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Default wheeled vehicle sound


harntrox

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i have a wheeled vehicle. it works great except for the size of the ike.log thanks to this spew:

SOUND: Uninitialized:

SOUND: Uninitialized:

etc.

but it wont tell me what sound this type(1) wheeled vehicle is looking for ...

all other vehicles sounds are working fine

i have tried decorating the name with v_myvehicle_g and adding numerous versions to effects.xml, and a few other things to no avail

any ideas or insights here would be appreciated !

=SEALZ=Harntrox

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  • 5 weeks later...

No, unfortunately when they designed this game they left audio out of the design ... everything is hardcoded like they did it over a weekend at the last minute. typical.

So the game actually does a string search on the .vcl file name for T72, M1, truck, jeep, pickup etc then the game code plays a hardcoded sound for start, stop, cruise, etc...

So its important for Type 1 wheeled vehicles that you name them appropriately or you'll get the UNINITIALIZED.

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  • 1 year later...

I'm trying to make a vehicle as a Map object. I've exported it correctly and it even shows up in game, but I get the same error "Sound: Uninitialized" ad infinitum,

Now I don't want this vehicle to make any sound at all, but it keeps crashing the game on start up (i can actually see the model for a brief second though)

Any ideas?

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Hmm now I get this on crash:

RSFILEDATA: FindFile could not find file mantlet1d0.anm

crybaby.gifalright... :'(

I can get it in-game without crashing, but it does this weird thing where it flips around between two different positions so it just looks like it's flashing a lot. I know it has something to do with the helper points but I just can't figure it out please help crybaby.gif

Edited by Mamon
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RSFILEDATA: FindFile could not find file mantlet1d0.anm

That's just GR telling you that it's missing the vehicle's death animation when it gets destroyed. Easiest way to fix that is to export the "vehicle" again but this time with the "export motion" box ticked, and save the result as mantlet1d0.anm

Haven't had any problems with a missing destruction animation causing a CTD though.

As for the flickering, sure you placed all the helperpoints from the top viewport?

Does sound similar to the problem I had with the pbv302 and that was fixed by redoing the helpers, GR just didn't like one of them for some reason we never found out.

Snow

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Wow, this has exasperated me beyond belief. Now, at mission startup, the "vehicle" moves around on its own, no path at all. I even have it destroyed at startup. As far as the helper pointers, I took the ones from your crate "vehicle" and placed them on my vehicle in the same positions. If anyone could take a look at it, it's simply beyond my abilities: Mantlet

It only crashes when I try to move my character, change weapons, etc.

Maybe it has something to do with the vcl file, that is the only other possibility I can think of.

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  • 2 weeks later...

its always the helper points...gotta do every step in Top View including merge

using Top View (!)

try merging your object into the scene, keeping my helpers.

remove the crate group and replace with your new merged geometry

i am no 3d max guru -- if i can figure it out -- anybody with the skillz should be able to get it up and running no probs.

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  • 4 weeks later...

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