RussiaGhost Posted August 21, 2012 Share Posted August 21, 2012 Can I import a plan in certain types of games? For example it is necessary that in the battle when the enemy hears player on teams player breakdowns plan rate movements? Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 21, 2012 Share Posted August 21, 2012 No, unfortunately, you cannot give plans to actors through a gametype. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 21, 2012 Author Share Posted August 21, 2012 How then to make his walk and not run around in battle? Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 21, 2012 Share Posted August 21, 2012 In a mission, you can set Lock their Pace to Walk, but in a gametype you can't control what the AI do. If you spawn a patrol force in the gametype script, they will walk around normal. If you spawn an assault force they move quickly and are on alert. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 21, 2012 Share Posted August 21, 2012 One way to alter AI behavior in GTFs is through executing the console command "SetAlert" within the GTF script (I use this in some game type scripts for Heroes Unleashed). SetAlert <0-3> ................ Set AI alertness level, e.g. 0=bored The disadvantage is that this applies to all AI enemies and it may lock them into the specific alertness level. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 22, 2012 Author Share Posted August 22, 2012 SetAlert You can just type as Superman shadow aiinfo. What is the difference between the cautious and boring? They are equally effective. Also wary not shoot, shoot only combat. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 22, 2012 Share Posted August 22, 2012 You can execute console commands from within a script without typing them out in the console. The alertness levels are all you can trigger though, so you have no direct access to AI's combat ROE, and they will still shoot at any enemy they become aware of. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 22, 2012 Author Share Posted August 22, 2012 What is the standard for the alertness level platoon player? Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 22, 2012 Share Posted August 22, 2012 Good question. I frankly don't know if they work the same way as enemy AI, but it's probably safe to assume they don't fall into a "bored" state. My guess would be they are set to alert at all times. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 22, 2012 Author Share Posted August 22, 2012 If you do SetAlert 0 they go ok but do not shoot at all, and in the console every time I SetAlert one is not convenient. Maybe you can do something as a condition of constant over time incl SetAlert 1? SetAlert he shoots one and if they do Alertness lock one through a plan he does not shoot. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 22, 2012 Share Posted August 22, 2012 Yes, in your script you can e.g. have a timer expire and trigger the "execute console command" response (don't know the exact wording at the moment but it's something along those lines) with e.g. "SetAlert 3" to have them go nuts. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 22, 2012 Author Share Posted August 22, 2012 Missions also for all this work? Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 22, 2012 Share Posted August 22, 2012 In missions there is no need for the console command, as you can create intricate plans and assign them to actors individually when needed. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted August 22, 2012 Author Share Posted August 22, 2012 In missions that only works on their own. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 22, 2012 Share Posted August 22, 2012 That is cool, never knew about that one. Quote Link to comment Share on other sites More sharing options...
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