Spik@ Posted August 30, 2012 Share Posted August 30, 2012 All, I have been trying (experimenting ) with changing some of the Characters xml (Atlas.dds) files, but the changes I made do not show up in-game?! I am new to this part of modding, so I hope someone can fairly quickly/easily tell me where to look. I have made the folders the same as how the folders in the Bundle are set up and removed all XMB files. I opened the Atlas.dds and made some changes to it in Photoshop and resaved (not renamed) the file in DDS format. One would think this is all that is needed to immediately see the changes in the game, but...nope. Anyone can lead me in the right direction or explain why this will not work for me? Thanks! Spik@ Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 30, 2012 Share Posted August 30, 2012 could you post a JPEG of what atlas DDS file you mean, and what changes you made? sorry i haven't installed GRAW2 on my system in a fair while. if all else fails and if you haven't already put it where the mods should be and make sure there's only one mod there. Quote Link to comment Share on other sites More sharing options...
Spik@ Posted August 30, 2012 Author Share Posted August 30, 2012 Well,...that's just it. I haven't made the mods folder. I thought (maybe that's the problem!) I could just 'overwrite' it, like any other xml, if I would just place it in my folder structure (Data - Textures - Atlas.... etc.). I did see something about making a mods folder, but do I really need to? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 30, 2012 Share Posted August 30, 2012 sometimes the game is temperamental and it might need a mods folder to override the original settings and files, i know GRAW used to do that back when i was a windows dweller. Quote Link to comment Share on other sites More sharing options...
Spik@ Posted August 30, 2012 Author Share Posted August 30, 2012 Ok,...so for testing purposes.... There is a link here somewhere where it is explained to make a Mods folder... I don't think there was an explanation on how the contents of that folder should be set up. Do I have to make the Mods folder and after that place the folder path and edited DDS (Data - Textures - Etc.) in there? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 30, 2012 Share Posted August 30, 2012 (edited) I think you set up a folder called "local" in the main GRAW2 directory then inside "local" create another folder called "english" (or the language you play in) and then paste the textures (with your files in there and whatnot) folder into the "English" folder, Edited August 30, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted August 30, 2012 Share Posted August 30, 2012 I was chatting to Spik@ about this earlier, I have tried to get a new character in the game but never had any luck in getting to show in the "human" list in the editor. I spent a few hours on this but in the end I gave up. Our new modding guru Spik@ has more patience than me plus the fact he is younger, better looking and still has most of his brain cells intact (unlike me) so I have every confidence that he can get this working. Alex, adding anything to the English folder will cause conflicts with any weapon mods plus it will trigger the anti-cheat for multiplayer. Quote Link to comment Share on other sites More sharing options...
Spik@ Posted August 30, 2012 Author Share Posted August 30, 2012 I think you set up a folder called "local" in the main GRAW2 directory then inside "local" create another folder called "english" (or the language you play in) and then paste the textures (with your files in there and whatnot) folder into the "English" folder. Ah ok Zee... I will try this tomorrow! If it doesn't work, I'll be back to bother you! Our new modding guru Spik@ has more patience than me plus the fact he is younger, better looking and still has most of his brain cells intact (unlike me) so I have every confidence that he can get this working. New modding guru = too much credit Has more patience = perhaps Younger = true Better looking = hardly Still has most of brain cells intact = duhhhh.....drool....huh!? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 30, 2012 Share Posted August 30, 2012 coolio! New modding guru = too much credit Has more patience = perhaps Younger = true Better looking = hardly Still has most of brain cells intact = duhhhh.....drool....huh!? haha, c'mon, you've gotta give yourself a bit more credit than that! Quote Link to comment Share on other sites More sharing options...
Biro Posted October 4, 2012 Share Posted October 4, 2012 Any luck with getting any new characthers ingame? Would be really sweet to get some new guys to shoot at! Quote Link to comment Share on other sites More sharing options...
Spik@ Posted January 9, 2013 Author Share Posted January 9, 2013 Any luck with getting any new characthers ingame? Would be really sweet to get some new guys to shoot at! Nope. Must admit that I haven't looked it anymore lately. All changes that I made (either directly in the xml files or in the DDS files) didn't do anything for me. The only thing that happened was the charachter showing up in the editor, but as soon as I fired up the game, nobody was there.... and invisible characters are no fun to shoot at! Quote Link to comment Share on other sites More sharing options...
EricJ Posted January 9, 2013 Share Posted January 9, 2013 (edited) What are you doing? Maybe that will shed light on the issue, such as are you creating an English/textures/atlas_characters/ghost_team/diffuse/diffuse_set0/ set of folders because my skin edits work: Edited January 9, 2013 by EricJ Quote Link to comment Share on other sites More sharing options...
Blame Posted January 9, 2013 Share Posted January 9, 2013 Is this skin new or old Eric? Looks better than the original camo Quote Link to comment Share on other sites More sharing options...
EricJ Posted January 10, 2013 Share Posted January 10, 2013 Its a newer one, based on Desert MARPAT that I made Quote Link to comment Share on other sites More sharing options...
Spik@ Posted February 10, 2013 Author Share Posted February 10, 2013 (edited) What are you doing? Maybe that will shed light on the issue, such as are you creating an English/textures/atlas_characters/ghost_team/diffuse/diffuse_set0/ set of folders because my skin edits work: Well,...the thing is....I do not want to make a mod. If this can only be done by making a mod (Mod - English - Etc.) than I will not persue this any further. I want to change or add files and include them in the bundle. I thought this would be easy, as so many other things can be changed by simply edit the xml files, but this does not seem to work with characters.... Edited February 10, 2013 by Spik@ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.