0-0 Posted July 18, 2012 Share Posted July 18, 2012 (edited) Hi, I need help. I can`t find "Ghost Recon Character Plugins" for 3Ds Max anywhere. May be somebody have one?) Edited July 28, 2012 by Pave Low thread given a meaningful title Quote Link to comment Share on other sites More sharing options...
Hammer Posted July 18, 2012 Share Posted July 18, 2012 (edited) Have you looked on the Island Thunder Disc in the Extras folder ? Edit oops i mean Desert siege Disc Edited July 18, 2012 by Hammer Quote Link to comment Share on other sites More sharing options...
0-0 Posted July 18, 2012 Author Share Posted July 18, 2012 Disc is lost Quote Link to comment Share on other sites More sharing options...
thales100 Posted July 18, 2012 Share Posted July 18, 2012 IT extras - http://www.ghostrecon.net/files2/index.php?act=view&id=1074 . Quote Link to comment Share on other sites More sharing options...
0-0 Posted July 18, 2012 Author Share Posted July 18, 2012 mmm...there is only map plugin, but not character plugin... Quote Link to comment Share on other sites More sharing options...
0-0 Posted July 18, 2012 Author Share Posted July 18, 2012 The problem is to attach our man model to GR Bones. We can`t do this because we havn`t needed GR plugins for Max. Quote Link to comment Share on other sites More sharing options...
thales100 Posted July 18, 2012 Share Posted July 18, 2012 Ah ok, you want the bones to attach the crh model. Thanks to Tinker, you can download the ghost recon bones, scale guy, attachments and rifle helper points here: http://www.mediafire.com/?mkhj02r72q8tz5f Also dont miss Mike Schells GR Character Models in 3DS format - http://www.ghostrecon.net/files2/index.php?act=view&id=133 and 3DS Characters Compiled by WytchDokta - http://www.ghostrecon.net/files2/index.php?act=view&id=301 . Quote Link to comment Share on other sites More sharing options...
0-0 Posted July 18, 2012 Author Share Posted July 18, 2012 Thank you for links, but we have it all. But in tutorial down below said about GR Character Plugin. So we can`t find it. http://web.archive.org/web/20030409000124/http://www.piggyson.com/gr/index.html Files needed for tutorial: 3dsmax R3.1 Ghost Recon Character Plugins MissionPackModel_Geometry.max Eri_body.rsb Head.rsb GhostReconBones.max If your modifier stack just contains Skin and not COM Skin you will need to install the Ghost Recon plugins. The model will not export correctly into the game if the COM Skin modifier is not active. Quote Link to comment Share on other sites More sharing options...
thales100 Posted July 18, 2012 Share Posted July 18, 2012 (edited) No, what you need is the "extras" folder from IT disk (the same i posted dl link above), plus the bones.max. The "extras" folder include the 3ds max plugin that will make possible to export in .qob, .chr. .pob and .map files, so GR can use it. Please check this great tutorial by Ruin - http://www.ghostreco...l/recon-chr.htm . I can help you if you want so you can set your 3ds max, do you have steam ? Edited July 18, 2012 by thales100 Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted July 18, 2012 Share Posted July 18, 2012 3DS Characters Compiled by WytchDokta - http://www.ghostreco...act=view&id=301 . Can't say I remember compiling such a mod. Also, the readme therein is signed off with '-Mike' which I assume is Mike Schell? It certainly isn't me, nor is it my style of readme. Are the comments on some mods in the DL section monitored by the admins/mods here at all? Quote Link to comment Share on other sites More sharing options...
thales100 Posted July 18, 2012 Share Posted July 18, 2012 Can't say I remember compiling such a mod. Also, the readme therein is signed off with '-Mike' which I assume is Mike Schell? It certainly isn't me, nor is it my style of readme. http://www.ghostrecon.net/forums/index.php?showtopic=45263&st=0 Quote Link to comment Share on other sites More sharing options...
0-0 Posted July 18, 2012 Author Share Posted July 18, 2012 No, I haven't Steam, I dont use it a long period, and now I dont remember my accaunt) And I dont like it) Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted July 18, 2012 Share Posted July 18, 2012 http://www.ghostreco...opic=45263&st=0 This is not the same as "3DS Characters Compiled by WytchDokta - http://www.ghostreco...act=view&id=301 ." I did do some new models to replace some OGR specialists (ChrPack), but this 3DS Characters is something entirely different. Quote Link to comment Share on other sites More sharing options...
thales100 Posted July 18, 2012 Share Posted July 18, 2012 Well, i think only Rocky or an admin could explain that. Quote Link to comment Share on other sites More sharing options...
0-0 Posted July 24, 2012 Author Share Posted July 24, 2012 We made a helmet: But when we export him in game, we see this: Why small details aren't displayed? Quote Link to comment Share on other sites More sharing options...
0-0 Posted September 3, 2012 Author Share Posted September 3, 2012 (edited) We can't win this... Edited September 3, 2012 by 0-0 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted September 3, 2012 Share Posted September 3, 2012 (edited) have you attached it to the actual character model in 3ds? if so you might want to remove the helmet from the .chr, and instead save the helmet as a .qob file, and try adding it as an attachment to the character's head in the actor editor in Igor or editing the .atr in notepad. i don't know much about 3d modelling but it might solve your problem as it isn't directly attached to the model, but it will move with it. if you have and i've missed something out, excuse my comment Edited September 3, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Hammer Posted September 3, 2012 Share Posted September 3, 2012 The helm on the character looks more like the unskined helm in the 3Dmax pic than the finished version, looking at the mic mount ? Quote Link to comment Share on other sites More sharing options...
0-0 Posted September 3, 2012 Author Share Posted September 3, 2012 The helmet is a separate model in qob. Mic mount is different because we tried different variations in a row. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 3, 2012 Share Posted September 3, 2012 What's wrong with it? I don't see anything, but then again I know nothing when it comes to modelling. Quote Link to comment Share on other sites More sharing options...
Hammer Posted September 3, 2012 Share Posted September 3, 2012 Did you colaps it to an editable polly before exporting ? The verts are distorted and streched out of place . 0-0 can you post a good close up pic of the wire frame from max ? Quote Link to comment Share on other sites More sharing options...
Operative Posted September 3, 2012 Share Posted September 3, 2012 The old welded vertices issue. Simply uncheck it when exporting. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 3, 2012 Share Posted September 3, 2012 Yep, welding verticies when exporting causes this. Quote Link to comment Share on other sites More sharing options...
0-0 Posted September 4, 2012 Author Share Posted September 4, 2012 I don't know how, but I did it))) Thank you all) Now we can make a quality model) Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 5, 2012 Share Posted September 5, 2012 Nice. Are you making completely new russian models? Quote Link to comment Share on other sites More sharing options...
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