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Full Ghost Recon 1 Retexturing [Project Novo]

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Ever wondered what happens when you mix a 20 year old engine and cutting edge material generation tech? 🤔 I guess we're about to find out...

Project Novo is listed in the Credits of PLEASE READ ME.HTML found in the main directory of HU V9.

Then it's increasingly likely that some aspects were used for HU  Nice spot Wombat and Shakealeg! 

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I'd wait until the 25th for the final test version.

It will be more complete and all unnecessary files will be deleted

so it should be a smaller d/l.

Thanks Wombat....will do!

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I like a lot of the work on this. It looks very good. I found one bug that I want to report. The doors in Mission 3 of Desert Siege have windows. You cannot shoot thru the window on the door. I would recommend the creator re-doing or removing the texture door file and make it opaque again so you cannot see thru the door.

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Strictly up to you Alex on the D03_door.rsb.

I do like being able to seen in the building. Of course, it would have been better if the glass could be made to shatter

and then shoot through the opening. I don't think this is possible without the 3dmax files.

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