- (Seconds) Lock the player from being able to spawn -->

<map_cycle value=""/> <!-- (Mapnames) A string with space separated map names, "mp01 mp02 mp05" -->

<match_is_one_round value="false"/> <!-- this is only true in OGR coop, else next map wont load -->

<match_length value="15"/> <!-- Match time -->

<match_points value="35"/> <!-- Points to win the match. -->

<match_start_time value="5"/> <!-- Time till match start, when starting condition is meet -->

<max_ai_ghosts value="3"/>

<max_deaths value="0"/> <!-- Number of death before permantly dead. 0 means unlimited respawns -->

<max_move_without_ack_time value="2"/> <!-- (Seconds) How long a player may keep moving without server verification. Lower will make it harder for cheaters and people with bad connections -->

<max_players value="32"/> <!-- Max players on the server. -->

<member_info_broadcast_interval value="2"/> <!-- (Seconds) How often non-essential information about kills, deaths and score is sent to clients -->

<message_of_the_day value=""/>

<message_of_the_day_interval value="90" /> <!-- How often the MOTD shall be displayed in the chat. In seconds and must be over 45, else it will not be displayed at all. -->

<minimap_enemy_markers value="true"/> <!-- Show enemy on the minimap -->

<minimap_friendly_markers value="true"/> <!-- Show friends on the minimap -->

<minimap_hh_slider value="true"/>

<minimap_player_marker value="true"/> <!-- Show the player on the minimap -->

<mpcoop_timer value="5"/> <!-- not used -->

<name value="GRAW2 Server"/> <!-- Server name -->

<next_map value=""/> <!-- Only used internal, does not effect when changed -->

<next_round_time value="10"/> <!-- Time till next round will start, when stats is showing -->

<players_ready_required value="2"/> <!-- (Players) How many people in total that has to be ready before match starts -->

<port value="16250"/>

<punish_tk value="true"/> <!-- Kick team killers -->

<punish_suicide value="false"> <!-- This could be used in Clan games to be punish the player when he kills himself -->

<ranked_game value="true"/> <!-- If this server is a ranked server -->

<ranking_system value="false"/> <!-- Use ranks for the class selection. Only true in RvsA -->

<reset_kills_per_rounds value="false"/> <!-- Only used internal, does not effect when changed -->

<resupply_ammo_time value="20"/> <!-- Only used internal, does not effect when changed -->

<round_length value="10"/> <!-- round time -->

<rvsa_rank1 value="0"/> <!-- Value to gain rank 1 in RvsA mode, you start as rank 1 so this should be 0. -->

<rvsa_rank2 value="10"/> <!-- Value to gain rank 2 in RvsA mode -->

<rvsa_rank3 value="20"/> <!-- Value to gain rank 3 in RvsA mode -->

<rvsa_rank4 value="40"/> <!-- Value to gain rank 4 in RvsA mode -->

<rvsa_rank5 value="70"/> <!-- Value to gain rank 5 in RvsA mode -->

<rvsa_rank6 value="100"/> <!-- Value to gain rank 6 in RvsA mode -->

<rvsa_rank7 value="130"/> <!-- Value to gain rank 7 in RvsA mode -->

<scan_for_cheats value="true"/> <!-- scan for file diffrence -->

<score_listing_type value="0"/>

<server_log value="true"/> <!-- A minor log on the server side that put down events to a log file -->

<server_log_chat value="true"/> <!-- If the chat should be put down in that file to. Both values need to be true -->

<show_attachable_early value="false"/>

<show_player value="true"/>

<show_supply value="false"/>

<show_teammates value="true"/>

<show_who_killed_who value="true"/> <!-- show "Who killed who" text -->

<show_zoomed_markers value="true"/> <!-- not used -->

<siege_time value="5"/> <!-- not used -->

<silent_screenshot" value="false" /> <!-- If the server should broadcast that a SS has been taken -->

<skip_insertion value="false"/> <!-- not used -->

<smoke_occluders value="true"/> <!-- Only used internal, does not effect when changed -->

<spawn_on_side_switch value="true"/> <!-- this defines if you are able to spawn when you change team -->

<spawn_time value="15"/> <!-- the respawn time -->

<start_condition value="4"/> <!-- 1=All slots full, 2=All players, 3=Server ready, 4=One per team -->

<swap_method value="side"/> <!-- Can be "side" (the sides are changed) or spawn (only the spawnlocations are switched) -->

<switch_sides value="true"/> <!-- switch side bwtween rounds -->

<teamkill_kick_limit value="2"/> <!-- (Kills) After how many teamkills a player will be kicked -->

<timer_type value="normal"/> <!-- "normal" is round and Match time. "mission" is one timer that counts up -->

<tk_scoring value="false"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->

<update_markers value="team"/>

<use_side_score value="false"/>

<use_sides value="two"/> <!-- "one", "two", "coop" -->

<use_victory_points value="true"/>

<vote_enabled value="true"/> <!-- If players are allowed to start votes -->

<vote_kick_starters value="2"/> <!-- number of vote-kick's the player are allowed to start -->

<vote_map_starters value="2"/> <!-- number of vote-map the player are allowed to start -->

<vote_ratio value="51"/> <!-- ( % of all players ) -->

<vote_time value="45"/> <!-- Time that the vote is active -->

<win_condition value="1"/> <!-- not used -->

<win_method value="side"/> <!-- Can be "swap" or "side" -->

</gametype_settings>

</game_info>

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The file is: dedicated_game_info.xml

<?xml version="1.0" encoding="UTF-8"?>

<game_info admin_password="xxx" internet_server="true" internet_speed="5000">

<server_settings type="coop">

<max_deaths value="0"/>

<max_players value="32"/>

<spawn_time value="10"/>

</server_settings>

<server_settings type="csar">

<match_length value="60"/>

<max_deaths value="0"/>

<max_players value="32"/>

<round_length value="15"/>

<spawn_time value="10"/>

</server_settings>

<server_settings type="dm">

<match_length value="60"/>

<max_deaths value="0"/>

<max_players value="32"/>

<round_length value="30"/>

<spawn_time value="15"/>

</server_settings>

<server_settings type="hh">

<match_length value="60"/>

<match_points value="150"/>

<max_deaths value="0"/>

<max_players value="32"/>

<round_length value="15"/>

<spawn_time value="10"/>

</server_settings>

<server_settings type="rvsa">

<match_length value="60"/>

<max_players value="32"/>

</server_settings>

<server_settings type="s">

<capture_time value="15"/>

<match_length value="60"/>

<max_deaths value="0"/>

<max_players value="32"/>

<round_length value="15"/>

<spawn_time value="10"/>

</server_settings>

<server_settings type="tdm">

<match_length value="60"/>

<max_deaths value="0"/>

<max_players value="32"/>

<round_length value="15"/>

<spawn_time value="10"/>

</server_settings>

<gametype_settings>

<auto_balance value="true"/>

<auto_balance_limit value="2"/>

<dedicated_server value="true"/>

<friendly_fire value="true"/>

<gamespy_ranked value="true"/>

<immortality_duration value="10"/>

<match_length value="15"/>

<message_of_the_day value="Welcome to our server"/>

<message_of_the_day_interval value="1600"/>

<name value="Coop Rahnman's Mod v4.01 *See Server Info*..."/>

<port value="16250"/>

<punish_tk value="true"/>

<scan_for_cheats value="false"/>

<show_who_killed_who value="true"/>

<start_condition value="2"/>

<teamkill_kick_limit value="5"/>

<vote_enable value="true"/>

<vote_kick_starters value="2"/>

<vote_map_starters value="2"/>

<vote_ratio value="55"/>

<vote_time value="20"/>

<win_condition value="6"/>

</gametype_settings>

<match_info level="coop_tc02_bold_venture_day_v2" order="1">

</match_info>

<match_info level="coop_tc02_bold_venture_night_v2" order="2">

</match_info>

<match_info level="coop_Bogie_Strategic_Day_v2" order="3">

</match_info>

<match_info level="coop_tc02_calavera_storm_day_v2" order="4">

</match_info>

</game_info>

Edited by mexicobob
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Thanks guys, now rent this server from a company that allows me to have up to 4 different games as servers on it. What I do is go in and pick what game My friends and I want to play and start it up (I can only run 1 server at a time, so I have to pick which game). I get this server for only $25.00 a month so it's a really good deal. I'm not going to give the name of the company cuz I don't know if that's allowed here. But that means the server is located in NY City and so I do everything through a control panel.

Anyway the setup file I have are as follows.

I have something called default config files, and then in a separate control panel I have a settings folder, and in that folder a folder called

help_server_settings.txt

should the info in the help_server_settings.txt actually be in the default config file?

<?xml version="1.0" encoding="UTF-8"?>

<game_info internet_speed="3000">

<gametype_settings>

<!-- Last edited by Mattias Wiking, GRIN Inc, 21st November 2007 -->

<adv_scoring_a value="false"/> <!-- If gamemode uses RVSA score system -->

<adv_scoring_b value="false"/> <!-- If gamemode uses RVSA score system -->

<advanced_cheat_check value="false"/> <!-- If more advanced anticheat checks shall be made. -->

<advanced_cheat_check_time value="5"/> <!-- How often the check should be done -->

<advanced_cheat_timeout_time value="15"/> <!-- If the client doesnt answer the cheat check. This is the time before the player get kicked. -->

<advanced_cheat_trys value="5"/> <!-- How many failed trys in a row before getting kicked. This should be atleast a couple. Lag and packetloss can sometimes fail a client -->

<adversarial value="false"/> <!-- OGR coop option -->

<allow_sidechange_under_match value="true"/> <!-- Allow players to change side during game -->

<allowed_movement_deviant value="10"/> <!-- The allowed amount in % speed diffrence foe the player on the server and the client. -->

<allowed_movement_deviant_check value="true"/> <!-- Advanced speedhack check -->

<allowed_movement_deviant_trys value="0"/> <!-- Number of allowed failed movement checks before player get kicked -->

<always_reload_map value="false"/> <!-- this is only true in OGR coop, we must reload the map to spawn the enemies-->

<auto_balance value="true"/> <!-- Autobalance the team -->

<auto_balance_limit value="2"/> <!-- Allowed missbalance if Autobalance is true -->

<auto_kick value="false"/> <!-- not used -->

<auto_kick_time value="240"/> <!-- not used -->

<auto_screenshot value="false"/> <!-- If the server should take screenshots automatic -->

<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data -->

<auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull -->

<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client -->

<awa_distance value="15000"/>

<both_side_ready_required value="true"/>

<capture_time value="5"/> <!-- In Seige, time in seconds to take over the siege zone -->

<clan_game value="false"/> <!-- If its a clan game -->

<coop_difficulty value="normal"/> <!-- not used -->

<death_cam value="true"/> <!-- Use deathcam if the gametype allow it -->

<dedicated_server value="false"/> <!-- not used -->

<end_round_message value="round"/> <!-- "round" will show the normal "round score". "deathmatch" will show deathamtch localized. If there is something else the text will be displayed as its written. this is for the modders.-->

<even_round value="false"/> <!-- If an extra round should be played if its uneven number of rounds -->

<fail_on_leader_death value="false"/> <!-- not used -->

<friendly_fire value="true"/> <!-- Use friendky fire. False mean no Teamkilling is possible -->

<game_difficulty value="normal"/>

<game_mode value="MPCoop"/> <!-- Only used internal, does not effect when changed -->

<gamespy_ranked value="true"/>

<has_mp_map value="false"/> <!-- Only used internal, does not effect when changed -->

<has_tag_data_system value="false"/> <!-- The extended data about tagged units, name, class, rank -->

<has_tag_system value="true"/> <!-- True if the players should be enabled to tag. -->

<has_xcom value="true"/>

<hud_abc_objectives value="false"/>

<immortality_duration value="9"/>

<kill_limit2 value="9"/> <!-- RvsA Score value -->

<kill_limit3 value="4"/> <!-- RvsA Score value -->

<kill_score1 value="5"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->

<kill_score2 value="3"/> <!-- This score is given if there are less than kill_limit_b enemies left -->

<kill_score3 value="2"/> <!-- This score is given if there are less than kill_limit_c enemies left -->

<kill_score_a value="1"/> <!-- This the normal score given to a team_a player for killing another team player -->

<kill_score_b value="1"/> <!-- This the normal score given to a team_b player for killing another team player -->

<ladder_id value="false"/> <!-- Only used internal, does not effect when changed -->

<level value="transition"/> <!-- Only used internal, does not effect when changed -->

<load_next_map value="true"/>

<lock_spawn_time value="60"/> <!-- (Seconds) Lock the player from being able to spawn -->

<map_cycle value=""/> <!-- (Mapnames) A string with space separated map names, "mp01 mp02 mp05" -->

<match_is_one_round value="false"/> <!-- this is only true in OGR coop, else next map wont load -->

<match_length value="15"/> <!-- Match time -->

<match_points value="35"/> <!-- Points to win the match. -->

<match_start_time value="5"/> <!-- Time till match start, when starting condition is meet -->

<max_ai_ghosts value="3"/>

<max_deaths value="0"/> <!-- Number of death before permantly dead. 0 means unlimited respawns -->

<max_move_without_ack_time value="2"/> <!-- (Seconds) How long a player may keep moving without server verification. Lower will make it harder for cheaters and people with bad connections -->

<max_players value="32"/> <!-- Max players on the server. -->

<member_info_broadcast_interval value="2"/> <!-- (Seconds) How often non-essential information about kills, deaths and score is sent to clients -->

<message_of_the_day value=""/>

<message_of_the_day_interval value="90" /> <!-- How often the MOTD shall be displayed in the chat. In seconds and must be over 45, else it will not be displayed at all. -->

<minimap_enemy_markers value="true"/> <!-- Show enemy on the minimap -->

<minimap_friendly_markers value="true"/> <!-- Show friends on the minimap -->

<minimap_hh_slider value="true"/>

<minimap_player_marker value="true"/> <!-- Show the player on the minimap -->

<mpcoop_timer value="5"/> <!-- not used -->

<name value="Major"/> <!-- Server name -->

<next_map value=""/> <!-- Only used internal, does not effect when changed -->

<next_round_time value="10"/> <!-- Time till next round will start, when stats is showing -->

<players_ready_required value="2"/> <!-- (Players) How many people in total that has to be ready before match starts -->

<port value="16250"/>

<punish_tk value="false"/> <!-- Kick team killers -->

<punish_suicide value="false"> <!-- This could be used in Clan games to be punish the player when he kills himself -->

<ranked_game value="true"/> <!-- If this server is a ranked server -->

<ranking_system value="false"/> <!-- Use ranks for the class selection. Only true in RvsA -->

<reset_kills_per_rounds value="false"/> <!-- Only used internal, does not effect when changed -->

<resupply_ammo_time value="20"/> <!-- Only used internal, does not effect when changed -->

<round_length value="10"/> <!-- round time -->

<rvsa_rank1 value="0"/> <!-- Value to gain rank 1 in RvsA mode, you start as rank 1 so this should be 0. -->

<rvsa_rank2 value="10"/> <!-- Value to gain rank 2 in RvsA mode -->

<rvsa_rank3 value="20"/> <!-- Value to gain rank 3 in RvsA mode -->

<rvsa_rank4 value="40"/> <!-- Value to gain rank 4 in RvsA mode -->

<rvsa_rank5 value="70"/> <!-- Value to gain rank 5 in RvsA mode -->

<rvsa_rank6 value="100"/> <!-- Value to gain rank 6 in RvsA mode -->

<rvsa_rank7 value="130"/> <!-- Value to gain rank 7 in RvsA mode -->

<scan_for_cheats value="true"/> <!-- scan for file diffrence -->

<score_listing_type value="0"/>

<server_log value="true"/> <!-- A minor log on the server side that put down events to a log file -->

<server_log_chat value="true"/> <!-- If the chat should be put down in that file to. Both values need to be true -->

<show_attachable_early value="false"/>

<show_player value="true"/>

<show_supply value="false"/>

<show_teammates value="true"/>

<show_who_killed_who value="true"/> <!-- show "Who killed who" text -->

<show_zoomed_markers value="true"/> <!-- not used -->

<siege_time value="5"/> <!-- not used -->

<silent_screenshot" value="false" /> <!-- If the server should broadcast that a SS has been taken -->

<skip_insertion value="false"/> <!-- not used -->

<smoke_occluders value="true"/> <!-- Only used internal, does not effect when changed -->

<spawn_on_side_switch value="true"/> <!-- this defines if you are able to spawn when you change team -->

<spawn_time value="15"/> <!-- the respawn time -->

<start_condition value="4"/> <!-- 1=All slots full, 2=All players, 3=Server ready, 4=One per team -->

<swap_method value="side"/> <!-- Can be "side" (the sides are changed) or spawn (only the spawnlocations are switched) -->

<switch_sides value="true"/> <!-- switch side bwtween rounds -->

<teamkill_kick_limit value="2"/> <!-- (Kills) After how many teamkills a player will be kicked -->

<timer_type value="normal"/> <!-- "normal" is round and Match time. "mission" is one timer that counts up -->

<tk_scoring value="false"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->

<update_markers value="team"/>

<use_side_score value="false"/>

<use_sides value="two"/> <!-- "one", "two", "coop" -->

<use_victory_points value="true"/>

<vote_enabled value="true"/> <!-- If players are allowed to start votes -->

<vote_kick_starters value="2"/> <!-- number of vote-kick's the player are allowed to start -->

<vote_map_starters value="2"/> <!-- number of vote-map the player are allowed to start -->

<vote_ratio value="51"/> <!-- ( % of all players ) -->

<vote_time value="45"/> <!-- Time that the vote is active -->

<win_condition value="1"/> <!-- not used -->

<win_method value="side"/> <!-- Can be "swap" or "side" -->

</gametype_settings>

</game_info>

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