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Loop and Track


teppe

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loop is when the vehicle or actor will follow the path continuously until killed or destroyed, or otherwise disturbed

not sure what "track" is in terms of that never figured it out.

i think you need to keep to one thread though teppe, you could have asked this in the "counter increment" thread and someone would still answer.

Edited by Zeealex
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Maybe next time you have another question make a 'Teppe's Mission Modding Questions' thread to keep it compiled in one place.

As Alex said, on loop, the actor/vehicle will go to the end of the path then go straight to the first path link, regardless of any obstacles. Actors can get past buildings and walls when returning but vehicles will run into things and get stuck.

Track makes the actor/vehicle go to the end of its path then go straight back down the path that it came. So to Point B, then straight back to Point B. To make the difference easier to understand, if you made a circle path, set it to Loop, they would go in a complete circle over and over. Track would make them go to the last point, then turn around and go back.

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