Jump to content
Ghost Recon.net Forums

Full Ghost Recon 1 Retexturing [Project Novo]


Recommended Posts

  • Replies 617
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Ever wondered what happens when you mix a 20 year old engine and cutting edge material generation tech? 🤔 I guess we're about to find out...

Project Novo is listed in the Credits of PLEASE READ ME.HTML found in the main directory of HU V9.

Then it's increasingly likely that some aspects were used for HU  Nice spot Wombat and Shakealeg! 

Posted Images

I'd wait until the 25th for the final test version.

It will be more complete and all unnecessary files will be deleted

so it should be a smaller d/l.

Thanks Wombat....will do!

Link to post
Share on other sites

I like a lot of the work on this. It looks very good. I found one bug that I want to report. The doors in Mission 3 of Desert Siege have windows. You cannot shoot thru the window on the door. I would recommend the creator re-doing or removing the texture door file and make it opaque again so you cannot see thru the door.

Link to post
Share on other sites

Strictly up to you Alex on the D03_door.rsb.

I do like being able to seen in the building. Of course, it would have been better if the glass could be made to shatter

and then shoot through the opening. I don't think this is possible without the 3dmax files.

Link to post
Share on other sites
  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...