Doc. Caliban Posted July 14, 2012 Share Posted July 14, 2012 Firstly, yes, I'm being lazy and not reading through the turorials. I would like to add a suppressor to an existing model. I have only the .mod files of the weapon I would like to mod, and a similar weapon that has a suppressor. I know NOTHING about 3DS Max. Is it simple enough to "copy" the suppressor portion of one model and "paste" it into another? I'm prety sure I could figure out the texturing by looking at the exisiting models. Is this a pipe dream? Or, if it's possible but a job for an experienced modder, coule I talk anyone into doing it for me? Thanks, -Doc. Quote Link to comment Share on other sites More sharing options...
Tinker Posted July 14, 2012 Share Posted July 14, 2012 A weapon model will be all grouped up in 3DS Max, you just need to open all groups, and add the part to the weapon mesh, then regroup it back up and export it. All original weapons are in the download section as .3ds files. Plus the basic weapon helper points. What is a .mod file? Quote Link to comment Share on other sites More sharing options...
Doc. Caliban Posted July 14, 2012 Author Share Posted July 14, 2012 Thanks for the quick reply! Sorry, I meant .qob files. I was thinknig of somtehing else when I typed .mod. Can the .qob files be exported / converted to .3ds? So it sounds like I'd open the groups of the weapon with the suppressor and copy that portion of it, then open the groups of the non-SD weapon model and paste that in. Possitioning is something I could sort out easily enough? -Doc Quote Link to comment Share on other sites More sharing options...
Tinker Posted July 14, 2012 Share Posted July 14, 2012 .qob files cannot be opened up, you need to grab the original files. But we do have ways of making this work. Which kit are you looking at? Quote Link to comment Share on other sites More sharing options...
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