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Tinkering with Rapid Transition Sights


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Most sniper kits have a lightweight secondary with limited ammo for use while moving around or engaging targets at closer ranges; the sniper rifles are generally, and rightfully, too slow and inaccurate from shot to shot for sutch situations.

I started thinking about see-through scope mounts (where you can still see the iron sights), scope-top auxillery sights (usually pistol-like sight radius so pretty inaccurate), etc. I hit google and eventually found these:

RTS_Barry.jpg

By rotating the rifle 45 degrees to the left, you have access to precision M4 style iron sights! (They make similar mounts that work with optical sights like an Aimpoint as well.)

I decided that I wanted to have this setup instead of a lame pistol as my secondary for my sniper rifle. (I use a SCAR-H)

Here's how I did it:

  1. I created two copies of my existing customized sniper rifle so that the new kit would have no affect on the existing rifle.
  2. For the secondary version of the rifle, the one with the RTS sights, I changed the reticule to the M4 iron sights from "ACE High Resolution Reticles 2" kit and changed all of the weapon characteristics to match those of a non-sniper version of the SCAR-H.
  3. For the primary version of the rifle, I defined it as having an underbarrel weapon and set that to be the secondary version of the rifle described above.
  4. I created a new kit with the two rifles, and made a custom kit icon that simply showed the iron sights view for the secondary slot. Since you can't "pool" the ammo between the two, I left the primary with the usual amount of ammo and gave the secondary a lesser quantity since it's still just a backup weapon so to speak.

Now I have a sniper rifle that instantly swaps back and forth between the scope and iron sights, as well as changing the handling of the weapon in a realistic manner. Because of the underbarrel portion of the .gun file on the primary, I do not have a second full size rifle slung over my back in-game, and the swap between the two is instnat.

It's great ... give it a try!

-Doc

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Nice customization Doc. I never would have thought of that much less the solution.

Thanks! I was pretty proud of it, thoguh I'm sure I'm not the first person to think of it. There have always been quick-detach, return to zero scope mounts and such ...

The more I use this, the more i like it. I only use the scope for long shots and am using the iron sights the majority of the time I'm in the game. I think I'm going to change the kit so that the scope is the secondary since it's not used as much time-wise.

-Doc

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I think that this is going to be the basis of my entire sniper kit collection. I've done some more research and found a ton of angle-mount Picatinny Rail mounts for secondary optics. That means you can have your semi-auto sniper rifle set up with two scopes all of the time ... one high power scope for sniping, and a standard combat scope like an ACOG or ELCAN ... whatever you want really, mounded 45 degrees off-axis for instant use. (Assuming your rifle uses the Picatinny rail system.)

No more moving from location to location with a pistol or a rifle that has a scope (and shooting characteristics) that's useless at close range! I'll get to use the actual rifle with a proper combat style scope for the times I'm not taking long shots. The primary weapon will actually be the secondary scope and the secondary weapon will be the high power scope for sniping. I'm thinking about having the ammo split at 70% Primary, 30% Secondary (Sniping) since you don't usually need a lot of ammo for the long range shots.

-Doc

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What model are you using? Original weapon or something in a mod?

I'm using one of the SCAR-H's from Natsanwa's SCAR Pack. The model doesn't reflect the second scope of course, but not being a 3-D modeler, there's really anything I can do about that. I imaging it could be modeled easily enough, including rotating the model slightly off axis to show that the second scope is in use, but the character's trigger hand would obviously not line up with the grip any longer.

What I'm doing is all in the configuration files for the guns and the kit. It's independent of the model.

-Doc

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