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Import Plan in Game type


RussiaGhost

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One way to alter AI behavior in GTFs is through executing the console command "SetAlert" within the GTF script (I use this in some game type scripts for Heroes Unleashed).

SetAlert <0-3> ................ Set AI alertness level, e.g. 0=bored

The disadvantage is that this applies to all AI enemies and it may lock them into the specific alertness level.

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You can execute console commands from within a script without typing them out in the console. The alertness levels are all you can trigger though, so you have no direct access to AI's combat ROE, and they will still shoot at any enemy they become aware of.

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If you do SetAlert 0 they go ok but do not shoot at all, and in the console every time I SetAlert one is not convenient.

Maybe you can do something as a condition of constant over time incl SetAlert 1?

SetAlert he shoots one and if they do Alertness lock one through a plan he does not shoot.

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Yes, in your script you can e.g. have a timer expire and trigger the "execute console command" response (don't know the exact wording at the moment but it's something along those lines) with e.g. "SetAlert 3" to have them go nuts.

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