RileyFletcher_01 Posted October 7, 2012 Share Posted October 7, 2012 8 is the max on the combat points, e.g. Leadership, Weapon, Stealth, Endurance. 3 is the max on armor, any higher and it either doesn't register any higher than 3 or it has no effect, not sure which. 3 is the limit. Quote Link to comment Share on other sites More sharing options...
0-0 Posted October 8, 2012 Author Share Posted October 8, 2012 No)))) I'm not asking about that))) Hmmm ... How best to attach the model of armor to a model of human. In the 3D Max make a single ready-made model, or add armor in atr file by attachmens, in "MidSpineAttachment" for example) Quote Link to comment Share on other sites More sharing options...
0-0 Posted November 17, 2012 Author Share Posted November 17, 2012 Well, if anyone is interested, keep doing the models) Quote Link to comment Share on other sites More sharing options...
wombat50 Posted November 17, 2012 Share Posted November 17, 2012 Very impressive 0-0 Quote Link to comment Share on other sites More sharing options...
teppe Posted November 17, 2012 Share Posted November 17, 2012 Yeah good one 0-0! The train mission should be finished in this weekend Quote Link to comment Share on other sites More sharing options...
Operative Posted November 17, 2012 Share Posted November 17, 2012 Wow, really nice! ( how many polys is that? O_o) Quote Link to comment Share on other sites More sharing options...
Tinker Posted November 17, 2012 Share Posted November 17, 2012 What is the poly count for these items? Look very nice. Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted November 17, 2012 Share Posted November 17, 2012 (edited) @ 0-0: those are very good models, great work 0-0. Edited November 17, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
0-0 Posted November 18, 2012 Author Share Posted November 18, 2012 Helmet with visor is 3342 polys. And my real helmet for example: Quote Link to comment Share on other sites More sharing options...
0-0 Posted November 18, 2012 Author Share Posted November 18, 2012 Without texture: Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted November 18, 2012 Share Posted November 18, 2012 That's like double the poly count of a helicopter lol. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 18, 2012 Share Posted November 18, 2012 Poly's well spent, I'd say! Great work, 0-0! Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 19, 2012 Share Posted November 19, 2012 Quiet a lot of polygons for just the helmet to be honest. Quote Link to comment Share on other sites More sharing options...
Operative Posted November 19, 2012 Share Posted November 19, 2012 Yep Pz, that's a lot of polys. Does it lag you game 0-0? I really don't know how optimized the GR engine is at handling hi-poly models. Quote Link to comment Share on other sites More sharing options...
Hammer Posted November 19, 2012 Share Posted November 19, 2012 (edited) I think i read somewere that the game engine can only handel 50'000 polys at a time that everything in the game that can be seen thats why some GR maps have alot of high ground or parts of the map hidden from sight untill you have crossed part of the map, That way the engine only needs to draw part of the map at a time. Now if you have an extra pollys 3342 x 9 for your squad thats a lot of extra stuff the game engine needs to work with , and if you add into the mix high polly actors ? who knows if its going to cope. The last couple of vehicals i made were around 5000 pollys and caused lag on some maps so the got cut back a bit Edited November 19, 2012 by Hammer Quote Link to comment Share on other sites More sharing options...
0-0 Posted November 20, 2012 Author Share Posted November 20, 2012 I tried to run 9 helmets. Operating normally. In the future I will do actors. And 3 LODs for them. This help optimize the game, I hope. And what distance of LOD2 and LOD3 works? Quote Link to comment Share on other sites More sharing options...
Operative Posted November 20, 2012 Share Posted November 20, 2012 I think that depends. Not sure. There's a tutorial showing it somewhere... If you say it's fine, then it's fine Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 20, 2012 Share Posted November 20, 2012 If you create Lods, I wouldnt even worry about the high poly. Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted November 21, 2012 Share Posted November 21, 2012 (edited) @ 0-0: And my real helmet for example: Just wondering - are you a member of some special forces or a reenactor? Edited November 21, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
teppe Posted November 21, 2012 Share Posted November 21, 2012 Sorry for answering for 0-0, i thinked he was member of spetnaz FSB He's reacting spetnaz with a group Sorry again 0-0 for answering in your ways. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 21, 2012 Share Posted November 21, 2012 apologies on my part for butting in also I really don't know how optimized the GR engine is at handling hi-poly models. I've run high poly GRAW-type models in Ghost Recon, and there was a slight freeze/delay in the character loadout due to them, and a bit of FPS lag, but all good otherwise. Quote Link to comment Share on other sites More sharing options...
0-0 Posted November 21, 2012 Author Share Posted November 21, 2012 Yes, reenactor of modern UFSB. Quote Link to comment Share on other sites More sharing options...
teppe Posted November 21, 2012 Share Posted November 21, 2012 I don't mean to go completely off-topic, apologize, but are you and your group/clan? fighting agaisn't other remakers of spetnaz or something similar, or just training? btw, models looks good! I'll try to work some more on the mission in this week. Quote Link to comment Share on other sites More sharing options...
0-0 Posted November 22, 2012 Author Share Posted November 22, 2012 What do you mean by fighting?) Quote Link to comment Share on other sites More sharing options...
teppe Posted November 22, 2012 Share Posted November 22, 2012 nevermind Quote Link to comment Share on other sites More sharing options...
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