teppe Posted August 26, 2012 Share Posted August 26, 2012 I need help with 2 things: 1: I have maked a script as following: Group: Default Trigger: Promixity platoon : (a member of player platoon is within 1 meter of zone - 01) I have maked the value in the startup so that the engine knows that player platoon - player platoon. Contine the extecuting response if player is heard by platoon - A. Platoon A got a member theres some meters from the player and patroling with bored alertnes. Set if player is heard to expire in 0.5 seconds. Abort all plans assigned to team A. Trigger: If player is heard expired Execute plan team (i give Team A a plan that does include following:) Alertnes: Alert, lock Movement roe: All costs Pace: Shuffle, lock Combat roe: Supress Stance: upright, lock A path to just outside zone - 01 Orientation wait 5 seconds When i'm heared in the mission hes just quickly sigt on me, and then he return to normal plan to patrol. And if i shoot hes running away and i can block hes way he wont shoot me. Question 2: If you set the alertnes on bored will the enemy shoot you? If they only got a alertnes, add zone and a patrol? Teppe Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 26, 2012 Share Posted August 26, 2012 Hear will only activate if you are close to them or if you are firing -- Seen is more reliable. Try this. A member of Player Platoon is within 10m of Zone Seen Block Preserve ContinueIf A member of Player is being seen by a Member of Enemy AbortPlanTeam of the enemy patrol ExecutePlanTeam new plan to the enemy patrol with Combat, Suppress, and Run. DO NOT put them on Advance at All Costs or they will just blindly run into enemy fire. Yes, they will shoot you even if they are on Bored alertness. It just makes them less aware. Also note that Locking them to Bored will make them oblivious to anything even if you shot them. Quote Link to comment Share on other sites More sharing options...
teppe Posted August 26, 2012 Author Share Posted August 26, 2012 Ok, thanks look in your conversations Teppe Quote Link to comment Share on other sites More sharing options...
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