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Missiles ... Is there a way to get rid of the smoke trail?


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Most AT weapons (I'm trying to tweak my LAW rocket specifically) don't leave a trail of smoke. Is there a way to get rid of the smoke?

If I change the <Type> in the .prj file from "1" to "0", I'm afraid that it will no longer work (or be considerd by the game) as an antiarmor weapon.

If that's the case, can I edit the smoke texture and just make it totally transparent? If so, does anyone happen to know which .rsb that is?

Thanks, all!

-Doc

Edited by Doc. Caliban
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uuhm it will no doubt be an Ike_FX_smoke variant or a billboard effect, not sure which one in particular.

you can make it totally transparent by making it's alpha channel all black, to do this open the channels section of the layers palette of your open document and click "alpha 1" and then get a black brush, brush away until the whole channel is black. save as an A8R8G8B8 .rsb document, and the smoke should not be visible anymore.

Just bare in mind that it may mean the smoke is invisible in other areas too

Edited by Zeealex
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rocket_smoke.rsb (who'd-a-thunk-it?) and projectile_light_effect2.rsb to get rid of the glow that travels along the ground with the rocket (also not very realistic.) The latter did not have an alpha channel so I created one and then blacked it out. Presto!

Thanks everyone!

-Doc

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