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OriginalPrey has posted a video of how GRFS can look when running well on a Radion HD7770 card.

In order to get these type of visuals, he did NOT apply any of the patches, this is v1.0 you are watching..

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nice! the graphics HAVE improved then?

i don't mean to sound negatory when i say this, but how huge is the muzzle flash please? you only see flames that big using hollywood movie blanks, no joke! the ACR makes barely any flash when firing actual bullets i don't understand why devs add it in when they've test fired it themselves and seen the absence of the "pretty light thing"?

Edited by Zeealex
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Playing with Xbox controller, where's the point on buying it for PC?

Yeh I never quite got that either.

Here's me using a Eagle Eye adapter so I can use a KB and Mouse on the PS3, and there's someone using a XBox controller on their PC LOL. Each to their own,

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Perhaps OriginalPrey is using a keyboard and mouse. The PC version of the game evidently still references the XBOX 360 controls both in the user interface and on-screen as you are playing whether you have a XBOX 360 controller connected or not. There are a number of threads over at the official Ubisoft forum for the game talking about how ridiculous it is.

Edited by Low Profile
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Great video, love it. I like the shadows in it and the lightning, it looks great.

I sort of wanted to make comparison video but I made it in the wrong video ratio but still you can see the visuals pretty good. Let me know what you think about 1.0 and 1.2 differences. Getting a feeling its too bright.

Part 1

Part 2

[media=]

Edited by Nazrudin
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Playing with Xbox controller, where's the point on buying it for PC?

In some pc games today there is no way to make the character you play walk, there is no key to configure in the games control menu otions to press or hold to make the character walk when in gameplay, but you can using a contoller. In GRFS you only have the option of crouching (which looks odd imho) or go prone (which would be mental to play that way). So, imho a controller has its tactical uses, by just gently pressing forward on the default left stick on the gamepad/controller you can tactically move slowly through the levels if you choose to do so, you can't do this on the pc. Zooming in all the time to move tactically does not feel right and looks odd, imho.

Edited by =warcloud=
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Playing with Xbox controller, where's the point on buying it for PC?

In some pc games today there is no way to make the character you play walk, there is no key to configure in the games control menu otions to press or hold to make the character walk when in gameplay, but you can using a contoller. In GRFS you only have the option of crouching (which looks odd imho) or go prone (which would be mental to play that way). So, imho a controller has its tactical uses, by just gently pressing forward on the default left stick on the gamepad/controller you can tactically move slowly through the levels if you choose to do so, you can't do this on the pc. Zooming in all the time to move tactically does not feel right and looks odd, imho.

Only benefit with controller is just being able to walk slowly.

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Only benefit with controller is just being able to walk slowly.

i find it more relaxing and laid back to use a controller, and, i'm not hunched up at the pc desk all the time. Horse for courses. Competitive mp on the pc platform is different though, i wouldn't use a gamepad aginst a kb/mouse, haha!.

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Playing with Xbox controller, where's the point on buying it for PC?

In some pc games today there is no way to make the character you play walk, there is no key to configure in the games control menu otions to press or hold to make the character walk when in gameplay, but you can using a contoller.

Sorry I just CAN'T stop myself...... in Ghost Recon you could walk, run, and silent shuffle, all with simple key settings.

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I uninstalled the game, re-installed the game but this time i decided not to apply patch v1.1 nor v1.2. The single player visuals are kind of hit and miss for me, but, overall i prefer patch v1.2 with all graphic options low, dx11 disabled/unchecked and antialiasing off, also, vsync is off, version 1.0 is too dark for my liking.

GRFS V1.0 - Direct X 11 graphics options highest.

87235968.jpg

73863104.jpg

Patch V1.2 - Direct X 11 graphics options highest.

72026247.jpg

27657612.jpg

Patch V1.2 Direct X 11 off graphics options lowest.

64505512.jpg

Patch V1.2 Direct X 11 graphics option highest, 34 "oil painting" frames per second, hahaha! :)

43713912.jpg

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Version 1.0 is also broken in the sense that volumetric lighting is not working properly, you can see that in the screenshots i posted. This would also partly explain why the framerate takes a nose dive, simply because of extra effects being rendered by your gpu.

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