RussiaGhost Posted August 24, 2012 Share Posted August 24, 2012 Exercise can also turn into a regular mission, the only limitation on the fast operations there only 7 missions. The main plus a large group of players, you can do more than 3 teams player though 100 soldiers. Now I'll show screenshots like that to change. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 24, 2012 Author Share Posted August 24, 2012 1 Do the mission as usual. Put the enemy, etc. There is only one difference between a company player. Missions should always be called or t01.mis t07.misMission Proporties toggle off.Create Player Company. Name player Company only _Company. Name Platoon _Platoon Name team default _Alpha, _Bravo, _Charlie this max actors only 3. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 24, 2012 Author Share Posted August 24, 2012 training.toe change. Owner = "0"/> This create player control actor. 1 Open you mission and find the line the company a player in your mission. 2 Select all rows Player company and paste in training.toe <TOEFile> <VersionNumber>2.000000</VersionNumber> </Company> <Company IgorId = "340" ScriptId = "167" Name = "_Company " Allied = "1"> <Platoon IgorId = "341" ScriptId = "168" Name = "_Platoon "> <Team IgorId = "342" ScriptId = "169" Name = "_Alpha"> <Actor IgorId = "343" ScriptId = "170" Name = "Player" File = "us_soldier_ver1.atr" Kit = "demolitions-02.kit" Pos = "34.65;-10.78;22.95;" Facing = "4.71"/> </Team> </Platoon> </Company> </TOEFile> Here is an example of a new training.toe 3 Instead Facing = "4.71" insert Owner = "0" This will enable us players. <Actor IgorId = "343" ScriptId = "170" Name = "Player" File = "us_soldier_ver1.atr" Kit = "demolitions-02.kit" Pos = "34.65;-10.78;22.95;" Owner = "0"/> 4 Save this file.Owner = "0" This create and mission file.Here is the result. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 24, 2012 Share Posted August 24, 2012 I've done that before, replaced the standard training missions with upgraded ones but I never released it in a mod. A very good idea, lots of things you could do with that. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 24, 2012 Author Share Posted August 24, 2012 I've done that before, replaced the standard training missions with upgraded ones but I never released it in a mod. A very good idea, lots of things you could do with that. Yas. So for example you can trigger plans to give the player as allies. Not only convenient that every time it is necessary to change a lot of that. I probyval so include common mission but all the soldiers of the Allied cause, and they can not switch even if the player killed all the soldiers and the mission is over. Quote Link to comment Share on other sites More sharing options...
teppe Posted August 31, 2012 Share Posted August 31, 2012 Yeah Sounds good Teppe Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.